Volgaris wrote: » this seems more like an add-ons discussion. Either Ashes adds a dps meter or they don't. If they do we accept it, if they don't then the question is do they allow add-ons. Nothing like DPS fight Tanks for threat X.X. I lean towards no add-ons. Play the game as the dev designed. Accept the DPS meter they put it in, and ban add-ons, or suffer elitism.
Mag7spy wrote: » the very large majority of people support his view.
Noaani wrote: » Mag7spy wrote: » the very large majority of people support his view. This is still untrue. I would potentially agree that a light majority of people initially have the view that combat trackers cause issues. Hiwever, once again if you read this thread, the bulk if people that engage in discussion on it come to the understanding that trackers are not the inherent root of the problem they initially thought, and that a guild only tracker would be fine. Honestly, there are only a small handful of people that have engaged in discussion and not come to this conclusion.
So, I will be able to run my tracker. In a group, if someone is sub-par, I will he able to boot them - as long as I dont tell them why. If I tell them they were booted for sub-par performance, and they complain, my account could be suspended regardless of whether I am using a tracker or not.
Mag7spy wrote: » they would prefer it without trackers
You want trackers to track people, people do not.
Noaani wrote: » Mag7spy wrote: » they would prefer it without trackers See, what is happening in this thread is that as most people realize this is not an option at all, they consider Intrepid created, built in, guild only trackers to be by far the best option. You've yet to accept that no trackers is just not an option at all. You want trackers to track people, people do not. Literally the only way I will not be able to track you on combat - should I chose to do so - is if Intrepid implement trackers. If they do not, I am able to track you. So, the question for you - the one that many people in this thread and elsewhere have answered - is, would you rather a game where i can track you in combat, or where i can not track you in combat? Once you decide which of these you would prefer for the game, the discussion then moves on to how to achieve that. If you would rather a game where i am unable to track you in combat, there is literally only one option open to Intrepid - and that is to build the trackers themselves, and place restrictions on their use. Anything other than that and i will have a tracker that does not have those restrictions. So, which would you prefer,me being able to track you, or me not being able to track you? Because that is the only real question you need to consider.
Mag7spy wrote: » Please stop with the bs about in game trackers, as soon as you allow any form people will simply use that or 3rd party trackers which ever is more effective to them. .
You will take some ones words and say that for them, when that isn't what they are saying they are simply opened minded to if the worst case scenario happens in this element they could stomach x-y.
And if you can truly get away without somehow being caught and being banned
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » they would prefer it without trackers See, what is happening in this thread is that as most people realize this is not an option at all, they consider Intrepid created, built in, guild only trackers to be by far the best option. You've yet to accept that no trackers is just not an option at all. You want trackers to track people, people do not. Literally the only way I will not be able to track you on combat - should I chose to do so - is if Intrepid implement trackers. If they do not, I am able to track you. So, the question for you - the one that many people in this thread and elsewhere have answered - is, would you rather a game where i can track you in combat, or where i can not track you in combat? Once you decide which of these you would prefer for the game, the discussion then moves on to how to achieve that. If you would rather a game where i am unable to track you in combat, there is literally only one option open to Intrepid - and that is to build the trackers themselves, and place restrictions on their use. Anything other than that and i will have a tracker that does not have those restrictions. So, which would you prefer,me being able to track you, or me not being able to track you? Because that is the only real question you need to consider. Nice narrative keep trying to push it, the world doesn't work how you would like it to work either. If someone chooses not to support it and prevent it from impacting and effecting the game as much as possible as punish with people they find using it that is for them to decide not you. You will take some ones words and say that for them, when that isn't what they are saying they are simply opened minded to if the worst case scenario happens in this element they could stomach x-y. Again you are the minority, the most you can reach for is people saying dps meters so they can only view themselves. Which means they do not agree with you tracking them, and if the combat log is good enough they can simply use that to measure themselves. Please stop with the bs about in game trackers, as soon as you allow any form people will simply use that or 3rd party trackers which ever is more effective to them. If trackers are in the game it allows more open use of third party trackers and for that to be pushed. As well as people trying to make a argument trackers should influence gameplay for their content. You are simply using bs tactics in arguments and people don't want to deal with it or argue with you all day. You can do your snake stuff of tracking people and see how long that last be it being effective or not based on game development. And if you can truly get away without somehow being caught and being banned after all your hard work and having to go play some P2W mmorpg next, or Patheon online i guess. This game Isn't everquest stop thinking this needs to be similar or akin to it, that would be a dead game as it is dated and old. Ashes will be ashes trust the devs and support them and don't be a snake. If it becomes something that can't be managed in the future you can do the I told you so thing. Shouldn't change your position just let them make the game they want and trust them while giving proper feedback on other elements of the game.
Hatham wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » they would prefer it without trackers See, what is happening in this thread is that as most people realize this is not an option at all, they consider Intrepid created, built in, guild only trackers to be by far the best option. You've yet to accept that no trackers is just not an option at all. You want trackers to track people, people do not. Literally the only way I will not be able to track you on combat - should I chose to do so - is if Intrepid implement trackers. If they do not, I am able to track you. So, the question for you - the one that many people in this thread and elsewhere have answered - is, would you rather a game where i can track you in combat, or where i can not track you in combat? Once you decide which of these you would prefer for the game, the discussion then moves on to how to achieve that. If you would rather a game where i am unable to track you in combat, there is literally only one option open to Intrepid - and that is to build the trackers themselves, and place restrictions on their use. Anything other than that and i will have a tracker that does not have those restrictions. So, which would you prefer,me being able to track you, or me not being able to track you? Because that is the only real question you need to consider. Nice narrative keep trying to push it, the world doesn't work how you would like it to work either. If someone chooses not to support it and prevent it from impacting and effecting the game as much as possible as punish with people they find using it that is for them to decide not you. You will take some ones words and say that for them, when that isn't what they are saying they are simply opened minded to if the worst case scenario happens in this element they could stomach x-y. Again you are the minority, the most you can reach for is people saying dps meters so they can only view themselves. Which means they do not agree with you tracking them, and if the combat log is good enough they can simply use that to measure themselves. Please stop with the bs about in game trackers, as soon as you allow any form people will simply use that or 3rd party trackers which ever is more effective to them. If trackers are in the game it allows more open use of third party trackers and for that to be pushed. As well as people trying to make a argument trackers should influence gameplay for their content. You are simply using bs tactics in arguments and people don't want to deal with it or argue with you all day. You can do your snake stuff of tracking people and see how long that last be it being effective or not based on game development. And if you can truly get away without somehow being caught and being banned after all your hard work and having to go play some P2W mmorpg next, or Patheon online i guess. This game Isn't everquest stop thinking this needs to be similar or akin to it, that would be a dead game as it is dated and old. Ashes will be ashes trust the devs and support them and don't be a snake. If it becomes something that can't be managed in the future you can do the I told you so thing. Shouldn't change your position just let them make the game they want and trust them while giving proper feedback on other elements of the game. That's the slippery slope that wow took and look at all the add-ons now. - practically run your game, tell you where to go and what to do, how to do it. aren't we trying to be different?
Noaani wrote: » As I explained earlier in this thread, if Intrwpid implement first party trackers, they are then in a position to actually be able to prevent third party trackers.
NiKr wrote: » Noaani wrote: » As I explained earlier in this thread, if Intrwpid implement first party trackers, they are then in a position to actually be able to prevent third party trackers. How though? What if Intrepid's tracker doesn't have some functionality and Intrepid refuses to add it.
Noaani wrote: » I should have said that if Intrepid implement a tracker with basic minimal functionality.
NiKr wrote: » Noaani wrote: » I should have said that if Intrepid implement a tracker with basic minimal functionality. You'd be fine with a minimal functionality tracker, but how many others would be?
Noaani wrote: » By basic functionality, I really mean basically everything that ACT can do - as it is the base standard of a combat tracker across basically all MMO's other than WoW.
NiKr wrote: » Noaani wrote: » By basic functionality, I really mean basically everything that ACT can do - as it is the base standard of a combat tracker across basically all MMO's other than WoW. And this is where I'd love to give an example of some feature that Intrepid might not want to include, but I got 0 fucking clue what ACT even does