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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Corruption system
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Let's not forget that players are always incentivised to fight back. Halving the death penalties is an offer that everyone would take. If they don't fight back, you don't kill them. You scare them away. If you killed them anyway and gain Corruption, that's your fault. You just have to ask yourself: "Do I really have to kill this person?"
I think you're looking at this game from a solo player point of view. Bringing Caravans means you are encouraged to act as a group and are recommended to hire NPC guards and/or bring friends/other players along. AoC is designed to encourage teamwork and socialisation.
Some stuff may sound "harsh" or "punishing" to you if you view them from a solo-player perspective. That is why, as everyone has said, the game is not going to be for everyone. If you still wish to participate, you will have to try your best to survive on your own.
If you're not looking from a solo player perspective (I'm only making an assumption here), then you'll have to wait and see how it pans out.
I (and many others) have told you that these sanctioned PvP events are not affected by the Corruption system. Caravans, Sieges and GvG WILL NOT have Corruption. They are still open world PvP, even Caravans, except that you don't gain Corruption by killing players in these events.
Ah yes...because making 100 trips from A to B is going to be the way to do things. And the REASON we use A To B is because A is the start and B is the destination. It's a literal saying. All of this said, it is NOT sufficient time wise to go and run 100 times from wherever you are to wherever you need things to be, that is why caravans will be used because it saves time.
Your last point on this is complete bubcus. And you have been corrected on this MANY times throughout the last day til now. Please just stop. What you think you're typing isn't logical, nor is it something that is going to happen. Go away Ilcen, come back after you actually read things. F- is your grade.
Can we get this thread closed already?
That isn't how this works, that's how none of this works. You've been told this several times.
It is your choice if you attack that alt or not. If you do, you knew full well what the consequences of that may be - and whether it is the same player on a different character that makes good on that, or a different player on a different character, it makes no difference.
If a player is good enough to goad you in to attacking them on their alt and then killing you on their main, they deserve some of your gear - and if you are ill-disciplined enough to attack that alt, you deserve to lose some gear.
As to your claims that people won't use the caravan system - again, you have not been paying attention.
If you intend on using a mule to transport goods instead of a caravan, you are painting a big target on your back saying "I have lots of resources, and no one protecting me, one hit of corruption for a whole pile of materials right here!". The idea of moving materials between nodes on a mule seems implausible at best to me.
carrying them in your backpack would be more likely. However, it will take time.
Assuming a caravan travels at half the speed of a player characters regular movement speed, if you have a caravan full of materials and need to travel 25 minutes to the node you want them at, that would take 50 minutes in a caravan.
If you attempted to do that just using a backpack, it would take 83 hours - 25 minutes to get from departure to destination, 25 minutes to get back, so 50 minutes for each round trip, then you need to do that trip 100 times as you can carry 100 inventories worth of materials in a caravan. So that is 5,000 minutes, or 83 hours.
So no, people will use caravans.
You may not, but others will.
Click here to watch the Caravan gameplay from March video. I have timestamped it for you so you can watch the Caravan part immediately.
Click here to watch the Caravan gameplay from latest video. I have timestamped it for you so you can watch the Caravan part immediately.
I don't know what you're saying anymore. I feel like there's a language barrier preventing both you and me from understanding each other.
Why? Didn't you just said that nobody will use caravan because it can be attacked? Now you're turning your statements around?
Caravans does not give you corruption. You do not need to make the player who owns the caravan to be corrupted to steal their stuff from their caravan. Therefore, it is not linked to corruption. All you have to do is destroy their caravan and you will get a portion of the items stored in their caravan. How much is a portion? I don't know.
Stop twisting your words. Immortal avatars or not, you're killing the player for your own personal gains. That's the only thing that matters. Yes, you need to think what's the risk and what's the reward, but ultimately, it all comes down to, "Do I need to kill this player or not?" It's the same. When you ask yourself that question, you will definitely think about the risks and the rewards.
When speaking of trolls, I am sure you are speaking on your behalf. I will not kill anyone if they're non-combatant because I do not want to gain any Corruption. That is my stance. You do you. If someone is trolling you to make you PK them, then you're too gullible to be out in the open world. What does it matter anyway? If you want to kill that player, you kill them. Period.
Surely there will be cooldowns to unflag yourself from PvP. If you flag for PvP or attack someone, you should not be able to unflag yourself until another 10-15 minutes. With that cooldown in place, you cannot make me PK you, since you're the one who started the PvP. We're both flagged for PvP. If one of us dies, none of us will get corruption. I don't know if the cooldown already exists but this is one of the thing that any systems designer will think of.
And you'd still be wrong. Stop trying to argue semantics. You've got no ammo left, you've been corrected over and over again. It's time to stop and get educated.
To kill a player in the game is a part of the game's mechanics and systems. Do you even understand what you're typing? Or what we've been discussing for the past few pages? We've been talking about PK and PvP, yet you're saying we don't kill anyone. This is a game where you kill players in the game. Yes, they can be resurrected or respawn, but what you do is, without a doubt, killing them.
Are you using Google Translator? Maybe they're right. Maybe you're trolling after all.
I feel pretty confident in saying you're the only one who says that. Under no circumstances have I ever heard killing/death in a game referred to as explicitly rp.
No one except maybe a handful of people are going to escort a mule. No whole guild is going to put that much man power into that. It isn't worth it. So we end up back at the start. Is it worth it to attack a mule if they obviously have items...yes...yes it is. Do they have friends? Sure, and i'll bring a couple to deal with them as well, and then we'll just eat the corruption and go about our day until someone axes us...it's part of the game.
A guild would certainly defend and escort a caravan though...because it's more valuable in resources. And a guild might well attack a caravan...because it's more valuable in resources and could stop something from being built on time, thus helping in a siege. As has been stated PREVIOUSLY.
The corruption system isn't always going to protect you. It's meant to deter people, not prevent them from axing you but make them think twice on it.
And no your english isn't that bad, you just keep ignoring everything that people keep telling you, so you keep reading the same thing. You're the one who isn't understanding something.
Obviously, if you are bringing your friends together, other players are much less likely to attack you. That also depends on the amount of your friends versus the amount of the attackers. If you have only 50 friends with you but your attacker brings 100 of their friends, you will lose. Corruption or not. Corruption only matters if the Corrupted player have too many corruption that they can't even land a hit on a player. At this point, they should stop and go remove their corruption.
If you use the Caravan, the Corrupted player will stay corrupted. It doesn't matter where they are. Even if they are in Sieges, Caravans, GvG, if they're Corrupted, they're useless. You DO NOT GET Corruption through these sanctioned PvP events. However, you are STILL CORRUPTED no matter where you are. (Someone please correct me if I'm wrong about this.)
So just to avoid confusion, maybe say it like that.
I thought that was changed, guess not. Too much pvp talk.
Thanks for the reminder @palabana
Other than that lel, "if it's too loose with penalties it will fail" and suggest we should have free pk kills. You still don't understand the corruption mechanic and still continue to talk as if it's bad no matter how often people correct you. Obviously I'm addressing Ikcen
Just stop feeding the troll people, he doesn't want to listen either way.
I can be a life devouring nightmare. - Grisu#1819
Gank (your definition) = Kill (my definition)
I'm in the same line of thinking of you. I'm thinking that when you PK an unflagged player, you will gain corruption. But how much corruption do you need until you become Corrupted? That is probably a hidden value that should not be revealed. Even if you become Corrupted on your first PK, the penalty also depends on the level on the player that you PK.
If you are level 50, you PK level 10, you will get a lot of Corruption.
If you are level 50, you PK level 50, you will most likely get only a little Corruption that it doesn't feel like a punishment at all.
More Corruption = Heavier penalty. Not simply about how many you PK, also about how wide the level gaps are between you and the player you PK.
The developers want to reduce ganking through the use of Corruption. But that's because they want you to do that ganking somewhere else, for example, by ganking Caravans.
Gank at caravans, sieges, GvG = OK, no corruption
Gank at other spots = Not OK, you get corruption
https://ashesofcreation.wiki/Looting#Player_death