Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
- https://youtu.be/qnk1sfUXaEw?t=37m55s ( ends at 38:13 )
Although it was part of a much longer question ... that required a long answerAn extremely devoted player would probably arrive at level 10 in a week or just over it. There's going to be discrepancy between a typical and a hardcore player, it just needs to be balanced a bit. My vote is for a month for the average player to get to level 10, and then the leveling process gets progressively slower.
Most MMO's would suck if it took months or even years to reach max level like have been mentioned. Because all the good content are at max level and the leveling is just a means of getting there.
If it took months of just grinding dungeons or doing extremely boring quests, I wouldn't last very long.
However, if the leveling process is done correctly, I could enjoy much longer leveling.
Pretty new to ashes, so don't know how much they have talked about the leveling process.
Many in the past have tried to point out that caravan raids and sieges would be end-game content because once everyone hit max level and started doing those things low-level players would be out classed. I hope that won't be true, I don't think there will be so many max level characters that every type of raid ever will be dominated by them.
...I could be wrong
Here's the issue, I'd say less than 5% of your playerbase will be putting in 30+ hours a week. By most standards that is considered no-lifeing/being very dedicated. It's safe to assume a majority of players will put in roughly than 8-12 hours a week, maybe less.
That's why 60-80 hours of /played won't work at all. Half of your playerbase will take 2 months to hit level 10. That's not a good way to make players feel like they are making progress.
3 hours a day of play time nets you 21 hours of total game-play during the week. I'd hardly call that no-lifeing.
that way in 50 years some 17 year old who had started playing on day 1 can celebrate retirement and hitting lvl 50 at the same time. <nods wisely>
I would like to be able to level up once every weekend, maybe twice every weekend for levels 1-10. I don't know why it would have to be faster or slower than that, but it's my opinion of an ideal leveling system for me.
So this would be;
8hrs levels 1-2,
16hrs levels 3-4,
..,
40hrs level 9-10 (for me, 5-6 weeks).
Then 8 hours a level after that would be 320 hours to level 50 (levels 11-50). That would make max level available in 360 hours.
If you played the game full time (40hrs/wk) that is 9 weeks. So 20hrs a week would be 18 weeks, or about 4 months.
We won't be able to satisfy everyone. I think a lot of the argument against quicker leveling is seeing max level characters before the end of the first week Ashes is live. I would hope that max level characters didn't become common before the end of the first month personally.
This would be ideal for me, it will likely not fit a lot of what other players are looking for.