Mag7spy wrote: » If you wipe you find out why you died, was it to a mechanic, was it to something the boss did skill wise. You break things down and communicate with your guild / group and figure it out piece by piece and hear peoples suggestions. The more times you run it the more you understand and can share with your group and figure out a stronger strategy to being able to beat the boss. I understand people have been babied for so long in games and don't want to think or communicate as a group and want one person to tell them what to do so they can be brain dead and not social.
Noaani wrote: » Mag7spy wrote: » If you wipe you find out why you died, was it to a mechanic, was it to something the boss did skill wise. You break things down and communicate with your guild / group and figure it out piece by piece and hear peoples suggestions. The more times you run it the more you understand and can share with your group and figure out a stronger strategy to being able to beat the boss. I understand people have been babied for so long in games and don't want to think or communicate as a group and want one person to tell them what to do so they can be brain dead and not social. What you are describing here is my experience of raiding using combat trackers. I am unsure which part if it you think wont exist if we all use them.
Dygz wrote: » Most importantly, the devs will not be designing content with the expectation that most guilds will be relying on combat trackers to defeat content.
gimp wrote: » DPS meters would effectively cut the 64 class combos down to 10-15 and severely limit build diversity in those classes as well. It also a guaranteed way to make the community 5x as toxic as it needs to be.
Dygz wrote: » I wonder what makes you think Intrepid won't know some of the top guilds are cheating??
Noaani wrote: » So, what is it you expect Intrepid to do?
NiKr wrote: » Noaani wrote: » So, what is it you expect Intrepid to do? What if the difficulty didn't go up? It was still only <10% of those who can farm it, but for said 10% it was super easy because they used trackers and everyone else didn't. Would you, at that point, see the game as boring? Cause at that point the content's general difficulty didn't change, while you yourself brought the boredom onto the content through the use of a tracker.
Mag7spy wrote: » Difficulty can scale in other ways besides increased damage and hp. They simply can rely more on action combat which will throw trackers off on getting effective data.
NiKr wrote: » Mag7spy wrote: » Difficulty can scale in other ways besides increased damage and hp. They simply can rely more on action combat which will throw trackers off on getting effective data. I mean yes, but the whole point of Noaani's eagerness to have them is the fact that Steven wants to have a raiding scene with his "we'll have <10% bosses" statement. And Noaani sees dps meters as the main tool that will let you beat those bosses and keep beating them, even if Intrepid increase the difficulty in whichever way. But what if the 90% of players still couldn't beat the bosses, but the 10% that were using the meters could beat them easily? The generally perceived difficulty would remain the exact same, while the "true" difficulty for the 10% would now be super low, because they made it easy for themselves with their objective super meta.
NiKr wrote: » But what if the 90% of players still couldn't beat the bosses, but the 10% that were using the meters could beat them easily? The generally perceived difficulty would remain the exact same, while the "true" difficulty for the 10% would now be super low, because they made it easy for themselves with their objective super meta.
Dygz wrote: » I expect Intrepid to do something similar to FFXIV.
Aerlana wrote: » The problem here is so clearly guides... right ? Combat tracker will help to do guides, more accurate... but guides will come out, With or Without combat tracker. it will be a thing
NiKr wrote: » Noaani wrote: » So, what is it you expect Intrepid to do? What if the difficulty didn't go up? It was still only <10% of the playerbase who can farm it, but for said 10% it was super easy because they used trackers and everyone else didn't. Would you, at that point, see the game as boring? Cause at that point the content's general difficulty didn't change, while you yourself brought the boredom onto the content through the use of a tracker.
NiKr wrote: » Aerlana wrote: » The problem here is so clearly guides... right ? Combat tracker will help to do guides, more accurate... but guides will come out, With or Without combat tracker. it will be a thing Well Noaani disagrees with you there, cause he's been saying that some EQ2 bosses never got guides because people wanted to be the only one who's able to beat it.
Noaani wrote: » Since the idea of top end content is to be aspirational (as in, people not running it aspire to run it), the entire function of that content relies on those that are running it actually enjoying it.
NiKr wrote: » Now obviously that's more of a WoW issue than an EQ2 (or maybe some other pve mmo) one, but even here Noaani said that people with meters will just clear difficult content and will need more.
NiKr wrote: » But even outside of that. Why do you need meters then? If boss difficulty comes from visuals, you have no need for meters. But meters will allow you to figure out the best objective approach to the boss, so the boss will become trivial much faster and now you'll require Intrepid to make a "more difficult" boss, otherwise the content becomes easy for you.
NiKr wrote: » Also, guides don't give every viewer the ability to beat the boss because there's still the high physical requirement to be able to push buttons correctly, move in a timely matter and have the ability to track everything and remember the whole guide. So even with guides, bosses could be <10% cleared.
Aerlana wrote: » This is the same problem...