Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
And I'm not agreeable with other players deciding what I do in a game even I'm not in the mood to participate.
I play games where I have the choice to participate in PvP combat or not at any given moment.
Because I'm likely only going to be interested in PvP combat for an hour max per day.
Yes.
But it's not just a PvP thing.
I also wouldn't play a game that locked me into crafting for 48 hours or locked me into just gathering for 48 hours or that locked me into just PvE combat for 48 hours.
Your idea:
1. Slows down gameplay
2. Feels forced
I'm not going to peddle a specific alternative as superior. I'm not attempting to disprove your idea, but I am going to point out that your idea conflicts with my interest, which is to avoid artificial limitations for previously discussed reasons.
This is kinda bizarre for the people who don't like PvP combat.
It is way too PvP-centric. Especially for a PvX game.
It doesn't really limit griefing. It lets a PKer grief each non-PvPer twice.
Corruption at least penalizes the griefer after the first attack. And the girefer is free to continue griefing if they wish, but their death penalty will also increase as they rack up their Corruption Score.
Open World PvP simply means that PvP occurs in the open world rather than in an instance.
Sandbox games have minimal dev restrictions, so FFA PvP combat tends to be possible and popular in those MMORPGs.
But, Ashes is a Themebox with restricted PvP combat.
Wow!! I thought you couldn't get any worse than locking a character for 48 hours.
You want to lock the account for 48 hours??!!!
I am suddenly ecstatic that you are not a game designer!!!
pvp without being penalized like the corruption system doing the very thing pvpers typical do in a Open world. So now it's greifing even if your killed 2 times. How about one time, Hkw else can pvpers well pvp if even two is to much. I bet you will probably can get jumped even more on Ashes. My ideas was not to make it a typical Pvx that's 90 percent pve but more 50/50 as close as possible.
I am still loling being jumped two times is greiveing I mean why even play Pvx cause it's gonna happen a smite more than two times. Heck I may dedicate my points just to use them all on you. ( wait for that moment you have cargo too).
Your account for that "avatar" it's not as if you can't have multiple. It's common for ppl to have an avatar or two dedicated to a specific task. Where as you can remain default for the rest of your life if you choose. You act as if you would have to switch. Even if you did you'd just use a guy more apt for pvp.
Hate to break it to you but I am working on just that. The pvp aspect of it he the rest is whatever they want. It's a table top we are
comverting to be playable as a mmorpg. It's a green light but the main guy has yet to start a kickstarter. I am to busy with my job and the future of my yt channel to care for now. But it's possible will have to see what he decides.
you dont have to play it.
As far as the time limit I thought you were referring to something the else entirely
True open world PvP just means that PvP combat is not in an instance!!
How artificial a mechanic feels is a matter of story-telling.
Easy enough for a lawless zone to be the patron region of a Trickster god--
If Steven wanted a lawless zone in the game.
But, he probably doesn't, since the whole point of the Corruption mechanic is to minimize that form of PvP combat in the game.
Put in specific PvP elements to the game, and tell PvP'ers that this is where they should be focusing their time.
A game designer should always try to make a game where players are not forced in to something they don't want to do. If you want a game with PvP, you have to try and get all PvP players to only PvP against other players that want to PvP.
Giving PvP'ers an incentive to attacking a player without cause is poor game design, giving them a reason to not want to attack is good game design - as long as there are times when that PvP player can meet up with other PvP players to PvP.
Have we reached a point we got nothing left substantial to debate over. I can fix that with a new thread you know.
So far I have debated over a system that does not exists. Not even going to happen in the is game, all over a question I was asked. Now we are back to Steven may or probably, perhaps.
Gonna work on a thread in my head now and see wth happens
People didn't leave their life behind to go to a new world to just kill people. They (our characters) go to explore, to build. It honestly doesn't fit the lore of the game to even have murder-hobos in Verra.
I mean, sure, once we get to Verra we form our own factions and use them as a means to want to kill each other, but it doesn't make much sense that someone would leave their entire life behind and go through a portal literally into the unknown just to be opportunistic degenerates (lore perspective, not talking about players).
So instead of making a house fireproof in the first place, they wants to extinguish the fire fast?
It's easy to promise, that they will be responsive, nearly all game maker studio promised it, most multiple times, but in reality, it never happens.
You are dumb if you blindly believe in what they say. While physically it's easy to change things in games, and most change can be done in minutes, the company's forced protocols and the lack of intrest not going to let it happen. They just put it in a TODO lsit, and after loots of meetings, they release a patch within a month or two...
Also wtf is the being "responsive" instead of using our brain in the first place? Your example is a good example agains this mentality.
Who would've thought that if they give collision to a player controllable object then they will exploit it?
Anyone with comonsense, or gaming experience...
And some developer was dumb enought to put it into the game, lol...
In wow, there are no collision in most thing. The reason isn't the lack os support, the engine support objects with collisions, but cause the fact that players will exploit it, and it's already proven everytime that something ends up accidentally having collision.
If there are something that can be exploited, you can be 100% sure that someone at some point will exploit it.
btw you can't even be responsive here. That's not something that everoyne would see. If someone finds out a way to get rid of corruption, he won't going to brag about it. He will silently exploit it, so it won't really be know until the point that half of playerbase will exploit it...
That is great MOBA and MMOFPS game design.
It is exceedingly poor RPG design. Which is why Steven has mechanics to greatly reduce that style of PvP combat in Ashes.
Ashes will have many forms of PvP combat where PvPers can kill individual player characters multiple times in the span of an hour without risking Corruption.
Many forms of Pvp. Yes most to which takes a team of people time and planning. But you know that already. I can break each one down categorically for you as others have as I have already. Saying it over and over makes it true and full filling for us pvpers. Yet here we are not stoked about the corruption system for Aoc I wonder why that is....... Ohhh I know because we want to gank aka grief people, has nothing at all what we have tried to explain to you.
Now have I seen pvp kill a community you bet I have. But there are games that existed and exists where open world pvp was not the primary factor of a game dying.
Using fire as an analogy, I'd say they are going to make the house as good as they can, up to general fire resistant standards, but when some player-arsonist comes along with a tank full of gas and sets it on fire, rather than looking at it saying "but we made it to fire resistant standards" like other MMO developers do, they will instead simply put the fire out.
People will always find a way to exploit a systems.
ALWAYS.
The system in question here (corruption) is actually fairly well designed when you consider the intent behind it - and the fact that us players can already point to a few possible exploits does not change the fact that it is a fairly well designed system.
I agree, it is an easy promise. Thing is, it is events exactly like the one described (actually, in part, that exact event from what I understand) that has caused Steven to start Intrepid in the first place. That is the reason I (right now) believe Intrepid when they say that when I don't believe other studios.
Other studios aren't started by someone sick of other game studios and the way they treat their games and players. Intrepid is.
Funny thing about this... Archeage had Korean servers, Russian servers, Chinese servers and Japanese servers, as well as the Trion run NA/EU servers.
Blocking was only ever an issue on NA/EU servers (actually, I believe it was only ever a real issue on NA servers). Every other region was just looking at us going "wtf are you guys doing?"
So when the second smallest of five regions is the only one that has a specific issue with people exploiting a given system, it is fairly easy it is not an oversight of the developers, bu ta warped mindset of the players of that region.
Take that as you will.
The game needed collision as it was a vital part of both naval combat (items were designed around ramming other ships) and sieges.
On that note, expect collision in AoC.
Edit:
This depends entirely on what logs Intrepid keep, and the systems they have in place.
If they have a system to warn them when someone has corruption removed from them by being killed by the same player three times in a row (a system we will never know about, and they would never discuss), then these players will find themselves being caught out quite often - without even knowing why.
It is really easy to always assume the worst.
You should try not doing it some time.
Which is why he has implemented the Corruption mechanic into his game design and has chosen to punish the PKing of non-combatants.
Just because features exist in a video game does not mean the features are not poor design for an RPG.
It does not take a team or a huge amount of time or planning in order to participate in caravans, node sieges, guild wars, monster coin attacks, castle sieges and arenas. If your goal is to always win those events - yes, that will take coordination with other players and planning.
If your goal is just to kill individual player characters without gaining Corruption, you can easily do that solo, without any planning.
If you are in a guild war, that means you can just hang out near enemy territory and ambush people from the opposing guild whenever you wish.
If you join a guild that participates in castle sieges, that means you can attack or defend the caravans needed to build up the fortifications for the defense villages. Which happens several times per week. In addition to ambushing any of the members of the enemy guild.
You can do any of that solo. You don't have to rely on a team to help you. If all you want to do is kill other player characters without gaining Corruption. And you don't have to plan any of that in advance.
What you want to do is be able to log in and engage in free-for-all combat with other players whenever you wish without a penalty like Corruption.
As if Ashes of Creation were a MOBA or MMOFPS.
Ashes of Creation is not that kind of game - but there are many viable avenues for PvP combat where the Corruption mechanic is disabled.
And....I'm done discussing this with you.
But, at the end of the day, it's Steven's game to make and his choices to implement. If he decides on a 100% PVE game, then that's what's going to be. I just want something fun and complex that doesn't become stale in 2-3 years.
We just don't know. I also think this is a very controversial subject to discuss, but I wish the AoC team would clarify some aspects... or at least their intentions. Here, on the forums, in a special thread. I'm not asking for extreme details, but for a deeper explanation of their intentions (at this time). I'm not the kind of guy to be sweetened due to charismatic talking and such, yet I do understand that they may not have the full picture on what they want yet.
All I'm asking for is more specifics/details, as soon as they have them.
PS: damn I wish I could play the alpha 0...
The common ground should be on what the actual mechanics in the game design are.
And common ground should be on how those mechanics function based on the info shared in the game design.
We can't know what flaws there will be until we actually play them.
Everyone would love more details.
We got quite a few tasty tidbits -especially regarding castle sieges- this past weekend in From the Ashes Ep 42.
far to lazy to systematically categorically deal down each individual point again. ( specially on a phone). So I will sum it up to something abit smaller. It may seemingly be enough to you but for me and others it's not.( For good reason) No point in explaining it because you want to live in your bubble and give me the ( well Steven said so and so) don't care what Steve said it's irrelevant what he said. We have a voice and in order for something to change you can't sit silently like a good lil boy. My request is reasonable and outside the means of corruption system. Note does it mean he won't incorporate something because we are still aways out.
I've lost track, are you guys still talking about adding an area shere corruption is removed?
If so, surely the idea that Steven thinks it is bad game design is immediately disproven by the fact that corruption is removed around caravans. If an area is given something Steven considers a valid PvP target, I'm sure corruption will be removed from the area.
That said, I don't see it being removed from just some general part of the world for no specific reason other than catering to PvP players.
But, yeah, such a location would have to be objective-based with clear victory/surrender conditions, rather than simply an ongoing FFA lawless zone, requiring planning in a manner that CopperRaven rejects.