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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
On a serious note, let's at least be more accurate here, what you're insisting on us is not a credit card score but the Chinese social credit system. Combine that with the mob mentality/ mob justice that would result from the naming and shaming. Saying just be a non-cheater, is like saying just stay in line with the government. That's why someone would consider it nightmarish. I ain't gonna go on any further about this cause it's too political/ offtopic.
As a game idea though... I'd still say trust the proper authorities to take care of it privately. Maybe at best say, "X number of accounts were banned for Y reason" and say how much silver was dumped from the game. For some transparency to see what GMs been actively doing to prevent exploits.
yeah I see a lot of threads but few to none really offer an actual active collective solution. What I mean by this...accounts have been banned in games but no one knows who. If no one knows who then whats the big problem, just pretend they took a "break". However on an active banned account list that's updated weekly/monthly it will act as a deterant because its embarrassing. Now, there's nothing wrong wirh that its just how things are.
YES! The idea is very similar, sorta, maybe haha. I did answer this concern in the previous comment. So there must be account names publicly listed on the perma ban/ temp ban list for various reasons i stated previously. Simply by "trusting" game developers or "trusting" the security anti hack tesla 360gt pro system IS NOT ENOUGH....Additionally the "repuation system" also helps players. Those who do hack and are caught regret it and pay the ultimate price... perma ban however, instead the repuation score will tank unable to access to features like being a mayor for example of a node etc all depending in the seriousness of the offense. I personally have been banned and had major regrets. This system not only helps players but improves community!!!!!
Very true, that's why there are things called "acknowledge agreements" you have never known about them but its those buttons you click on agreeing to whatever you agree to which you have ZERO clue to what your agreeing to. Also cheaters don't want things to go public because.. drum roll please.... yes! Because of loss of business in some shape way or form.
For example, I have been personally in a guild where this girl was banned from an MMO...she spent thousands of hours and.... 15k USD cash in game.. guess what she sued the company. And guess what nothing happened. She lost account, she lost, money, and she lost time. Companies will get sued for random silly things,regardless but that doesn't mean the company will lose just because they were sued, far from it...
This public account ban list and repuation score only helps individual players and help community. Its not meant to go againts...
So, you want a team of strangers you do not know, who you do not trust to find and punish cheaters, to socially engineer your community through some sick shaming tactics?
I'm at a loss for words just how unethical that is. I have, legitimately, no words. It's wrong to do that kind of stuff. It's just wrong.
Please do some soul-searching to realize this.
What you can do is excise rule-breakers and suspend accounts for more minor offences. But this kind of stuff is twisted. You don't care at all about botters and cheaters, you want to shame those who you think do not behave like model citizens. That is not ok. At least I hope it isn't, because that's not a system I want to be involved in, or even tangentially support. That is gross.
OK so... I'll throw in an example because it's the best of the best lol Here it goes..
I have an account named ZXY123. I cheat in game, bot in the game, steal real life players money. My account ZXY123 gets banned. If I were to go on AoC web page look up list of accounts perma/tempt ban it should be there. Let's say my account wasn't banned because first time offense my repuation score will be 50/100.
So your issue is privacy? My friend there is no privacy when using any technology. But lets say we have privacy, i will pretend... None of personal information is shared of the banned account ONLY the ACCOUNTS NAME on the perma/temp ban list, that's it. Also the repuation show will reflect violations but again no personal details are shared.
Again I have made several points to this, there's nothing wrong with getting banned..crap happens. We forget, live, learn and move on, however perma/temp ban list must be out there with reputation system.. If you don't plan on cheating or paying gold farmers to play on your account there shouldn't be annnyyy issues lol
No need to beat around the bush. The idea is exactly the same. You even said you wanted it to affect scammers, thieves, and whatnot, not just cheaters: any people who you think behave adversely.
You also suggested forcefully limiting gameplay experiences by their reputation. That's ridiculous.
Anyways, I never said or suggested that measures taken by the developers would be sufficient in rooting out all cheaters (that's practically impossible). But it is likely that they will take necessary measures to do their best in doing so. Or else the game population and company would suffer overall.
Well, I trust the developers because I trust the game that they are making, the people working their, their philosophy, design, etc (including their measures for cheaters). If I didn't and it turns out to be a bad product, I leave. Should any mishaps happen, I trust companies to take care of it efficiently, learn, become better, and if not I go elsewhere.
Shouldn't you do the same? And if I don't trust them like you would suggest, why would you trust a mob of players to make up for it? If the game developers and GMs aren't sufficient enough in your opinion, why is the additional random group of players the final nail in the coffin?
Great concerns! Thank you for your reply. I will use less words, maybe it will be clearer.
1. List of Perma/Temp Ban Names Accounts (public)
***When an account is banned I want to see the name of the account banned.
2. Reputation Score (public)
***If an account wasn't banned, I want to see if action was taken.
Ex. Repuation score 100max, was reduced to 99.00, due to significant evidence -1.00.
*** after breaking rules multiple times,,account won't be able to run for mayor for example.... because repuation score will be too low
Oh I'm not sure what you mean by "random people"? Is that your clever way to make my idea less appealing?
All I'm saying from this, I would like to know who is getting banned or and rules are being upheld.
Oh! Sorry I wasn't clear... my fault. What happens is that there are scammers who sell accounts to players... then after receiving the money recover the account and repeat the process.
So.. let's say I sell you my account. You buy it, I recover it and keep your money and account. The account is then re sold and recovered again and cycle repeats itself.
With the repuation system, the account will be flagged making it obvious the owner isn't trust worthy.
As long as the account is banned and its name is given publicly im fine.
I am not being "clever" if that's what you meant. There's no need to be because your underlying idea is simple: ban cheaters. However if by chance you think me providing counterpoints, opposing questions/ideas is being clever, it's not. I am just reasoning.
By using a random group of people I am referring to a mob; it's just synonymous. Mobs aren't about the individual but by their ideology, in this case, your idea (with the name and shame). I've seen it happen in other games where the names weren't released and people figured the names out.
And in case you haven't figured it out, it's not the idea of banning cheaters that we are against. It's your methods. They are appalling.
My only concerns are these....
permanent banned accounts names are made public
temporarily banned accounts made public
If not banned, reputation score lowered public
That's the last thing I'm going to say on the matter.
In other games, I have reported and many other people have reported the same account for cheating/botting/selling gold numerous times and still see that account online for multiple weeks after.
I would like to know that my voice has been heard, that i'm not wasting my time reporting people.
It is good to know the response time of GM's.
One thing i liked about WoW way back in the day was you could message a GM in-game right there and talk to them. I would hope AoC has something similar to where im getting the feedback and I know what has been done with the report I have spent time making.
Referring to publicly blacklisting people, I'm not sure that matters at all because the botters or cheaters will just make new accounts and names so it ends up not even mattering. However i still think if you reported a botter or cheater you should get a response for spending the time and filling out the report to make the game a better place. A simple response which tells you why your report has gone through or not.
That's the issue, you are only concerned about your suggestions, not that of others in the forum. You haven't truly addressed their concerns. You may think you did so by forcing down more points, but that's not reasoning. You haven't thought, "Maybe this other guy is right? or "these people aren't receiving my idea well, what's wrong?"
This conversation is going nowhere because you think your idea doesn't have flaws or can't see the flaws.
I am done. You aren't receptive to much of the forum's opinion and clearly cannot see the perspectives of others. A discussion is a waste of time.
Beekeeper, thank you for responding to my posts, and sharing your views.
I do acknowledge and fully understand your concerns for privacy and at the same time having trust in the game developers.
I do agree there is a standstill between our views/philosophies/methods to approach this topic. It is because I strongly feel about my view points.
I hope you do come back and raise further concerns or maybe something completely different from what I'm suggesting as a substitute.
Your posts helped me also address ideas that other players would have had.
I reread your previous posts, which I thank you very much taking your time, quite lengthy haha.
I hope I didn't miss anything but from my understanding.....you suggested to leave everything as is and leave everything to the game developers and trust them and let the standard report/ban procedures as is. Meaning players get banned, then have a weekly ban waves list of numbers and reasons for the ban waves.
I DO AGREE WITH YOU, its a step in the right direction, however I want to ADD ADDITIONAL FEATURES to this report/ban procedure
I do understand you don't agree to add additional features, which how this standstill occoured. If I missed or misunderstood im sorry, could you clarify to me.
I have been listening to all the podcasts, and they did mention there will be an active GM in game, which is huge...maybe thats all they need to be honest
Yeah I agree having a report feed back based on results of the report placed by a player is great, id love to see this.
"Blacklisting" sounds really negative lol "Reputation Score" sounds so much nicer though =]
Do you know of any game currently that has a ban wave account name list? I personally do, the game is called Silkroad Online, shows players names that were banned. However the game is bot infested, corrupt more way than one, and lost all purpose really... making it unplayable.
For Bots, same thing with a twist, right now there are several programs and key mapping methods that are used. As a result identification can be tough however if the person is followed long enough or watched. Patterns will come out , usually exact movements will repeat, when reported active GM's whose sole purpose is to hunt Bots can verify and check reports actively. When found and confirmed, GM's can now have fun and flag said player, so other players can come kill and gain loot from Botter, let the offender get killed repeatedly and looted so they are cleaned out. Then ban their accounts , for botters preferred first offence but I understand a strike three rule or only a second chance rule. Then give the players who identify and help hunt the bots some sort of title or kill count for stats as " Bot kills".
So Punishment no pp. xD
U.S. East
I'm hoping for Bans or 3-6 month suspensions .IMO really no need to name and shame in this game If the cheaters aren't around to shame.
If there are exploits that don't warrant suspension. I hope the punishment is = to if not greater than the gains made through the exploit. If this is not the case players have an incentive to exploit.
1. Make all permanent bans and temperarly bans public.
*** details are all in previous comments iv made
2. Implement a "reputation score" system.
*** details are all in previous comments iv made
new games aspecially in these days and age where people depend to make money, multiple dark markets for games are growing... including hackers, account farmers, etc uts getting wayyyyy out of hand. A strong defense is a must.
Yes easy report system is crucial!
Also what are your thoughts for posting banned players on forums and a reputation score for those multiple offenders
Banned players character names or however they are identified posted to the forums in a dedicated section would be useful for guilds and their leaders to identify potential risky players. This could work if the bans are set time frames only.
***When an account is banned I want to see the name of the account banned.
2. Reputation Score (public)
***If an account wasn't banned, I want to see if action was taken.
Ex. Repuation score 100max, was reduced to 99.00, due to significant evidence -1.00.
*** after breaking rules multiple times,,account won't be able to run for mayor for example.... because repuation score will be too low
Oh I'm not sure what you mean by "random people"? Is that your clever way to make my idea less appealing?
All I'm saying from this, I would like to know who is getting banned or and rules are being upheld. [/quote]
I am seeking to understand.
Why?
Why do YOU need to know who was banned?
What are your intentions? You plan on DOXing these people?
I find the whole idea very fascist and scary. The whole idea if you say or do something "We" (who ever the reporting people are) don't like the Devs need to post your name on the forums for all to see.
The idea of if your not doing something wrong you have nothing to hide is a failed argument. This assumes that everyone else shares your views and ideals. If for some reason the "People" decide wearing a purple shirt is bad you get publicly shamed. Nobody cares if purple is your favorite color or not. Just the fact you dared to not fall in line and woe your favorite shirt is enough to get a ban and shamed.
The idea of random people is exactly what you are talking about. 10,000 concurrent players on a server with 50,000 accounts knowing 25% of them will be hard. So most reports come from people you don't know and don't know you.
Simple click and report is enough. Don't spam me back we did "blah blah blah." Don't care handle it on your end.