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DPS Meter Megathread

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    Troll post are real, people really be bored at the start of the new year.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    If the game is designed to where all of the bosses are stupid target dummies where a player can be a useless parse bot on, then the game is already designed poorly.

    I'd prefer there be environmental, mechanical, and other conditions apart of massive fights instead rolling your face across the keyboard and killing the boss.


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    SongcallerSongcaller Member, Alpha One, Adventurer
    Some would state a dps meter makes encounters face roll too. Ashes will have input rng and possibly output rng too.
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    Don't feed the troll, he is just bringing the thread back up for more arguments for no reason. Actual full troll since he had nothing to say but using a naruto meme
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    MybroViajeroMybroViajero Member
    edited January 2023
    Come on, why are you so bitter?
    Good topics always need to be revived.
    It is the cycle of life and death of a good topic.
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    SongcallerSongcaller Member, Alpha One, Adventurer
    Because after 37,000 views and 5.5 k comments the position remains the same.
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    NoaaniNoaani Member, Intrepid Pack
    edited January 2023
    Neurath wrote: »
    Some would state a dps meter makes encounters face roll too. Ashes will have input rng and possibly output rng too.

    A comment such as this would require that games with combat trackers present have no difficult encounters at all - and people that make it would be required to have killed every encounter in games with combat trackers in order to be able to state the above with any kind of validity. If a person making this comment didn't kill Uu'nat, or Kil'Jaeden pre-nerf, then that person has no place in making the above claim.

    I mean, when the most popular MMO of all time, that has tools far more assistive than just combat trackers still manages to have encounters that top end guilds take 750+ attempts on, saying combat trackers make encounters face roll is just showing that commentors ignorance.

    The only game I know of that has low combat tracker use (Archeage) had encounters that were defeated after 10 actual attempts at the most while I was playing it. Many of the games so-called top encounters were killed on first attempts (my guild killed the Kraken on our first ever pull - it was supposed to be the hardest boss in the game at the time).

    The above statement is simply not borne out by the facts. If you actually look at encounters in games, the more active combat tracker use is, the harder the encounters in the game actually are. People can say they don't like combat trackers - but making factually incorrect statement in support of their argument simply doesn't work.

    Truth is, a combat tracker in itself only displays information the player already has access to. As such, all a combat tracker does is speed up the process of gaining information on an encounter. As such, if an encounter is face roll with a combat tracker, it is face roll without a combat tracker once a guild spends the time to sort through that information.
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    SongcallerSongcaller Member, Alpha One, Adventurer
    Sometimes I wonder if you really believe your own subjective notions. Two raid bosses count towards non face roll combat tracker usage? The selective pool is in the hundreds perhaps the thousands now.

    It doesn't matter how many takes are needed to kill a boss. The fact remains the boss couldn't be killed until enough practice and knowledge had been obtained. The tracker merely presented the information in an easier manner.

    All a tracker does is provide the same information a log provides. Just because you can claim two fights needed a tracker doesn't equate to all fights need a tracker to make the difficulty harder.
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    DolyemDolyem Member
    edited January 2023
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    NoaaniNoaani Member, Intrepid Pack
    edited January 2023
    Neurath wrote: »
    Sometimes I wonder if you really believe your own subjective notions. Two raid bosses count towards non face roll combat tracker usage?
    Are you confusing someone giving a few examples with someone giving an exhaustive list?

    Something many players don't seem to understand (not saying this is you or not, don't care) is that not all raid content is designed to be hard. In fact, most of it is designed to be fairly easy.

    A content cycles worth of raid content is a progression in and of itself. It starts off dead easy - to the point where top end raiders can often take on entry level raid content of a new content cycle with less than a quarter of the intended raid size. The intent is for it to get more difficult and more varied from that point.

    In terms of actual difficult encounters, most games aim for 2 or 3 at the most per content cycle. Since a game like WoW has a content cycle every 2 or so years, it only has one actual difficult encounter per year. As such, the pool of difficult encounters to point to in WoW (specifically) is not in the thousands as you claim, the list of encounters that even had an attempt to be difficult is perhaps two dozen, if I were to be generous.

    I mean, you don't get to point to an encounter in a game with combat trackers and say how easy it is and combat trackers are the reason, when the actual design intent behind that encounter was for it to be easy.

    On the other hand, if you are going to make claims that combat trackers make content easy, or more specifically...
    Neurath wrote: »
    Some would state a dps meter makes encounters face roll too.
    Then all it takes to prove that comment factually incorrect is a single encounter that is objectively difficult in a game that has a high use of combat trackers.
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    StalwartStalwart Member
    edited March 2023
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.
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    NoaaniNoaani Member, Intrepid Pack
    Stalwart wrote: »
    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.
    Basically this.

    As I've said many, many times in this thread, combat trackers are simply a tool that players use to get better at the game, and to assist others that want to get better at the game to do so as well.

    Unfortunately, it seems that in Ashes PvE is going to be nothing more than a backdrop to the PvP experience.
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    Arya_YesheArya_Yeshe Member
    edited March 2023
    When a game has no dps meter and no addons, it is pretty difficult when you are changing your build and gear, to figure it out what is going on

    If AoC has trainning dummies which you can start a 1 minute trainning session and then in the end it could show all the stats and even have a graph showing the dps performance along 1 minute. Such graph could breakdown the dps, showing the total dps, bleeding dps, poison dps, etc, all kinds of dps through that 1 minute

    The trainning dummy could also keep the results from the previous session so you can compare and the biggest dps of the day so the trainning dummy would have:
    • data from the biggest dps of the day, full graphs
    • your session
    • previous session

    PvE means: A handful of coins and a bag of boredom.
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    Stalwart wrote: »
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.

    Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.
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    NoaaniNoaani Member, Intrepid Pack
    Mag7spy wrote: »
    Stalwart wrote: »
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.

    Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.

    If this were the case, Ashes would have easier content than any other MMO out there.

    Being "too hard to do on your own" is the definition of group content, not the definition of hard content.
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    Arya_YesheArya_Yeshe Member
    edited March 2023
    Parsing is cancer, people will do anything just to look good in score

    It is the same shitty system EVE Online has, EVE has the zkillboard, so people do 0.1% damage on a target, then they shoot the next target... then the next... so people end up killing no one but they share thousands of kills as if they were some kind of PvP god. Dudes are just F1 monkeys and kill whores repeatdly scoring 0.1% damage on every target

    I would rather people measure their build in a tranning room and then leave it behind, with no parsing... no real time dps meters... otherwise people play for scoring and not for doing their jobs in the raids and in the fights
    PvE means: A handful of coins and a bag of boredom.
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    Noaani wrote: »
    Mag7spy wrote: »
    Stalwart wrote: »
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.

    Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.

    If this were the case, Ashes would have easier content than any other MMO out there.

    Being "too hard to do on your own" is the definition of group content, not the definition of hard content.

    You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element).

    You need to use other elements of gameplay to bring difficulty where looking at combat logs won't help you clearly as much as having skill and experience. As I said before action combat is the key, make the game hard physically demanding for content. Using a mix of mobility and smart skill use, no top of of course knowing your class and how to output damage.

    But main difficulty should not be from looking at logs in finding some easy loop hole to make the boss fight go easy. The gameplay should be with your eyes on the boss not looking through logs.
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    NoaaniNoaani Member, Intrepid Pack
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    Stalwart wrote: »
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.

    Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.

    If this were the case, Ashes would have easier content than any other MMO out there.

    Being "too hard to do on your own" is the definition of group content, not the definition of hard content.

    You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element).

    I mean, yeah. That's kind of the point.

    Like most people, I can work out basic arithmetic in my head. No tools needed.

    I can even work out some slightly more complex calculations, given time.

    However, when it comes to complex trigonometry, I need tools of some form.

    You are essentially suggesting Ashes content be basic arithmetic, where I totally agree tools aren't needed.

    The thing is, that isnt difficult content, and will never be difficult content. If you can work it out in your head, by definition it isnt difficult.

    Now, keep in mind, I am not saying all encounters should be like this - only a handful. Not everyone enjoys that kind of challenge.

    However, the point remains - a game that has no tools does not allow itself to have objectively difficult content.

    Since Ashes doesnt intend on allowing such tools, it cant deliver complex problems to its players. As such, all problems (and thus all content) will have to be designed to be simple.

    This means no one wanting a PvE challenge will consider Ashes.
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    Noaani wrote: »
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    Stalwart wrote: »
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.

    Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.

    If this were the case, Ashes would have easier content than any other MMO out there.

    Being "too hard to do on your own" is the definition of group content, not the definition of hard content.

    You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element).

    I mean, yeah. That's kind of the point.

    Like most people, I can work out basic arithmetic in my head. No tools needed.

    I can even work out some slightly more complex calculations, given time.

    However, when it comes to complex trigonometry, I need tools of some form.

    You are essentially suggesting Ashes content be basic arithmetic, where I totally agree tools aren't needed.

    The thing is, that isnt difficult content, and will never be difficult content. If you can work it out in your head, by definition it isnt difficult.

    Now, keep in mind, I am not saying all encounters should be like this - only a handful. Not everyone enjoys that kind of challenge.

    However, the point remains - a game that has no tools does not allow itself to have objectively difficult content.

    Since Ashes doesnt intend on allowing such tools, it cant deliver complex problems to its players. As such, all problems (and thus all content) will have to be designed to be simple.

    This means no one wanting a PvE challenge will consider Ashes.

    Can't say if it will be simple or not until i see what is their design goal for difficulty content and how they will approach it and not let people zerg everything.

    But difficulty is retaliative, just because the designs are not over complex does not mean it isn't difficult. We also need to look at what kind of difficulty we are talking about, if it is in relation you won't know what to do unless you can look through a combat log that isn't good. You effectively are not adding difficulty its more gate keeping for those who know and those that don't. Its simply an extra step to look / cheat/ understand outside of the moment to moment gameplay.

    You can't get to a conclusion people wanting a pve challenge won't just play the game like that its a lot more nuisance. Without these tools the difficulty increases since you need to figure it out, pay more attention and trial and error with more of a cost at your gear durability, etc. As I've said before difficulty can be readjusted and add a different kind of difficulty elsewhere and layer it on.
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    NoaaniNoaani Member, Intrepid Pack
    edited March 2023
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    Noaani wrote: »
    Mag7spy wrote: »
    Stalwart wrote: »
    In the mmo I play there are tons of hardcore raiders I play with. All of them look at logs and dig through the details of the fights to see how we can get better. This is commonplace for everyone that wants to complete the hardest content in the game. The amount of information is awesome and helps everyone. Everyone knows they must be accountable. It creates a good team atmosphere for us where we all try to get better.

    I also simply don't play with people that don't give others time to improve. Part of improving is learning how to look at your combat log. See what killed you, see what you aren't casting enough, see what you are overcasting, see what outputs are lacking, did you accidentally have the wrong gear on. Raid leaders and experienced players help people who aren't aware become aware. This happens throughout the raids and after the raid is over. We constantly talk about how to get better.

    A dps meter alone isn't enough. DPS numbers are just a check mark for what strats to use. If you aren't meeting those check marks it could be a million things other than just not being able to parse high enough. I want full combat logs for the entire raid. If the game is going to be difficult and takes weeks or months to clear content I want to be able to study the fight to get better even after the raid is over.

    To me, this is akin to watching film and looking at stats after playing a game in sports. If that kind of stuff offends you and you don't want to work with the team to get better then you shouldn't be trying to do the hardest content in the game. On the same token if you aren't willing to help others and let them progress and get better you are also a bad team player and I don't want to be on your team.

    Hardest content in game shouldn't mean looking at combat logs so you can understand it and have an advantage. It simply means its too hard and you can't do it on your own.

    If this were the case, Ashes would have easier content than any other MMO out there.

    Being "too hard to do on your own" is the definition of group content, not the definition of hard content.

    You are missing the point if it is your own inability to figure things out and you are needing to look at other logs or use some sort of combat assistance you are effectively agreeing the game is too hard on its own and need to make it easier (in that element).

    I mean, yeah. That's kind of the point.

    Like most people, I can work out basic arithmetic in my head. No tools needed.

    I can even work out some slightly more complex calculations, given time.

    However, when it comes to complex trigonometry, I need tools of some form.

    You are essentially suggesting Ashes content be basic arithmetic, where I totally agree tools aren't needed.

    The thing is, that isnt difficult content, and will never be difficult content. If you can work it out in your head, by definition it isnt difficult.

    Now, keep in mind, I am not saying all encounters should be like this - only a handful. Not everyone enjoys that kind of challenge.

    However, the point remains - a game that has no tools does not allow itself to have objectively difficult content.

    Since Ashes doesnt intend on allowing such tools, it cant deliver complex problems to its players. As such, all problems (and thus all content) will have to be designed to be simple.

    This means no one wanting a PvE challenge will consider Ashes.

    Can't say if it will be simple or not until i see what is their design goal for difficulty content and how they will approach it and not let people zerg everything.
    Actually, that can be said.

    A teacher writing a math exam for students will write said exam with questions the students would be expected to be able to answer. The teacher will take in to account whether or not the students will have a calculator.

    If the teacher spends some time educating the class how to solve a specific type of equation using functions on a scientific calculator, and then has an exam for that same class afterwards that does not allow students to have a calculator in hand, the teacher would be remiss if that recently learned equation was in the exam. The students would have every right to expect an exam without a calculator would see them having to answer questions they were taught how to do without using a calculator.

    Likewise, content in MMO's thatvrequires a combat tracker requires a combat tracker.

    If developers are not wanting combat trackers, theybhave to develop content based on players not having combat trackers.

    Based on that, we absolutely can say without question (as long as Steven maintains his current position) that the content in Ashes will be simpler in design than content in other games where developers take trackers in to consideration.

    This is really basic cause and effect stuff. It isn't really something that is up for debate, or something Intrepid can change - not without changing their stance on trackers.

    As to being able to say players wanting PvE challenge wont come to Ashes, that absolutely is something I can say.

    If the game doesnt have PvE content compariable to contemporary games, why would someone wanting good PvE come to Ashes?

    Also, we have historical precedent for this. Many players wanting good PvE went to Archeage as the game was stated to have good PvE content. By Korean PvP MMO standards, it kind of did. However, that standard is well below the standard set by PvE games - and so PvE players left the game.

    PvE players leaving were the first major wave of players leaving that game. They left before the changes to Thundersteuck trees (and arguably caused that change). As soon as players saw what was considered "good" content by that games standard, they just left.
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    the only dps meter i think that should possible exist in the game would be targetting dummies in towns or freeholds
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Arya_Yeshe wrote: »
    Parsing is cancer, people will do anything just to look good in score

    It is the same shitty system EVE Online has, EVE has the zkillboard, so people do 0.1% damage on a target, then they shoot the next target... then the next... so people end up killing no one but they share thousands of kills as if they were some kind of PvP god. Dudes are just F1 monkeys and kill whores repeatdly scoring 0.1% damage on every target

    I would rather people measure their build in a tranning room and then leave it behind, with no parsing... no real time dps meters... otherwise people play for scoring and not for doing their jobs in the raids and in the fights
    Should be trying to synergize abilities with others in the group to maximize strengths and shore up weaknesses - as well as "doing their job".
    (And, we shouldn't need to rely on dps meters or trackers to figure that out.)
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    Dygz wrote: »
    Arya_Yeshe wrote: »
    Parsing is cancer, people will do anything just to look good in score

    It is the same shitty system EVE Online has, EVE has the zkillboard, so people do 0.1% damage on a target, then they shoot the next target... then the next... so people end up killing no one but they share thousands of kills as if they were some kind of PvP god. Dudes are just F1 monkeys and kill whores repeatdly scoring 0.1% damage on every target

    I would rather people measure their build in a tranning room and then leave it behind, with no parsing... no real time dps meters... otherwise people play for scoring and not for doing their jobs in the raids and in the fights
    Should be trying to synergize abilities with others in the group to maximize strengths and shore up weaknesses - as well as "doing their job".
    (And, we shouldn't need to rely on dps meters or trackers to figure that out.)

    I think if there was a trainning dummy or a trainning room in which the player run for a minute, that could register his performance.

    Then when a party leader assembles the party for a raid, the party screem could simply sum up and show the numbers that the party has altogether. It is much simpler than having crazy parsing and people forcing themselves to look good in the party instead of doing their jobs and following the leader's calls during the raid
    PvE means: A handful of coins and a bag of boredom.
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    When I play games, I like to be useful and ween out the people much easier that are doing afk raiding, pressing skills slowly and just showing up to try to get loot then log off or not participate in guild/try. Go hard when you raid, everyone do their part and get rewarded. The only people that don't want DPS meters are lazy people who want to slack off. You want to participate, then participate. If you want to talk to your gf or help your kid with it's homework, then maybe just skip that raid or join a guild who doesn't care about dps. You don't want to play a meta build? Don't. Just don't join a speedrunning or hardcore guild. Again, just join a casual one. It's as easy as that. No one is going to stop you from playing your build unless it's trash. If that's the case, why would you even want to play a trash build? (: You don't apply to competitive job and say, "You're not a fair employer if I can't slack off every day and do half the work as other people." Just find a shit job that pays worse that doesn't care if you don't put in your all. You want a good payout/reward job/guild with raid loot, then put in the effort. EZPZ.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Ashes doesn't have meta raids and dungeons, by design.
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    Dygz wrote: »
    Ashes doesn't have meta raids and dungeons, by design.

    Even tough there is nothing about it in the wiki or in the streams that I watched I wonder if this will never happen. Maybe it will
    PvE means: A handful of coins and a bag of boredom.
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    NoaaniNoaani Member, Intrepid Pack
    Dygz wrote: »
    Arya_Yeshe wrote: »
    Parsing is cancer, people will do anything just to look good in score

    It is the same shitty system EVE Online has, EVE has the zkillboard, so people do 0.1% damage on a target, then they shoot the next target... then the next... so people end up killing no one but they share thousands of kills as if they were some kind of PvP god. Dudes are just F1 monkeys and kill whores repeatdly scoring 0.1% damage on every target

    I would rather people measure their build in a tranning room and then leave it behind, with no parsing... no real time dps meters... otherwise people play for scoring and not for doing their jobs in the raids and in the fights
    Should be trying to synergize abilities with others in the group to maximize strengths and shore up weaknesses - as well as "doing their job".
    (And, we shouldn't need to rely on dps meters or trackers to figure that out.)
    In order for people to maximize strengths and shore up weaknesses and not rely on a combat tracker to do so, those strengths and weaknesses need to be blatantly obvious.

    The problem with blatantly obvious strengths and weaknesses is that it pigeonholes classes.

    The absolute best case scenario with the kind of class setup is that groups will be forced to look for specific classes to finish off their group, so as to plug in the obvious weaknesses the group has.

    Keep in mind with this as well, an aspect of a class that matters to content needs to be multiplied by four in order for players to notice it at all. What may look like a small issue to players is in fact a gaping hole to content.

    The above does of course assume difficult content that challenges players.
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    NoaaniNoaani Member, Intrepid Pack
    Dygz wrote: »
    Ashes doesn't have meta raids and dungeons, by design.

    There has been no indication of this being the case.
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