ThatFaithGuy wrote: » Yes, it's great when you're topping meters and shredding content, and boy does it feel cool when you're told "great job on that fight! Your DPS was so high!", but do we really want that to be the extent of the content? Just another game where we're playing from a meter?
Tragnar wrote: » @BCG l LordofSalt Nice vid you got there, but let me ask you - if you took out from cata meters and let the game have those vast amounts of teleports to every forgotten corner with instant port into the entrance (as it did have) - would the game still exclude people? I defenitely think it would, because they would just not invite any spec that resembles a bad performance regardless of reality and the player's capibility. I honestly heard from you only the want to keep cross-server play out of the game, limit transportation and no teleports. I have not heard a single argument against meters themselves, but everything against player replacibility and targeted exclusion instead of random/hateful one.
Tragnar wrote: » @BCG l LordofSalt Ok in few words : The bad exclusion you were talking about (ppl kicking others for low dps) is a result of fast travel and crossrealm replacibility. If the meters were not present then the leader would just randomly kick few people that he didnt like or specs he thought were doing less than others. Information is power that is true, but it is not the fault of said information if it is used maliciously. Also I don't understand in what way meters make it easier to create builds other than not making you count all damage by hand from combat log.
Dygz wrote: » I would rather pay attention to how the members of my group like to play and figure out to best support their tactics than focus on DPS - especially DPS calculated by a meter. At the end of the day - I care about finding a way for our group to defeat the challenge - I don't really care about the DPS.
Dudebruh wrote: » DPS meters are bad because people can't play the builds/specs that want to play. You have to play what your raid leader wants you to play. I think it sucks and causes people to chase FOTM builds.
Guli wrote: » i dont think ashes needs a dps meter, normally when we have dps meters we optimize the fun out of the content.
Dudebruh wrote: » The best combat tracker is a dead raid boss. I could care less if it was killed in 10 mins 13 seconds or 12 minutes 23 seconds.
Aerlana wrote: » If you give them tool for this but limit what the tool does, you can limit bad behaviour.
Aerlana wrote: » For this, get it in game, if you want, limit what it allows. And for many people it will be enough, less use of external program with no limit. Players will always find ways to be able to chose to optimise even groups/raids. If you give them tool for this but limit what the tool does, you can limit bad behaviour.