Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I don't know.
I am not sure if you are asking me that and if you are asking me, why?
I dunno why controller v keyboard would make any difference to combat speed.
Choices matter.
We will be able to build a spec that concentrates on tab-target abilities.
We will be able to build a spec that concentrates on action abilities.
We will be able to build a spec that concentrates on Focus abilities.
That's why they are called talent trees - because they branch... and we follow those branches - rather than eventually gaining every ability in the class.
So, once we have more than 10 skills, we will be able to swap whatever we have in slots 2-10 if we're not in combat.
I would call skills we've purchased in the skill-book our build.
Build is not what we have slotted on the hotbar.
Hot-bar is simply what we have equipped - which is different than the build.
It is to assume that we will have such a second skill bar, so if a players "skill" is high enough, he may use both skill bars efficiently and more than 10 active skills at once.
The design already includes us having more than 10 active skills available, once we start adding augments and using advanced weapons.
2 situations should always be met, and again, there is tons of games which fail in these, and so does their pvp.
1. Gear has to matter, to some degree, preferably around 70% gear, 30% skill, or ppl just don't care to find gear/play the game. This is the area which I find BDO being one of the best games in the market. When gear is equal, there is only skill and gearing choices.
2. There needs to be a way for casual to succeed to in some level, but more knowledgeable player should easily stomp in equal gear. There has to be a carrot, and high skill ceiling. Both have to exist, or the casual and the pro do not care in the long run.
It's just a glimpse of how a system that has a universal solution could look like.
You doubted it would exist, here it is.
I dont think that everyone is going to make similar decisions, by looking into the discussion one can easily tell that there is a huge variety of favored play styles.
And the idea is to balance big and narrow actionbars in a way that makes them approximately equal with a narrow increased amount of risk/reward on the bigger actionbars due to greater effort.
This idea is generaly compatible with any kind of ability pool based game.
Also it isnt meant to reduce FotM builds, the game needs other mechanics for that.
It is really just to give players a choice to choose the amount of buttons they want to press.
The people that are true masters of button pushing will always outplay the others even if theres only one button
Weapon choice is going to be significant since that can influence 25% of your active abilities.
if the community shouts out their wish for more skills or even a second hot bar , they might change something !
every additional active skill would make a difference !
u are slower with a controller ! it depends on reaction time
in FF and ESO combat is slow because they want to give controller gamer a chance to compete
I have never said the devs won't change something. Nor have I said they won't change anything due to player feedback.
im talking about 4-10 more useable skills !!!!
I just said if the community wants more skills .. maybe inteprid will make a compromise and add A FEW SLOTS . OR MAYBE even a whole hotbar ?
Depends on the player's reaction time as it relates to the control layout of the specific game.
I would have preferred to play the PAX demo with a controller because their keyboard controls sucked - and I'm not sure mapping differently would have fixed that.
Regardless of the controller, the Ashes devs want combat speed to be between WoW and BDO.
Pantheon devs want their combat to be slow like vanilla EQ1.
I would bet that FF and ESO combat is "slow" because they are RPGs rather than MOBAs or FPSs.
Also, with the PAX demo, button-mashing isn't really a thing. How quickly someone could spam buttons was not as important as choosing when a specific ability best suited the moment-to-moment situation.
CHoosing the right ability is a MUST. independently of the amount of available skills !
BUT - they always said , they NEED Feedback ... example :If the community think ASHES COMBAT sucks - they would try to change it !
they try to listen to the community !
People who prefer controllers will be faster with controllers than they are with keyboards.
Who gives a crap about what pros do?? MMORPGs aren't designed primarily for pros.
How well a person performs, controller v keyboard, will depend on each individual player.
The devs are highly unlikely to accomplish adding more useable skills by adding slots on the hot-bar or adding another hot-bar.
Rather, they will would add 4-10 more skills by adding extra ability slots on advanced weapons and/or by increasing the number of augments that can be added to a primary skill. And/or by allowing us to weapon swap during combat relatively freely.
But, you can believe the devs will add more slots to the hot-bar or an additional hot-bar if you wish.
We can only wait and see what they actually end up doing.
there will be no contoller on top ....!?
skill cap will be always higher with keyboard and mouse... JUST FACT !
wtf are u talking about ?
You act like the majority of MMORPG care about being at the skill cap for PvP.
The majority of MMORPG players don't care about that - especially not where it concerns controller v keyboard.
It's lonely at the top.
THe majority of pvp players may care about a potential skill cap ..
are u a controller care bear ?`why making so much drama ?
I play MMORPGs with a keyboard, but the Ashes combat controls has me thinking of playing Ashes with a controller.
You are free to live in your bubble.
lmao