Jxshuwu wrote: » Personally i really dislike DPS meters. I've played MMOs with some people that are newer to MMO's and i have experienced multiple times that my friends are getting votekicked because they can't keep up with the dps. ESPECIALLY in WoW! Idk what it is about WoW but man there is something wrong with those players, just overall not nice people to talk to (again, in my experience).
Noaani wrote: » Jxshuwu wrote: » Personally i really dislike DPS meters. I've played MMOs with some people that are newer to MMO's and i have experienced multiple times that my friends are getting votekicked because they can't keep up with the dps. ESPECIALLY in WoW! Idk what it is about WoW but man there is something wrong with those players, just overall not nice people to talk to (again, in my experience). The problem here isn't combat trackers, it is a game that has a system that enables players to be booted and replaced immediately. If a game is going to treat players as disposable, you can't blame players of that game for treating each other the same. Play a game where there isn't this same ability to replace players mid-dungeon, and you won't see players being booted mid-dungeon. Funny how that happens...
Jxshuwu wrote: » it'd be better if the source of toxicity wasn't there to begin with so that the toxic players have nothing to 'use' against you.
Aerlana wrote: » Jxshuwu wrote: » it'd be better if the source of toxicity wasn't there to begin with so that the toxic players have nothing to 'use' against you. The problem is... you can't avoid parser to exist. so the "source of toxicity" will always exist, the fact it is not in game built won't change anything. BUT a personnal parser is fine : for lot of people it will be enough to not watch to other program to do it
Jxshuwu wrote: » However, it can and will still be a source of toxicity, perhaps just reduced compared to WoW.
Malapapas wrote: » 1 - This game is dual-role i.e. Tank/Healer, Healer/DPS, DPS/Support etc... 2 - As mentioned above, "Support" will be a thing which makes this not a true holy trinity game. 3 - Because of 1 & 2 above, DPS meters cannot accurately represent the value of a party member.
Noaani wrote: » A combat tracker does not add to this amount of toxicity, though it can be used as a vehicle to deliver toxicity
Galux wrote: » If the boss becomes so tough that the game requires a very well performed rotation in order to beat i believe there's problems on other ends than dps.
Noaani wrote: » First point, a combat tracker provides far more information than just DPS.
Noaani wrote: » Further, if a game has content that can be defeated without a combat tracker, then that is a game with simple encounter
Noaani wrote: » Having a combat tracker allows the developers to create more complex encounters than they could otherwise.
Galux wrote: » Noaani wrote: » A combat tracker does not add to this amount of toxicity, though it can be used as a vehicle to deliver toxicity My take on why a combat tracker should be left out of the game, as long as the monster/boss will be able to be killed it does not really matter whether it takes 10 minutes or 16 minutes. If the boss becomes so tough that the game requires a very well performed rotation in order to beat i believe there's problems on other ends than dps. But perhaps for a planned content that's only meant for the top 1-2% then sure, i'd consider that a special circumstance to have aid from a combat tracker, as long as it's not the games everyday standard.
Galux wrote: » There's so many ways to design encounters and make them challenging & fun at the same time without locking it behind a need for a combat tracking feature.
rikardp98 wrote: » For most people killing the most is what matters. But for some, being the best and killing the boss faster than anyone else matters
rikardp98 wrote: » Wow classic is a good example. Most people, casual / semi-casual players that for the most part didn't use combat tracker cleared Naxx in around 2 to 3 hours. However, the absolutely most hardcore players that optimized everything, with timers, classes, buffs, using the combat tracker to see what that could to better, cleared Naxx in under an hour.
Galux wrote: » If a person want to min/max content to be the very fastest then he can find a group of people who shares the same philosophy as him and just do it, with or without a combat tracker.
Noaani wrote: » This quoted statement simply does not make sense.
Noaani wrote: » It should take no more than 20 key strokes to achieve this - less than it takes to alter the color of your text. Spend the time with the content of what you are writing before you waste time with the aesthetics of it.