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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The whole intention of a lawless is to provide unrestricted pvp combat, that is the whole point of it. I can imagine that a few strictly non pvp hardcore completionists, will find it annoying. However if they are really intent on having a 100% explored world, they can still probably achieve that by :
- stealthing through the lawless zones
- exploring off peak hours
- rushing through them
- hiring some muscle
A couple of ways in which the player for that small hardcore non pvp completionists group to explore the zones without having to engage in pvp. Besides that I think having a small amount of these kind of zones will suffice.
Additionally this is a PVX game, sooner or later you will run into PVP. Just like sooner or later you will run into PvE.
And why would there have to be a lawful zone?
Someone will always be unhappy, Steven is very open to the community and understands that there may be some things that everyone does not like. But thats just life no one agrees on everything. The goal here will be to make this system work for as many people as possible. Feedback from the community will be much more valuable when the time comes for all of us to test it ourselves.
Also about the self policing, i don't understand why you can't see that this is impossible. What youre proposing is playing hockey or soccer without a referee. Theres still rules in the game but no one to enforce them. Can you imagine the chaos? There would be offsides all the time and fouling/fighting without consequence. If i want to see that i watch UFC not saturday night live hockey
I'm just reporting what I've encountered in previous discussions.
I would just Stealth through the zone and not worry about other players trying to attack me. And, yeah, I am casual challenge/hardcore time, so I have the option to play during off-peak hours whereas casual challenge/casual time players may not have that luxury.
Non-PvPers typically do not want to participate in PvP combat in any way.
It's like asking a pacifist to have his friend take his place in battle.
But, again, if there are lawless zones with free-for-all PvP combat, fairness and balance means there would have to be lawful zones where PvP is impossible.
I'm probably OK with lawless zones if Steven is OK with lawless zones, but I doubt Steven will be OK with it.
Especially since he wants PvP combat to be more meaningful than just free-for-all.
You'd have to provide some examples of non-PvP combat methods of self-policing for me to assess whether they seem credible.
I think a part of the answer resides in supplying players with a much stronger means to deny PK; however, this would require a fundamental rewrite in the approach to combat in general that is admittedly absurd sounding on the surface. Ultimately what makes PK so frustrating is the feeling of hopelessness and loss. It feels unfair, and when it's unfair of course it's not fun. Supplying players with better means of denying PK is a way of allowing self-policing without sacrificing what I see as authenticity (edit: or encouraging pvp) . This alone is not enough, but it's one thing that can be done to instill confidence in players and simultaneously decrease the reward to habitual griefers.
Above all I actually agreed with Dygz on a topic. A small part of me died just a little bit.
Before long, everyone is connected by no more than 2 degrees of separation. At this stage, any self-policing system for players becomes redundant, as people will judge each other on personality, reputation and associates rather than on actions and deeds.
Rather than asking players to imagine a system, how about trying to come up with something to get around that?
This in effect permits open world pvp while limiting the greifing.
edit: it's also joint account associated. Meaning you can't just log onto another avatar and continue killing. But each avatar of your own can be set differently. So if you had a crafting/ farmer avatar you can just keep him set to the default. But if you have that all out pvper side of you then switch to him and set it to infinite times you can be killed.
I can argue the same for the strict PvP people, they will be at some point forced to to do PvE, be it dungeons or quests. However if someone started arguing that he does not want to do dungeons to get item X or whatever, because they only wanted to do PvP, I would say the same thing I would tell a strict PvE player who does not want to do PvP : "this is a PvX game sooner or later you will run into PvP/PvE.
Additionally meaningful conflict will still remain, in all the other zones. Like a said a few zones will suffice, or better said a small percentage of the total world map will suffice.
And why would the "fairness and balance" argument require to have a lawful strict non pvp zones? Since freeholds and node cities will already probably be safe zones.
Also the corruption systems is still in place in all the other zones to protect players.
Only a small percentage would be lawless zones, the world is not always a safe space, And it would spice up the world.
Personally I would even say give those zones small plots of land where bandit forts can be build, that would open up to some cool interactions as well.
Yeah, studios are like nowdays. They just implement their pointless/bad/unwanted/unneded/**** ideas, and even if most players tell them that it will be bad, they not really care.
And ofc after it ends up failure they wonder what could be the reason...
Which translates into:
"We don't prevent players from griefing, but we also destroy world PvP too."
The coruptio nsystem wouldn't do shit again griefers. They will not going to care, as griefers have a dedicated charater for that purpose anyway.
But the ones wanted to do world PvP goign to get punished, causing world PvP to be nonexistent.
So great system /jk
And generally the PvX is too often used wrong way with PvP context. There is specific definition what PvX means in Ashes. PvP part is made around meaningful conflict. Meaning castle and city sieges, guild wars, caravans and open world PvP with corruption system. And on top of that there is arena as a bonus PvP feature. PvE is the same usual stuff with dungeons, world bosses, quests and raids giving anything so special other than node system.
That much this game is PvX. No more.
After a 20 or so kills, you would have so much corruption you wouldn't be able to deal any damage at all to an equal level player, and if you get killed you stand to lose your gear.
It's not like you can just log over to your main and wait for the corruption to go away, because it doesn't.
I'm sure there will be a few people that try to make such alts, but right now I can't think of a logical way for make it happen without putting in far more effort than it is worth.
If I enjoyed griefing, I would make an army of zombie alts who prey on newbie characters. I am a hardcore time player, so I wouldn't mind spending time leveling alts to level 5 or 6 in order to prey on level 1s or 2s.
The goal would be to kill as many greens as possible and to gain as much stat decay and Corruption as possible until the zombie utterly collapses or is destroyed by bounty hunters.
If I didn't care about pissing off newbies, that would be tons of fun from an RP perspective.
I like how you could do the opposite of this and help players but you would never do that.
First of all, at that low a level it's not like the you are interrupting the player and his progression. All you are doing is teaching the player about PvP mechanics, and giving them a target to come back to half an hour later.
Also, I could be interrupting Level 20 Artisans who are only Level 1 Adventurers.
As to the artisan comment - I seriously doubt there will be gatherer artisans that don't level up their adventuring class as well. It makes no sense to do that - especially considering the fact that Intrepid are adding monsters in to the game disguised as harvestables.
Non-gatherer artisans would have no real need to be out of a city.
But, revenge against zombie alts is a great deal of the fun of having zombies.
One of the co-hosts of The Ashen Forge will basically be only focusing on being a Farmer.
What makes sense to a top end raider and what makes sense to a dedicated artisan is probably two very different things. So...
I'm not at all convinced by your assertion - of course.