Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
So well to be lv 10 in 1 week or 2 is not bad, if the progression line is going straight up in the higher levels.
Well here's the thing ...
- If LvL 10 is desired to be achieved within 1 week .... and IF that rate remains constant ... you'd see MAX LvL-Cap in 1 month. And thats a no-go for me
I know that ... " the rate " is based on how much time you put into it - but one would have to take into consideration for those who have lots of time/ " no lifers " / willing to put 13+ hours per-day into the gameThat's typically why I stick to MMOs because I can beat most console/single player games within a span of a few days and it's not really worth the money while MMOs typically roll out new content at a decent Pace with enough difficulty to not get bored... Well even that hasn't really been the case lately most games have been face roll easy.
...and that would be good and should be okay with IS.
https://youtu.be/3UIqmWTGZ2k?t=10m ( ends at 11:53 )
At this point I have no clear answer for how fast or how slow I would want to level. All I know is give me a reason and I would NOT want to level fast. Yet give me another reason and I would want to level faster.
But one reason that makes me want to try this game is precisely because I think there is lots more to this game than worrying about how fast to level.
I think the name of this game is “Strategy”. Am hoping the strategy in this game would dictate that sometimes you would want to level fast and sometimes you would want to level slowest possible. The rest am not worried about because we will all eventually hit the cap one way or another, sooner or later…
In short, I will have to hit the grounds and understand better the possibilities in this game then I can better weight pros and cons of to level fast or slow at each level then make a decision!
Am not saying is not better to level fast, but then who knows? Maybe for one reason or another it would be better at some points not to concentrate on leveling fast. It remains to be seen as what we are exactly faced with on so many levels..
Am hoping there is a hidden Chess game within this game as you move ahead and am hoping is not all about who is the highest level and how fast! 'cause otherwise it'll be another boring game after a while just like the rest of them LOL
There are also things you can level independent of character level. For instance if you were mostly land-locked and move to the coast now you can work on all those boat skills you didn't have a chance to.
So even at max level there will still be exploring the areas you didn't level in and having to actually find new raids and dungeons to participate in, plus the seasonal content opening and closing areas.
So it is going to be interesting to see what engaging in max level content actually entails because it is going to be area, season, and server dependent on how nodes develop and which nodes you belong to and organize around. And if you want to move and go hunting new content your going to have to commit to moving and probably make friends in whatever area you move to in order to figure out where things are and what there is to do.
@GrimHarlequin
Players can switch their Node Citizenship at anytime
- https://youtu.be/yzBxKoH7erU?t=22m57s (ends at 23:59 )
You don't have to move with the "herd" if you don't want to.I never said you couldn't swap citizenship, just pointed out it is a time investment moving a base of operations requires more then just fast traveling to the new content hub that is in most MMOs.
Sure if you've leveled to max level as a solo-player and just keep moving away from people its not going to be as much of an investment, but you still have to take the time to move to a new area and find out where the level appropriate content is for you every time the node changes or you move nodes, so there will still be a learning process. And if you want to do any group content you are going to have to make friends in the node you end up in if the people you knew and grouped with in a previous node didn't follow you.
With no fast travel communities are going to know their regulars and it will be easier to keep up with a players reputation, moving to another area once things get a bit settled might invoke a response of "What are you running from" mentality in some areas.
https://youtu.be/BQw0Z2UBAhI?t=19m30s
Why?
Because they will feel more invested in your character.
In City Of Heroes it took a while to level and the result was that it felt like an event.
I miss that.
People should be thinking more about progression than they are about leveling.
I think hitting max level shouldn't take more that 20-30 days of /played for a slower player 12-15 for a good player who knows what they are doing. Assuming a max level of 50, 1-10 should take a few hours tops, and leveling should start significantly slowing down after 20. You want the first few levels to be quicker so people want to keep playing. I doubt you'll have high retention if it takes 4 months time for the average player to level to 10.
Setting up leveling so a no-lifer (most would consider someone who plays for 5+ hours a day a no-lifer) takes 6 months of time to hit max level means a casual player (5-6 hours a week maybe) has no chance of ever hitting it. If we say a month has 4 weeks to make the math simple that means it would take a casual player 2 years to hit max level. I sincerely doubt a huge number of people want to just level for 2 years.
Well, just considering Hitpoints (health, whatever it's called) is likely to increase (or be increasing) every level will lead to the same desire to power level. Ashes might have HP as a function of base race stats + armor, but anything that improves naturally through leveling can be said to encourage power/speed leveling.
I think a lot of suggestions that are counter-intuitive or against the direction IS is going, if followed, would lead to it feeling like just another MMORPG.
The first is the one expressed here - max level is all that matters, thrown in with various amounts of "why bother with the rest?"
The second opinion is "only leveling content is any fun, don't bother with end game content" - this opinion usually contains various amounts of "don't even bother with end game content, it's a waste of time".
The third opinion - the opinion I happen to have - is "leveling content and end game content are different beasts, both are important, yet neither one is more important than the other, so do a good job of both".
I tend to level up my main as fast as I can in any game I play. Almost without doubt though, I then go back and level an alt up much slower, to get a better feel for the game world and it's lore.
Archeage is the only exception to this - I found the way the lore was presented in that game too awkward to enjoy.