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Gold Farmers/Botters/Cheaters (Report System)

2

Comments

  • GodsThesisGodsThesis Member
    edited July 2020
    eXsZhen wrote: »
    Neurath wrote: »
    eXsZhen wrote: »
    Majority of the farmers are kids, aging low as 10 year olds to 30's. I have seen companies group photos and work areas, which was roughly 20 fully highly custom pc builds 1,500 usd with 50cent plastic chairs.

    If a player highers these farmers, they must be made public if caught. Unless if its LEGAL, then just close this topic...

    I do not like the suggestion at all. In OSRS all Venezuelans were hunted down and killed in game across multiple servers because Venezuelans were supplementing their meagre existence with Bots and as Gold Sellers. This public shaming then caused ALL Venezuelans to be targeted irrespective of whether they were botting or Gold Selling, simply playing the game and being Venezuelan got you constantly killed.

    Edit: There is a Corruption System in Ashes, but, I still think Public Name and Shames will bring nothing but toxicity.

    Thank you for pointing this out.. Thats how it should be and the purpose behind the "reputation system" leave the community to decide. Now I will ignore few things you mentioned ........."This public shaming then caused ALL Venezuelans to be targeted irrespective of whether they were botting or Gold Selling, simply playing the game and being Venezuelan got you constantly killed" .....now that is somerhing different I'm talking about. That system is based on the "corruption system" or the "pvp" aspect of the game which this post is NOT about... but I do see your point. You mean the individual will be targeted and attacked in some way shape or form... what's the problem with that? If you cheat and steal you think there shouldn't be any social consequences, only the horrifying "report" button will put them in their place? Give.me.a.break.

    I will say this...in real life everyone has a credit score. This score is important for multiple reasons...if you want to buy a house or a car better have a good credit score. If you have bed credit, have no fear it's possible to bring it up... the same goes for "reputation score" If a player wants to be a mayor of the town but is known to be a botter and a cheater, do you think they qualify to lead the town? Do you think that individual will also help other people to be just like him? Is this the type of community you wish to prolong from game to game? The same old "privacy for cheaters" slap on the wrist, are you kidding me? You cheat, you get smacked with what you did, period.

    On a serious note, let's at least be more accurate here, what you're insisting on us is not a credit card score but the Chinese social credit system. Combine that with the mob mentality/ mob justice that would result from the naming and shaming. Saying just be a non-cheater, is like saying just stay in line with the government. That's why someone would consider it nightmarish. I ain't gonna go on any further about this cause it's too political/ offtopic.

    As a game idea though... I'd still say trust the proper authorities to take care of it privately. Maybe at best say, "X number of accounts were banned for Y reason" and say how much silver was dumped from the game. For some transparency to see what GMs been actively doing to prevent exploits.
  • GodsThesis wrote: »
    Beekeeper wrote: »

    There's another thing but no one wants to talk about and that's cheaters.

    But have you seen the fifty multibox threads?

    yeah I see a lot of threads but few to none really offer an actual active collective solution. What I mean by this...accounts have been banned in games but no one knows who. If no one knows who then whats the big problem, just pretend they took a "break". However on an active banned account list that's updated weekly/monthly it will act as a deterant because its embarrassing. Now, there's nothing wrong wirh that its just how things are.
  • eXsZheneXsZhen Member
    edited August 2020
    GodsThesis wrote: »
    eXsZhen wrote: »
    Neurath wrote: »
    eXsZhen wrote: »
    Majority of the farmers are kids, aging low as 10 year olds to 30's. I have seen companies group photos and work areas, which was roughly 20 fully highly custom pc builds 1,500 usd with 50cent plastic chairs.

    If a player highers these farmers, they must be made public if caught. Unless if its LEGAL, then just close this topic...

    I do not like the suggestion at all. In OSRS all Venezuelans were hunted down and killed in game across multiple servers because Venezuelans were supplementing their meagre existence with Bots and as Gold Sellers. This public shaming then caused ALL Venezuelans to be targeted irrespective of whether they were botting or Gold Selling, simply playing the game and being Venezuelan got you constantly killed.

    Edit: There is a Corruption System in Ashes, but, I still think Public Name and Shames will bring nothing but toxicity.

    Thank you for pointing this out.. Thats how it should be and the purpose behind the "reputation system" leave the community to decide. Now I will ignore few things you mentioned ........."This public shaming then caused ALL Venezuelans to be targeted irrespective of whether they were botting or Gold Selling, simply playing the game and being Venezuelan got you constantly killed" .....now that is somerhing different I'm talking about. That system is based on the "corruption system" or the "pvp" aspect of the game which this post is NOT about... but I do see your point. You mean the individual will be targeted and attacked in some way shape or form... what's the problem with that? If you cheat and steal you think there shouldn't be any social consequences, only the horrifying "report" button will put them in their place? Give.me.a.break.

    I will say this...in real life everyone has a credit score. This score is important for multiple reasons...if you want to buy a house or a car better have a good credit score. If you have bed credit, have no fear it's possible to bring it up... the same goes for "reputation score" If a player wants to be a mayor of the town but is known to be a botter and a cheater, do you think they qualify to lead the town? Do you think that individual will also help other people to be just like him? Is this the type of community you wish to prolong from game to game? The same old "privacy for cheaters" slap on the wrist, are you kidding me? You cheat, you get smacked with what you did, period.

    On a serious note, let's at least be more accurate here, what you're insisting on us is not a credit card score but the Chinese social credit system. Combine that with the mob mentality/ mob justice that would result from the naming and shaming. Saying just be a non-cheater, is like saying just stay in line with the government. That's why someone would consider it nightmarish. I ain't gonna go on any further about this cause it's too political/ offtopic.

    As a game idea though... I'd still say trust the proper authorities to take care of it privately. Maybe at best say, "X number of accounts were banned for Y reason" and say how much silver was dumped from the game. For some transparency to see what GMs been actively doing to prevent exploits.

    YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!
  • Aardvark wrote: »
    eXsZhen wrote: »
    Cheaters must shamed, end of story - or at least for a certain a mount of time...then record clears, because this mechanic is EXTREMELY important in further reducing such behavior. In fact, "public shaming" or i like to call this "reputation score" must be mandatory, players always looking for short cuts/scam/cheat/steal etc in a game. This includes paying other players to play on their accounts. For example, the demand for "leveling services" is so high that "professional power levelers" have been developed. These power levelers are paid to play on players accounts, giving astronomical advantage, such as two power levels farming an account 24/7 for months...For example when a player killing mobs in one area for days on end "without sleep" aka two paid powers leveler from different IP address etc and then another real honest players comes along notices the pattern decides to report that player, they should be notified if this was or wasn't the case and if it was the case, the cheating account name and "reputation score" must be publicly published.

    And the 1st time you publicly name someone you will likely be banned as games hate being sued. There are resasons and laws why you don't go around publicly accusing people of stuff. Most games are very clear about publicly naming people being one of the fastest ways to get yourself banned.

    Very true, that's why there are things called "acknowledge agreements" you have never known about them but its those buttons you click on agreeing to whatever you agree to which you have ZERO clue to what your agreeing to. Also cheaters don't want things to go public because.. drum roll please.... yes! Because of loss of business in some shape way or form.

    For example, I have been personally in a guild where this girl was banned from an MMO...she spent thousands of hours and.... 15k USD cash in game.. guess what she sued the company. And guess what nothing happened. She lost account, she lost, money, and she lost time. Companies will get sued for random silly things,regardless but that doesn't mean the company will lose just because they were sued, far from it...

    This public account ban list and repuation score only helps individual players and help community. Its not meant to go againts...
  • eXsZhen wrote: »
    Great question! OK so first, your social media account, personal details, email etc isn't shared under banned account list publicly, only your in-game characters name will be under the list of banned accounts. If not banned "reputation score" will be affected. Second the GM will determine how sever the punishment will be aka slap on the wrist for the "bad words" and the severity will affect the reputation score. So for example I would get a deduction of -.5, half a point for cusing like a sailor at everyone I saw the entire week 7 days straight.The repuation score would be 99.5, again the GM will determine this but the general public will report. Then let's say you knew the cusing sailor had repuation score of 100 last week now you look it up its 99.50, you have active feedback the report system is working... unlike previous times in games ZERO notices of any kind.
    eXsZhen wrote: »
    YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!

    So, you want a team of strangers you do not know, who you do not trust to find and punish cheaters, to socially engineer your community through some sick shaming tactics?

    I'm at a loss for words just how unethical that is. I have, legitimately, no words. It's wrong to do that kind of stuff. It's just wrong.

    Please do some soul-searching to realize this.
  • To put it more clearly: It is morally wrong to shame your customers into a behaviour you want to see. It's ethically wrong. It is dehumanizing.

    What you can do is excise rule-breakers and suspend accounts for more minor offences. But this kind of stuff is twisted. You don't care at all about botters and cheaters, you want to shame those who you think do not behave like model citizens. That is not ok. At least I hope it isn't, because that's not a system I want to be involved in, or even tangentially support. That is gross.
  • Beekeeper wrote: »
    eXsZhen wrote: »
    Great question! OK so first, your social media account, personal details, email etc isn't shared under banned account list publicly, only your in-game characters name will be under the list of banned accounts. If not banned "reputation score" will be affected. Second the GM will determine how sever the punishment will be aka slap on the wrist for the "bad words" and the severity will affect the reputation score. So for example I would get a deduction of -.5, half a point for cusing like a sailor at everyone I saw the entire week 7 days straight.The repuation score would be 99.5, again the GM will determine this but the general public will report. Then let's say you knew the cusing sailor had repuation score of 100 last week now you look it up its 99.50, you have active feedback the report system is working... unlike previous times in games ZERO notices of any kind.
    eXsZhen wrote: »
    YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!

    So, you want a team of strangers you do not know, who you do not trust to find and punish cheaters, to socially engineer your community through some sick shaming tactics?

    I'm at a loss for words just how unethical that is. I have, legitimately, no words. It's wrong to do that kind of stuff. It's just wrong.

    Please do some soul-searching to realize this.

    OK so... I'll throw in an example because it's the best of the best lol Here it goes..

    I have an account named ZXY123. I cheat in game, bot in the game, steal real life players money. My account ZXY123 gets banned. If I were to go on AoC web page look up list of accounts perma/tempt ban it should be there. Let's say my account wasn't banned because first time offense my repuation score will be 50/100.

    So your issue is privacy? My friend there is no privacy when using any technology. But lets say we have privacy, i will pretend... None of personal information is shared of the banned account ONLY the ACCOUNTS NAME on the perma/temp ban list, that's it. Also the repuation show will reflect violations but again no personal details are shared.
  • You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished.
  • Beekeeper wrote: »
    To put it more clearly: It is morally wrong to shame your customers into a behaviour you want to see. It's ethically wrong. It is dehumanizing.

    What you can do is excise rule-breakers and suspend accounts for more minor offences. But this kind of stuff is twisted. You don't care at all about botters and cheaters, you want to shame those who you think do not behave like model citizens. That is not ok. At least I hope it isn't, because that's not a system I want to be involved in, or even tangentially support. That is gross.

    Again I have made several points to this, there's nothing wrong with getting banned..crap happens. We forget, live, learn and move on, however perma/temp ban list must be out there with reputation system.. If you don't plan on cheating or paying gold farmers to play on your account there shouldn't be annnyyy issues lol
  • GodsThesisGodsThesis Member
    edited August 2020
    eXsZhen wrote: »
    YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!

    No need to beat around the bush. The idea is exactly the same. You even said you wanted it to affect scammers, thieves, and whatnot, not just cheaters: any people who you think behave adversely.

    You also suggested forcefully limiting gameplay experiences by their reputation. That's ridiculous.

    Anyways, I never said or suggested that measures taken by the developers would be sufficient in rooting out all cheaters (that's practically impossible). But it is likely that they will take necessary measures to do their best in doing so. Or else the game population and company would suffer overall.

    Well, I trust the developers because I trust the game that they are making, the people working their, their philosophy, design, etc (including their measures for cheaters). If I didn't and it turns out to be a bad product, I leave. Should any mishaps happen, I trust companies to take care of it efficiently, learn, become better, and if not I go elsewhere.

    Shouldn't you do the same? And if I don't trust them like you would suggest, why would you trust a mob of players to make up for it? If the game developers and GMs aren't sufficient enough in your opinion, why is the additional random group of players the final nail in the coffin?
  • eXsZheneXsZhen Member
    edited August 2020
    GodsThesis wrote: »
    eXsZhen wrote: »
    YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!

    No need to beat around the bush. The idea is exactly the same. You even said you wanted it to affect scammers, thieves, and whatnot, not just cheaters: any people who you think behave adversely.

    You also suggested forcefully limiting gameplay experiences by their reputation. That's ridiculous.

    Anyways, I never said or suggested that measures taken by the developers would be sufficient in rooting out all cheaters (that's practically impossible). But it is likely that they will take necessary measures to do their best in doing so. Or else the game population and company would suffer overall.

    Well, I trust the developers because I trust the game that they are making, the people working their, their philosophy, design, etc (including their measures for cheaters). If I didn't and it turns out to be a bad product, I leave. Should any mishaps happen, I trust companies to take care of it efficiently, learn, become better, and if not I go elsewhere.

    Shouldn't you do the same? And if I don't trust them like you would suggest, why would you trust a mob of players to make up for it? If the game developers and GMs aren't sufficient enough in your opinion, why is the additional random group of players the final in the coffin?

    Great concerns! Thank you for your reply. I will use less words, maybe it will be clearer.

    1. List of Perma/Temp Ban Names Accounts (public)
    ***When an account is banned I want to see the name of the account banned.

    2. Reputation Score (public)
    ***If an account wasn't banned, I want to see if action was taken.
    Ex. Repuation score 100max, was reduced to 99.00, due to significant evidence -1.00.
    *** after breaking rules multiple times,,account won't be able to run for mayor for example.... because repuation score will be too low

    Oh I'm not sure what you mean by "random people"? Is that your clever way to make my idea less appealing?

    All I'm saying from this, I would like to know who is getting banned or and rules are being upheld.
  • Beekeeper wrote: »
    You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished.

    Oh! Sorry I wasn't clear... my fault. What happens is that there are scammers who sell accounts to players... then after receiving the money recover the account and repeat the process.

    So.. let's say I sell you my account. You buy it, I recover it and keep your money and account. The account is then re sold and recovered again and cycle repeats itself.

    With the repuation system, the account will be flagged making it obvious the owner isn't trust worthy.
  • BeekeeperBeekeeper Member
    edited August 2020
    No, the account wouldn't get flagged, it would get banned, deleted, for breaking TOS. There will be no trace left of the account. Why would you ever advocate for such softball punishments towards obviously criminal conduct?
  • Beekeeper wrote: »
    No, the account wouldn't get flagged, it would get banned, deleted, for breaking TOS. There will be no trace left of the account.

    As long as the account is banned and its name is given publicly im fine.
  • eXsZhen wrote: »
    Beekeeper wrote: »
    You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished.

    Oh! Sorry I wasn't clear... my fault. What happens is that there are scammers who sell accounts to players... then after receiving the money recover the account and repeat the process.

    So.. let's say I sell you my account. You buy it, I recover it and keep your money and account. The account is then re sold and recovered again and cycle repeats itself.

    With the repuation system, the account will be flagged making it obvious the owner isn't trust worthy.

    I am not being "clever" if that's what you meant. There's no need to be because your underlying idea is simple: ban cheaters. However if by chance you think me providing counterpoints, opposing questions/ideas is being clever, it's not. I am just reasoning.

    By using a random group of people I am referring to a mob; it's just synonymous. Mobs aren't about the individual but by their ideology, in this case, your idea (with the name and shame). I've seen it happen in other games where the names weren't released and people figured the names out.

    And in case you haven't figured it out, it's not the idea of banning cheaters that we are against. It's your methods. They are appalling.
  • eXsZheneXsZhen Member
    edited August 2020
    GodsThesis wrote: »
    eXsZhen wrote: »
    Beekeeper wrote: »
    You stole real life money, why would you not get banned immediately forever? What kind of example is this? In this case, your backwards system actually protected a criminal from being properly punished.

    Oh! Sorry I wasn't clear... my fault. What happens is that there are scammers who sell accounts to players... then after receiving the money recover the account and repeat the process.

    So.. let's say I sell you my account. You buy it, I recover it and keep your money and account. The account is then re sold and recovered again and cycle repeats itself.

    With the repuation system, the account will be flagged making it obvious the owner isn't trust worthy.

    I am not being "clever" if that's what you meant. There's no need to be because your underlying idea is simple: ban cheaters. However if by chance you think me providing counterpoints, opposing questions/ideas is being clever, it's not. I am just reasoning.

    By using a random group of people I am referring to a mob; it's just synonymous. Mobs aren't about the individual but by their ideology, in this case, your idea (with the name and shame). I've seen it happen in other games where the names weren't released and people figured the names out.

    And in case you haven't figured it out, it's not the idea of banning cheaters that we are against. It's your methods. They are appalling.

    My only concerns are these....

    permanent banned accounts names are made public

    temporarily banned accounts made public

    If not banned, reputation score lowered public
  • This conversation is obviously not going anywhere because there's no middle ground to reach here. "I want to keep tabs on the players I report" is not going to happen, because that's nothing but a liability for the devs. The most you can hope for is a message that says "we investigated your report and have done something about it".

    That's the last thing I'm going to say on the matter.
  • ZiuZiu Member
    If I reported someone, I would personally want some kind of message or notice that the complaint has been looked at by someone or what kind of action has been taken. This is because I want to know that my reporting efforts are actually doing anything.
    In other games, I have reported and many other people have reported the same account for cheating/botting/selling gold numerous times and still see that account online for multiple weeks after.
    I would like to know that my voice has been heard, that i'm not wasting my time reporting people.
    It is good to know the response time of GM's.
    One thing i liked about WoW way back in the day was you could message a GM in-game right there and talk to them. I would hope AoC has something similar to where im getting the feedback and I know what has been done with the report I have spent time making.

    Referring to publicly blacklisting people, I'm not sure that matters at all because the botters or cheaters will just make new accounts and names so it ends up not even mattering. However i still think if you reported a botter or cheater you should get a response for spending the time and filling out the report to make the game a better place. A simple response which tells you why your report has gone through or not.
  • GodsThesisGodsThesis Member
    edited August 2020
    eXsZhen wrote: »

    My only concerns are these....

    permanent banned accounts names are made public

    temporarily banned accounts made public

    If not banned, reputation score lowered

    That's the issue, you are only concerned about your suggestions, not that of others in the forum. You haven't truly addressed their concerns. You may think you did so by forcing down more points, but that's not reasoning. You haven't thought, "Maybe this other guy is right? or "these people aren't receiving my idea well, what's wrong?"

    This conversation is going nowhere because you think your idea doesn't have flaws or can't see the flaws.
    I am done. You aren't receptive to much of the forum's opinion and clearly cannot see the perspectives of others. A discussion is a waste of time.
  • Beekeeper wrote: »
    This conversation is obviously not going anywhere because there's no middle ground to reach here. "I want to keep tabs on the players I report" is not going to happen, because that's nothing but a liability for the devs. The most you can hope for is a message that says "we investigated your report and have done something about it".

    That's the last thing I'm going to say on the matter.

    Beekeeper, thank you for responding to my posts, and sharing your views.

    I do acknowledge and fully understand your concerns for privacy and at the same time having trust in the game developers.

    I do agree there is a standstill between our views/philosophies/methods to approach this topic. It is because I strongly feel about my view points.

    I hope you do come back and raise further concerns or maybe something completely different from what I'm suggesting as a substitute.

    Your posts helped me also address ideas that other players would have had.
  • GodsThesis wrote: »
    eXsZhen wrote: »

    My only concerns are these....

    permanent banned accounts names are made public

    temporarily banned accounts made public

    If not banned, reputation score lowered

    That's the issue, you are only concerned about your suggestions, not that of others in the forum. You haven't truly addressed their concerns. You may think you did so by forcing down more points, but that's not reasoning. You haven't thought, "Maybe this other guy is right? or "these people aren't receiving my idea well, what's wrong?"

    This conversation is going nowhere because you think your idea doesn't have flaws or can't see the flaws.
    I am done. You aren't receptive to much of the forum's opinion and clearly cannot see the perspectives of others. A discussion is a waste of time.

    I reread your previous posts, which I thank you very much taking your time, quite lengthy haha.

    I hope I didn't miss anything but from my understanding.....you suggested to leave everything as is and leave everything to the game developers and trust them and let the standard report/ban procedures as is. Meaning players get banned, then have a weekly ban waves list of numbers and reasons for the ban waves.

    I DO AGREE WITH YOU, its a step in the right direction, however I want to ADD ADDITIONAL FEATURES to this report/ban procedure

    I do understand you don't agree to add additional features, which how this standstill occoured. If I missed or misunderstood im sorry, could you clarify to me.
  • eXsZheneXsZhen Member
    edited August 2020
    Ziu wrote: »
    If I reported someone, I would personally want some kind of message or notice that the complaint has been looked at by someone or what kind of action has been taken. This is because I want to know that my reporting efforts are actually doing anything.
    In other games, I have reported and many other people have reported the same account for cheating/botting/selling gold numerous times and still see that account online for multiple weeks after.
    I would like to know that my voice has been heard, that i'm not wasting my time reporting people.
    It is good to know the response time of GM's.
    One thing i liked about WoW way back in the day was you could message a GM in-game right there and talk to them. I would hope AoC has something similar to where im getting the feedback and I know what has been done with the report I have spent time making.

    Referring to publicly blacklisting people, I'm not sure that matters at all because the botters or cheaters will just make new accounts and names so it ends up not even mattering. However i still think if you reported a botter or cheater you should get a response for spending the time and filling out the report to make the game a better place. A simple response which tells you why your report has gone through or not.

    I have been listening to all the podcasts, and they did mention there will be an active GM in game, which is huge...maybe thats all they need to be honest

    Yeah I agree having a report feed back based on results of the report placed by a player is great, id love to see this.

    "Blacklisting" sounds really negative lol "Reputation Score" sounds so much nicer though =]

    Do you know of any game currently that has a ban wave account name list? I personally do, the game is called Silkroad Online, shows players names that were banned. However the game is bot infested, corrupt more way than one, and lost all purpose really... making it unplayable.
  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    Bots and gold spammers need to be dealt with harshly, the report system needs to be easy and quick. The most successful I have seen is the ability to right click the name in chat or the character to bring up the option for reporting. Once 5 or more people report an offender , it gets flagged and the spammer gets removed from chat system. Along with a review of the logs for the Game masters to review to decide further action on bans. A strike three system can be in place one month , 3 month and permanent.

    For Bots, same thing with a twist, right now there are several programs and key mapping methods that are used. As a result identification can be tough however if the person is followed long enough or watched. Patterns will come out , usually exact movements will repeat, when reported active GM's whose sole purpose is to hunt Bots can verify and check reports actively. When found and confirmed, GM's can now have fun and flag said player, so other players can come kill and gain loot from Botter, let the offender get killed repeatedly and looted so they are cleaned out. Then ban their accounts , for botters preferred first offence but I understand a strike three rule or only a second chance rule. Then give the players who identify and help hunt the bots some sort of title or kill count for stats as " Bot kills".

  • I think that if they get enough reports that are true to ban you. They should switch your character's gender instead. It can only be turned back if you be a good boi.

    So Punishment no pp. xD
    zZJyoEK.gif

    U.S. East
  • JexzJexz Member
    While we are free to discuss this topic I'm going to guess we will have little influence on the out come.
    I'm hoping for Bans or 3-6 month suspensions .IMO really no need to name and shame in this game If the cheaters aren't around to shame.
    If there are exploits that don't warrant suspension. I hope the punishment is = to if not greater than the gains made through the exploit. If this is not the case players have an incentive to exploit.
  • I'm suggesting multiple things, not just "name shaming" I don't like to call it, but rather use "reputation score". Here is what I'm suggesting...

    1. Make all permanent bans and temperarly bans public.
    *** details are all in previous comments iv made

    2. Implement a "reputation score" system.
    *** details are all in previous comments iv made
  • Yuyukoyay wrote: »
    I think that if they get enough reports that are true to ban you. They should switch your character's gender instead. It can only be turned back if you be a good boi.

    So Punishment no pp. xD

    new games aspecially in these days and age where people depend to make money, multiple dark markets for games are growing... including hackers, account farmers, etc uts getting wayyyyy out of hand. A strong defense is a must.
  • Kreed wrote: »
    Bots and gold spammers need to be dealt with harshly, the report system needs to be easy and quick. The most successful I have seen is the ability to right click the name in chat or the character to bring up the option for reporting. Once 5 or more people report an offender , it gets flagged and the spammer gets removed from chat system. Along with a review of the logs for the Game masters to review to decide further action on bans. A strike three system can be in place one month , 3 month and permanent.

    For Bots, same thing with a twist, right now there are several programs and key mapping methods that are used. As a result identification can be tough however if the person is followed long enough or watched. Patterns will come out , usually exact movements will repeat, when reported active GM's whose sole purpose is to hunt Bots can verify and check reports actively. When found and confirmed, GM's can now have fun and flag said player, so other players can come kill and gain loot from Botter, let the offender get killed repeatedly and looted so they are cleaned out. Then ban their accounts , for botters preferred first offence but I understand a strike three rule or only a second chance rule. Then give the players who identify and help hunt the bots some sort of title or kill count for stats as " Bot kills".

    Yes easy report system is crucial!

    Also what are your thoughts for posting banned players on forums and a reputation score for those multiple offenders
  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    eXsZhen wrote: »
    Kreed wrote: »
    Bots and gold spammers need to be dealt with harshly, the report system needs to be easy and quick. The most successful I have seen is the ability to right click the name in chat or the character to bring up the option for reporting. Once 5 or more people report an offender , it gets flagged and the spammer gets removed from chat system. Along with a review of the logs for the Game masters to review to decide further action on bans. A strike three system can be in place one month , 3 month and permanent.

    For Bots, same thing with a twist, right now there are several programs and key mapping methods that are used. As a result identification can be tough however if the person is followed long enough or watched. Patterns will come out , usually exact movements will repeat, when reported active GM's whose sole purpose is to hunt Bots can verify and check reports actively. When found and confirmed, GM's can now have fun and flag said player, so other players can come kill and gain loot from Botter, let the offender get killed repeatedly and looted so they are cleaned out. Then ban their accounts , for botters preferred first offence but I understand a strike three rule or only a second chance rule. Then give the players who identify and help hunt the bots some sort of title or kill count for stats as " Bot kills".

    Yes easy report system is crucial!

    Also what are your thoughts for posting banned players on forums and a reputation score for those multiple offenders

    Banned players character names or however they are identified posted to the forums in a dedicated section would be useful for guilds and their leaders to identify potential risky players. This could work if the bans are set time frames only.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    1. List of Perma/Temp Ban Names Accounts (public)
    ***When an account is banned I want to see the name of the account banned.

    2. Reputation Score (public)
    ***If an account wasn't banned, I want to see if action was taken.
    Ex. Repuation score 100max, was reduced to 99.00, due to significant evidence -1.00.
    *** after breaking rules multiple times,,account won't be able to run for mayor for example.... because repuation score will be too low

    Oh I'm not sure what you mean by "random people"? Is that your clever way to make my idea less appealing?

    All I'm saying from this, I would like to know who is getting banned or and rules are being upheld. [/quote]

    I am seeking to understand.
    Why?
    Why do YOU need to know who was banned?
    What are your intentions? You plan on DOXing these people?

    I find the whole idea very fascist and scary. The whole idea if you say or do something "We" (who ever the reporting people are) don't like the Devs need to post your name on the forums for all to see.

    The idea of if your not doing something wrong you have nothing to hide is a failed argument. This assumes that everyone else shares your views and ideals. If for some reason the "People" decide wearing a purple shirt is bad you get publicly shamed. Nobody cares if purple is your favorite color or not. Just the fact you dared to not fall in line and woe your favorite shirt is enough to get a ban and shamed.

    The idea of random people is exactly what you are talking about. 10,000 concurrent players on a server with 50,000 accounts knowing 25% of them will be hard. So most reports come from people you don't know and don't know you.

    Simple click and report is enough. Don't spam me back we did "blah blah blah." Don't care handle it on your end.
    Most people never listen. They are just waiting on you to quit making noise so they can.
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