Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Indeed, people that have no grasp of a concept often dont understand people that do.
Also, if you are going to say things like Then you really need to start learning how the quote function works. The rest of us are not mind readers, and so unless you quote the specific part of a post you are commenting on, literally none of us know what you are talking about.
If you need help with that, just ask.
Tab/mouse pointer target selection.
'Damage source player foe' will switch Tab target to pvp mode.
The flagging system remains intact.
Corrupted players in target zones will be struck automatically.
Aoe will affect all targets once flagged.
Mouse pointer selection also offers other modes like trade etc.
Thank you for the support,
Neurath.
Target selection in pvp is the confirmation of pvp intent. Once target is acquired, you can initiate a skill to flag.
I've tried to streamline the systems and provide ease of use.
Much love,
Neurath.
In the case of abilities like Hallowed Ground, currently, placing a Hallowed Ground on a neutral target may have no effect, or it may heal them.
In the situation where Hallowed Ground was placed on a neutral, and then an attack skill initiated, does the Hallowed Ground itself change to 'hostile', or does it continue to be healing, i.e. are the targets of Hallowed Ground set in this way relative to PvP intent?
A skill will not change from health to damage without an augment or necromancers. I am still building necromancer so the concept might change.
In terms of healer counters it will be necromancer and fighter.
Thank you,
Neurath.
Hallowed Ground, with no augments applied, heals allies and damages enemies.
All of my AoEs damage and heal. Once more you ignore my references and waste everyone's time.
You do not flag in pve. Your pet can't flag you for pvp. All of your skills are neutral until you flag for active combat.
You can use abilities without a target selected in Tab Action Combat. If you do not want to flag, do not target a player in active combat.
Cheers,
Neurath.
One post cannot waste time in the forums.
What you seem to mean is you don't want people to distract you from your focused theorycrafting.
I chose ue5 due to the prognosis. The scope and power is potent. I did not want the devs to waste the potential.
Hard-core gameplay should be difficult.
Blocking grinding, loot and alt toon cooperation is not hard-core, it is mean.
One does not have to be mean to create fulfilling challenges.
Thank you for the opportunities,
Neurath.
Demonic Shaman in my mind has blood effects around them, rather than billions of blood particle effects all over foes:
The effects can be very grand but are rather localised. In an ideal world, ue5 will let my combat devs achieve 500vs500 with cosmetic skins and pets attached. I make no promises but I believe UE5 can take the ideation.
I do enjoy theory crafting, thank you Dygz.
Neurath.
P.s. some skills will indeed spread particles lol.
Caravan system upgrade:
Defence success gives 10 minute Travel Buff which prevents further attacks.
God of War Buff gives attackers 30 minutes to succeed. Failure results in death and dispatch to preset spawn.
Caravan radius will be 500 meters: players entering the aoe zone can choose to attack or defend. A beautiful pop up menu. Do not have to select Caravan for popup.
Caravan will change possession throughout combat. At 30 minute marker whoever holds the caravan gains the Caravan. 100% Caravan load goes to new owners.
Previous owners can rally and attempt to retake Caravan.
Caravan structural losses will be repaid after a loss. Goods lost will not be replaced.
All the best,
Neurath.
Pop up should have 3 options: Attack, Defend or Ignore.
Cheers,
Neurath.
Travel Buff is now 30 minute window after successful defence.
God of War Buff will be replaced by God of Retribution Buff.
God of War Buff: 15 minute duration.
God of Retribution Buff:
Retake your possessions and invoke death and dispatch to your foes. Failure sees you destroyed and dispatched. (15 minute duration).
Thanks again,
Neurath.
Ignore All Toggle.
All is fair in love and war,
Neurath.
Two more Ignore toggles:
Ignore (1 hour)
Ignore (24 hours)
The popup should look balanced and beautiful with 3 options and 3 toggles.
Thank you for your dedication,
Neurath.
Caravans can't be attacked inside nodes.
I see caravans as pvp beacons and also vital economic fuel. Perfect war fodder. However, Guild Wars might interfere with the streets and I don't want Caravan Raids to coincide with Guild Wars in limited areas.
Adios amigos,
Neurath.
I think you mean something neighborhoods?
I said nodes because I didn't want to write village, town, city, metropolis but again you make me do excess work which is not required of me.
Clarification:
Caravans can be attacked in the contribution areas too.
Thanks,
Neurath.
Tab Action Combat Upgrade:
PvP Event Parameters: Tab Action Combat changes automatic target selections to pvp mode. Neutralities are ended for pvp event duration. The same applies once a player is in active combat stance.
Both pvp and pve targets will be struck in active combat stance. In neutral stance, only you, pve and allies will be affected.
Tab Auto Target Selection will still target the strongest npc in aoe range for active combat stance. You do not need a target to cast skills in pvp.
Thank you for your patience,
Neurath.
Umm
Since you're no longer even remotely close to the original topic... Maybe make a new thread for all your ideas.
Thanks for the bump.
Neurath.
Thought you were playing a table top RPG by yourself and telling us what was going on.
And you can't rename someone else's thread because you got off topic.
Anyways, I don't need to repeat myself.
Thanks for the concern,
Neurath.
I've only had to repeat myself in these situations but thankfully I'm a master of the alphabet rubix cube.
Have fun,
Neurath.
I do love to wind Noaani up lol 😆
I think I'd have to relocate an ot whiteboard to the special section of the forum though.
All the best,
Neurath.
Edit: I do spell Noaani's name wrong though. It's dyslexia more than pokes.