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How fast should a player get to Level 10 ?

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Comments

  • ArchivedUserArchivedUser Guest
    edited July 2018
    Personally, I would definitely like to see the first 10 levels being more than just a short, basic tutorial on how to play. I really feel like we need a strong early-level showing that not only takes time, but also retains the interest of players while giving them meaningful insight into their place within the world and how they can affect it. I would like to see around 60-80 hours of game-play within the first 10 levels.
  • ArchivedUserArchivedUser Guest
    edited July 2018
    @Sikuba Its comments like yours is why i'm glad i took note of ... "this little excerpt
    Although it was part of a much longer question ... that required a long answer  :D

  • Sikuba said:
    " ... I would like to see around 60-80 hours of game-play within the first 10 levels. "
    ^ maybe/ hopefully longer
  • ArchivedUserArchivedUser Guest
    edited July 2018
    Eragale said:
    Sikuba said:
    " ... I would like to see around 60-80 hours of game-play within the first 10 levels. "
    ^ maybe/ hopefully longer
    By game-play, I meant more along the lines of pure content. For most people, it should take a good deal longer assuming that you're doing more than just power-leveling. Socializing and such, as well as professions/side-quests aren't included. Assuming the average player can put in 30 hours a week, a reasonably focused average player should reach level 10 in about a month.

    An extremely devoted player would probably arrive at level 10 in a week or just over it. There's going to be discrepancy between a typical and a hardcore player, it just needs to be balanced a bit. My vote is for a month for the average player to get to level 10, and then the leveling process gets progressively slower. 
  • Impossible to say this early how long it should take IMO. Entirely depends on how max level differs from leveling.

    Most MMO's would suck if it took months or even years to reach max level like have been mentioned. Because all the good content are at max level and the leveling is just a means of getting there.

    If it took months of just grinding dungeons or doing extremely boring quests, I wouldn't last very long.

    However, if the leveling process is done correctly, I could enjoy much longer leveling.

    Pretty new to ashes, so don't know how much they have talked about the leveling process.
  • They are shooting for no end game, meaning all game play aspects are available at all levels.

    Many in the past have tried to point out that caravan raids and sieges would be end-game content because once everyone hit max level and started doing those things low-level players would be out classed. I hope that won't be true, I don't think there will be so many max level characters that every type of raid ever will be dominated by them.

    ...I could be wrong :worried:

  • Sikuba said:
    Assuming the average player can put in 30 hours a week, a reasonably focused average player should reach level 10 in about a month.

    An extremely devoted player would probably arrive at level 10 in a week or just over it. There's going to be discrepancy between a typical and a hardcore player, it just needs to be balanced a bit. My vote is for a month for the average player to get to level 10, and then the leveling process gets progressively slower.

    Here's the issue, I'd say less than 5% of your playerbase will be putting in 30+ hours a week. By most standards that is considered no-lifeing/being very dedicated. It's safe to assume a majority of players will put in roughly than 8-12 hours a week, maybe less.

    That's why 60-80 hours of /played won't work at all. Half of your playerbase will take 2 months to hit level 10. That's not a good way to make players feel like they are making progress.
  • I think I am the only one that is on the other side of the fence for this one.  I think level 10 should only take a max time of 5 hours.   The reason is I'm guessing you get your 2nd class about level 10.  Spending a lot of time just to get that level will do you very little good to learn and figure out your class, and how to play it.  I think a good table would look like this:

    Level     time played (total)
    1-10        5 hrs
    11-15      15 hrs
    16-20      30 hrs
    21-25      60 hrs
    26-30      180 hrs
    31-35      360 hrs
    36-40      1080 hrs
    41-45      2160 hrs
    46-50      4320 hrs

    So this system set you at max level for a average player at about 6 months.
  • Cheap said:
    I think I am the only one that is on the other side of the fence for this one.  I think level 10 should only take a max time of 5 hours.   The reason is I'm guessing you get your 2nd class about level 10.  Spending a lot of time just to get that level will do you very little good to learn and figure out your class, and how to play it.  I think a good table would look like this:

    Level     time played (total)
    1-10        5 hrs
    11-15      15 hrs
    16-20      30 hrs
    21-25      60 hrs
    26-30      180 hrs
    31-35      360 hrs
    36-40      1080 hrs
    41-45      2160 hrs
    46-50      4320 hrs

    So this system set you at max level for a average player at about 6 months.
    If I had to play on average for 4k hours to max 1 character then well it's slightly discouraging.
  • ArchivedUserArchivedUser Guest
    edited July 2018
    If I had to play on average for 4k hours to max 1 character then well it's slightly discouraging.
    Your also have to consider leveling your crafting, exploring where you want to live, spend time gathering materials for your home/plot hold, and helping out your guildies.  This is also for just your first toon, a new game should take you longer to max it on the first run.
  • Cheap said:
    If I had to play on average for 4k hours to max 1 character then well it's slightly discouraging.
    Your also have to consider leveling your crafting, exploring where you want to live, spend time gathering materials for your home/plot hold, and helping out your guildies.  This is also for just your first toon, a new game should take you longer to max it on the first run.
    Well everyone has their preferences I just wouldn't want to spend 4k hours on just leveling even if other activities are included there are a lot of people who can only play for maybe 4 hours per day or less.
  • Cheap said:
    If I had to play on average for 4k hours to max 1 character then well it's slightly discouraging.
    Your also have to consider leveling your crafting, exploring where you want to live, spend time gathering materials for your home/plot hold, and helping out your guildies.  This is also for just your first toon, a new game should take you longer to max it on the first run.
    Well everyone has their preferences I just wouldn't want to spend 4k hours on just leveling even if other activities are included there are a lot of people who can only play for maybe 4 hours per day or less.
    4 hours a Day is a lot of play time. 
  • Sintu said:
    Cheap said:
    If I had to play on average for 4k hours to max 1 character then well it's slightly discouraging.
    Your also have to consider leveling your crafting, exploring where you want to live, spend time gathering materials for your home/plot hold, and helping out your guildies.  This is also for just your first toon, a new game should take you longer to max it on the first run.
    Well everyone has their preferences I just wouldn't want to spend 4k hours on just leveling even if other activities are included there are a lot of people who can only play for maybe 4 hours per day or less.
    4 hours a Day is a lot of play time. 
    3 hours for me is my average time for playing a day.
  • Well everyone has their preferences I just wouldn't want to spend 4k hours on just leveling even if other activities are included there are a lot of people who can only play for maybe 4 hours per day or less.
    I can understand that, you could spend it leveling only or getting help from your guild.  The truth is the players who spend more time playing advance quicker.  Slowing the speed of leveling solo can bridge the gap of those who spend less time playing when grouped.


  • Zydas said:

    Sikuba said:
    Assuming the average player can put in 30 hours a week, a reasonably focused average player should reach level 10 in about a month.

    An extremely devoted player would probably arrive at level 10 in a week or just over it. There's going to be discrepancy between a typical and a hardcore player, it just needs to be balanced a bit. My vote is for a month for the average player to get to level 10, and then the leveling process gets progressively slower.

    Here's the issue, I'd say less than 5% of your playerbase will be putting in 30+ hours a week. By most standards that is considered no-lifeing/being very dedicated. It's safe to assume a majority of players will put in roughly than 8-12 hours a week, maybe less.

    That's why 60-80 hours of /played won't work at all. Half of your playerbase will take 2 months to hit level 10. That's not a good way to make players feel like they are making progress.
    Actuallly, that 5% assumption is a far cry from reality. While I admit that I might have high-balled the average slightly, multiple studies of players from World of Warcraft, and MMOs as a whole place the average playtime between 20-25 hours. I had originally used 20 in my calculations, but wanted to take into account how players typically play more of a new game that has just been released. But even though 30 is a bit high for the average of all players, as opposed to 5%, it is closer to 25-30% of all players who play 30 hours or above.

    3 hours a day of play time nets you 21 hours of total game-play during the week. I'd hardly call that no-lifeing. 
  • Cheap said:
    I think I am the only one that is on the other side of the fence for this one.  I think level 10 should only take a max time of 5 hours.   The reason is I'm guessing you get your 2nd class about level 10.  Spending a lot of time just to get that level will do you very little good to learn and figure out your class, and how to play it.  I think a good table would look like this:

    Level     time played (total)
    1-10        5 hrs
    11-15      15 hrs
    16-20      30 hrs
    21-25      60 hrs
    26-30      180 hrs
    31-35      360 hrs
    36-40      1080 hrs
    41-45      2160 hrs
    46-50      4320 hrs

    So this system set you at max level for a average player at about 6 months.
    You forget that that six months is not six months to level up, but six months of pure game-play to level up, which is absolutely absurd. The average player can handle about 20-25 hours per week, which translates into about 3 hours per day. 3 hours per day is 1/8 of the total day. So for that six months of pure game time, since the average human is physically incapable of spending 24 hours a day playing a video-game, it takes about 4 years to reach max level playing a consistent ~20 hour week. 
  • 1 year/level!

     that way in 50 years some 17 year old who had started playing on day 1 can celebrate retirement and hitting lvl 50 at the same time. <nods wisely>
  • I can play an average of 8 hours a week, mostly condensed to the weekend.
    I would like to be able to level up once every weekend, maybe twice every weekend for levels 1-10. I don't know why it would have to be faster or slower than that, but it's my opinion of an ideal leveling system for me.

    So this would be;
       8hrs levels 1-2,
       16hrs levels 3-4,
       ..,
       40hrs level 9-10 (for me, 5-6 weeks).

    Then 8 hours a level after that would be 320 hours to level 50 (levels 11-50). That would make max level available in 360 hours.

    If you played the game full time (40hrs/wk) that is 9 weeks. So 20hrs a week would be 18 weeks, or about 4 months.

    We won't be able to satisfy everyone. I think a lot of the argument against quicker leveling is seeing max level characters before the end of the first week Ashes is live. I would hope that max level characters didn't become common before the end of the first month personally.

    This would be ideal for me, it will likely not fit a lot of what other players are looking for.
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