NiKr wrote: » Azherae wrote: » I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. I mean, I didn't say that none were interested in it. Just that a ton of people wouldn't care for it. I could easily see a million players throughout ff14's lifetime redownloading that plugging 18 times. But that 1mil would be out of potential dozens of millions in that same time period. Yes, obviously people will care about their dps and deep combat log, but that still doesn't deny the fact that the majority wouldn't care (I mean, potentially). That 160k of MHW is roughly half of its players on steam. And MHW is a game build around complex pve afaik, so it'd make sense that more people would be interested in maximizing their output. But ff14 is mainly about their story, with a ton of other sources of entertainment in the game too. And AoC will be about a ton of pvp, artisan stuff and definitely some pve too, but if a few sources of pve will be beatable by just <10% (allegedly), I'd assume that around 20 maaaybe 30% would be at all interested in even trying. At which point probably the majority of them would need a tracker (though this still depends on the boss design). In other words, yes, obviously there'll be people who only have 2 options, just like Noaani, but I highly doubt they'd be the majority. But at that point we're just back to the "do Intrepid want FF14's situation" question. Cause as you pointed out, even with ff14's attitude towards meters/addons, that pluggin still has 18kk downloads, even if they might've come from just a mil or two of people.
Azherae wrote: » I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Azherae wrote: » NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14. Would you prefer the numbers from Monster Hunter World? (PC only probably because of the way it works, you wouldn't use it on Console.) Unique DLs 160,155 Total DLs 234,390 Here you are. I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. So you are using a DL number to try to say gauge people using it and then you use MH as your example. You can't make this up how lost are you. Honestly at this point I'm questioning your information it seems disingenuous at best. Are we going to bring in call of duty numbers next? Would you like to use those? I would figure they were unnecessary, doesn't CoD have its own ingame tracker that reports at end of match? I suppose there may be some people out there who want more specific realtime tracking and have their own custom scripts? I can look on GitHub if you like. You know the point you are simply trying to muddy the water. Debating on download numbers is the most pointless thing and doesn't speak much of anything. If it was a subscription type service and that pointed out people actually using it with direct numbers that would be more understandable. Regardless of the case someone can download it and not agree with wanting them or feel they are toxic and will prefer games without them or a focus on them. Your points just boil down to they can't stop us we will d what we want and eventually able to do it in the open once we get enough people and we don't care what the TOS says. That is toxic in itself, and a clear direction on the mind set of some people that will use trackers for toxic behavior. The fact one of you made a point you have never seen toxic behavior while everyone else says they have seen it is already a red flag. Which shows there is most likely multiple levels of bias at hand layered on top of each other.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14. Would you prefer the numbers from Monster Hunter World? (PC only probably because of the way it works, you wouldn't use it on Console.) Unique DLs 160,155 Total DLs 234,390 Here you are. I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. So you are using a DL number to try to say gauge people using it and then you use MH as your example. You can't make this up how lost are you. Honestly at this point I'm questioning your information it seems disingenuous at best. Are we going to bring in call of duty numbers next? Would you like to use those? I would figure they were unnecessary, doesn't CoD have its own ingame tracker that reports at end of match? I suppose there may be some people out there who want more specific realtime tracking and have their own custom scripts? I can look on GitHub if you like.
Mag7spy wrote: » Azherae wrote: » NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14. Would you prefer the numbers from Monster Hunter World? (PC only probably because of the way it works, you wouldn't use it on Console.) Unique DLs 160,155 Total DLs 234,390 Here you are. I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. So you are using a DL number to try to say gauge people using it and then you use MH as your example. You can't make this up how lost are you. Honestly at this point I'm questioning your information it seems disingenuous at best. Are we going to bring in call of duty numbers next?
Azherae wrote: » NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14. Would you prefer the numbers from Monster Hunter World? (PC only probably because of the way it works, you wouldn't use it on Console.) Unique DLs 160,155 Total DLs 234,390 Here you are. I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact.
NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14.
Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827
Mag7spy wrote: » NiKr wrote: » Azherae wrote: » I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. I mean, I didn't say that none were interested in it. Just that a ton of people wouldn't care for it. I could easily see a million players throughout ff14's lifetime redownloading that plugging 18 times. But that 1mil would be out of potential dozens of millions in that same time period. Yes, obviously people will care about their dps and deep combat log, but that still doesn't deny the fact that the majority wouldn't care (I mean, potentially). That 160k of MHW is roughly half of its players on steam. And MHW is a game build around complex pve afaik, so it'd make sense that more people would be interested in maximizing their output. But ff14 is mainly about their story, with a ton of other sources of entertainment in the game too. And AoC will be about a ton of pvp, artisan stuff and definitely some pve too, but if a few sources of pve will be beatable by just <10% (allegedly), I'd assume that around 20 maaaybe 30% would be at all interested in even trying. At which point probably the majority of them would need a tracker (though this still depends on the boss design). In other words, yes, obviously there'll be people who only have 2 options, just like Noaani, but I highly doubt they'd be the majority. But at that point we're just back to the "do Intrepid want FF14's situation" question. Cause as you pointed out, even with ff14's attitude towards meters/addons, that pluggin still has 18kk downloads, even if they might've come from just a mil or two of people. You could be extreme lenient and give them the extreme benefit of the doubt and say there is 5 million people of unique users that downloaded it. BDO boost having 40m players and that is not a big mmorpg. If you think of FF being closer to WoW as the top current mmorpg to player and think of their unique users being like over 100M it becomes a small drop of 5m users. Even if you have the full unrealistic benefit of 18 it still would be less than 20% . But this gets into making things up than actual substantial information.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Azherae wrote: » NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14. Would you prefer the numbers from Monster Hunter World? (PC only probably because of the way it works, you wouldn't use it on Console.) Unique DLs 160,155 Total DLs 234,390 Here you are. I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. So you are using a DL number to try to say gauge people using it and then you use MH as your example. You can't make this up how lost are you. Honestly at this point I'm questioning your information it seems disingenuous at best. Are we going to bring in call of duty numbers next? Would you like to use those? I would figure they were unnecessary, doesn't CoD have its own ingame tracker that reports at end of match? I suppose there may be some people out there who want more specific realtime tracking and have their own custom scripts? I can look on GitHub if you like. You know the point you are simply trying to muddy the water. Debating on download numbers is the most pointless thing and doesn't speak much of anything. If it was a subscription type service and that pointed out people actually using it with direct numbers that would be more understandable. Regardless of the case someone can download it and not agree with wanting them or feel they are toxic and will prefer games without them or a focus on them. Your points just boil down to they can't stop us we will d what we want and eventually able to do it in the open once we get enough people and we don't care what the TOS says. That is toxic in itself, and a clear direction on the mind set of some people that will use trackers for toxic behavior. The fact one of you made a point you have never seen toxic behavior while everyone else says they have seen it is already a red flag. Which shows there is most likely multiple levels of bias at hand layered on top of each other. I have no intention of using a tracker in Ashes. I am internally debating whether I expect to be competitive enough to even need a parser. Please do not project your perceptions on me as a defense mechanism against the logic being presented, because you are once again, defeating your own goal here.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Azherae wrote: » NiKr wrote: » Azherae wrote: » FFXIV Parsing Plugin (2.6.6.1)Downloads: 18069827 Does the counter count all downloads throughout the lifetime of the pluggin or unique downloads per each version? And on the off chance that it is unique per version, how many people are playing ff14 then? I'm not dismissing the possibility that literally 18kk people decided to see their fight stats, but I somehow find it hard to believe that this many people care about it that much, especially in a game like FF14. Would you prefer the numbers from Monster Hunter World? (PC only probably because of the way it works, you wouldn't use it on Console.) Unique DLs 160,155 Total DLs 234,390 Here you are. I simply ask you to consider that YOUR perspective is based on 'your gut feeling', whereas I'm not specifically claiming anything other than 'huh, a nontrivial number of people download and probably use these'. You 'not being in the group that does' does not trivialize their existence or impact. So you are using a DL number to try to say gauge people using it and then you use MH as your example. You can't make this up how lost are you. Honestly at this point I'm questioning your information it seems disingenuous at best. Are we going to bring in call of duty numbers next? Would you like to use those? I would figure they were unnecessary, doesn't CoD have its own ingame tracker that reports at end of match? I suppose there may be some people out there who want more specific realtime tracking and have their own custom scripts? I can look on GitHub if you like. You know the point you are simply trying to muddy the water. Debating on download numbers is the most pointless thing and doesn't speak much of anything. If it was a subscription type service and that pointed out people actually using it with direct numbers that would be more understandable. Regardless of the case someone can download it and not agree with wanting them or feel they are toxic and will prefer games without them or a focus on them. Your points just boil down to they can't stop us we will d what we want and eventually able to do it in the open once we get enough people and we don't care what the TOS says. That is toxic in itself, and a clear direction on the mind set of some people that will use trackers for toxic behavior. The fact one of you made a point you have never seen toxic behavior while everyone else says they have seen it is already a red flag. Which shows there is most likely multiple levels of bias at hand layered on top of each other. I have no intention of using a tracker in Ashes. I am internally debating whether I expect to be competitive enough to even need a parser. Please do not project your perceptions on me as a defense mechanism against the logic being presented, because you are once again, defeating your own goal here. You support Noaani point so I'm bringing it up simply.
Mag7spy wrote: » I am going to lose because I'm not going to use a a tracker, in a game that isn't being designed for trackers lmao. You legit really enjoy looking down on pvpers i see XD. I 100% won't be losing to you or anyone, you are the type of one I'd be showing up to hunt lol.https://www.youtube.com/watch?v=KNH-jFsvaeY
Azherae wrote: » What happens when the 'average' player knows that a competitive opponent has an advantage of this type? I can see that you would be fine 'just losing repeatedly because your opponents use their trackers and you prefer to do it the hard way', but we are not talking about you. We're talking about all the people who 'don't have time or the will to keep being at a disadvantage, but would still like to compete'. I think I get what you and Mag are saying, that you don't care enough about the higher levels of competition to care if they exist or not, and believe that others don't either. That's fine, I think I just 'prefer that Ashes isn't ruled by those who are willing to have them' on average, and I expect that those who are not willing to have them, but are also not willing to just keep losing, have hard decisions to make.
Azherae wrote: » Mag7spy wrote: » I am going to lose because I'm not going to use a a tracker, in a game that isn't being designed for trackers lmao. You legit really enjoy looking down on pvpers i see XD. I 100% won't be losing to you or anyone, you are the type of one I'd be showing up to hunt lol.https://www.youtube.com/watch?v=KNH-jFsvaeY I'll only ask you this. If all that is true. If Noaani's goal is to just 'get to do whatever and use trackers anyway', and anyone who agrees with Noaani perceives the same thing, willing to just ignore all the rules and do whatever and not care... Why is it that the 'Noaani side' is even talking? 'We' don't need to do anything. It's in 'our' best interest to let you believe whatever you like and use our 'toxic, rulebreaking elitism' to win. Is there even the slightest chance that you can comprehend that maybe... this isn't about that?
Mag7spy wrote: » NiKr Not to mention it has hybrid combat, which makes it hard to gauge how effective those trackers will be as the combat design is clearly different. It is unknown the wild element of skilled action combat and how big a factor it can play into the game.
NiKr wrote: » Azherae wrote: » What happens when the 'average' player knows that a competitive opponent has an advantage of this type? I can see that you would be fine 'just losing repeatedly because your opponents use their trackers and you prefer to do it the hard way', but we are not talking about you. We're talking about all the people who 'don't have time or the will to keep being at a disadvantage, but would still like to compete'. I think I get what you and Mag are saying, that you don't care enough about the higher levels of competition to care if they exist or not, and believe that others don't either. That's fine, I think I just 'prefer that Ashes isn't ruled by those who are willing to have them' on average, and I expect that those who are not willing to have them, but are also not willing to just keep losing, have hard decisions to make. Imo their main decision would be at the point of choosing whether to even play a game like Ashes. I definitely get your point, but imo it gets absolutely diluted in the overall "issue" of uneven player power in pvp mmos. Which usually is the biggest argument against having owpvp in the first place. There's always gonna be a nerd with more free time than you. There's always gonna be a nerd who delves deeper into the game's mechanics (w/o even considering trackers). There's always gonna be someone who has more friends than you and can bring backup. All of those things might (and definitely will) push away people who can't handle repetitive defeat. Hardcore players with trackers would just be at the top of that huge pile of potential "casual abuse". But then we could look at Noaani's example of him using trackers in AA, while barely anyone else did. He figured out a more powerful build and was demolishing everyone else around. And iirc some people even avoided fighting him because of that. I've seen the exact same thing happening with powerful players in L2. Except they were more powerful just because they were in a better guild or spent more time powering themselves up. Yes, some people avoided fighting them purely because their reputation preceded them. But when you look at the overall population of the game there'll always be a pyramid of power. And if the current generation of gamers can't deal with that kind of situation - well, I guess Ashes is doomed. But what else is new. This fact was known literally the moment Steven decided to go with owpvp design, because he himself played game where this pyramid was shining the brightest. In other words, I really doubt that trackers will impact other players' attitude towards dying in pvp anywhere near as strongly as smth like gear tier or class RPS, or guild size/perks, or pure mechanical skill, or any other factor that I'm forgetting rn. And this is why I consider trackers to be a purely pve thing. Because their influence is seen the most there. Especially if the difference in rewards for clearing dungeons faster will be very tangible.
NiKr wrote: » Mag7spy wrote: » NiKr Not to mention it has hybrid combat, which makes it hard to gauge how effective those trackers will be as the combat design is clearly different. It is unknown the wild element of skilled action combat and how big a factor it can play into the game. We'd need a GW2 "reporter" to tell us about their situation with trackers. That game has big pvp too, so there'd be that aspect present as well. But I don't remember if we have any hardcore GW2ers here.
NiKr wrote: » Noaani wrote: » The other thing you seem to be blatantly ignoring is the fact that no tracker is straight up not an option. It's either trackers as per basically every other MMO that you have played, or Intrepid building it in to the game client. They are the two options available to us here. The ONLY two options. Eh, those are the only 2 for you I bet a ton of people will never care to even look them up if Intrepid don't add them to the game. And even if Intrepid do add them, some people will completely ignore them. But if you were talking purely about the top 1% of pve players, then maaaybe those are the only 2. I feel like there'll still be some people up there who won't use them.
Noaani wrote: » The other thing you seem to be blatantly ignoring is the fact that no tracker is straight up not an option. It's either trackers as per basically every other MMO that you have played, or Intrepid building it in to the game client. They are the two options available to us here. The ONLY two options.
Mag7spy wrote: » BDO boost having 40m players and that is not a big mmorpg.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » I am going to lose because I'm not going to use a a tracker, in a game that isn't being designed for trackers lmao. You legit really enjoy looking down on pvpers i see XD. I 100% won't be losing to you or anyone, you are the type of one I'd be showing up to hunt lol.https://www.youtube.com/watch?v=KNH-jFsvaeY I'll only ask you this. If all that is true. If Noaani's goal is to just 'get to do whatever and use trackers anyway', and anyone who agrees with Noaani perceives the same thing, willing to just ignore all the rules and do whatever and not care... Why is it that the 'Noaani side' is even talking? 'We' don't need to do anything. It's in 'our' best interest to let you believe whatever you like and use our 'toxic, rulebreaking elitism' to win. Is there even the slightest chance that you can comprehend that maybe... this isn't about that? Because its easier to have in game then worry about TOS potential issues, People that can share things that might get them banned, etc. So its arguing to make their life a little easier, else they will attempt to find a way that might take more time but eventually try to normalize it if the company has no way to stop them or gauge how strong the companies response will be.
Azherae wrote: » "If Intrepid doesn't want people using Trackers to win, they must reduce the effect of knowledge/builds on the outcomes of contests and amount of gear that flows towards players who will inevitably use them."
Azherae wrote: » I understand that there's a concern that the game environment as a whole, the 'other 80%' will be affected negatively by the existence of the tracker. I believe this doesn't have to be true, that's the only argument being made in the end. To me, I'd be trading a possibly 'fake' benefit (lower toxicity) for a 'real' one (ingame skill mattering most to anyone who aims high). So one more time for me, is it that you don't think it will have this effect, or that you just don't care what the 'top 10% outcomes' are based on?