Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » GrilledCheeseMojito wrote: » Mag7spy wrote: » lp Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people. A1 isn't a content test you have absolutely no clue what you will be doing in the game. Again why are you arguing word semantics what do you hope to gain? You are not using it in the way i used the word to begin. I've more than likely played more mmorpgs than you sooo, if we are talking about veterans is be more so than you. You are literarily here arguing word semantics. If you play a mmorpg every day someone can say they are grinding that mmorpg / game. Can you stop trying to argue word semantics with me? The problem with lying as much as you do, is that eventually every person that would support you hears a lie that they have to call you out on because they know the truth, so you just end up with everyone realizing you're a liar. Both of the people you're talking to right now have played way more MMOs than you, and it shows. Maybe if you played as much as they have, you would realize that. I've played more mmorpgs than them lmfao. I can do and say the exact same thing, that is the problem with lying and assuming things about people. Ironically it makes your own point work against you when you assume something against someone else and say their words are a lie. but hey its easier for people to make something up and say they are right anyone can play that kind of game. I think you missed the point, got caught up in your feelings again. Sometimes people KNOW you're lying or ignorant based on their own experience. You run your mouth in ignorance too OFTEN so you end up making it clear to everyone. Now, technically, this is a good thing in general, since it lets people learn about your 'loose relationship with the truth' quicker, but I feel like somehow, it does not put you in the... let's say 'Top 10' of most credible people. You are literarily just making up bs fantasies in your head because you have a issue where you need to see yourself as right or logical even if you are wrong. Its kind of a big character flaw for you, and its going to make you have a hard to understanding people and forcing your thoughts on their meaning and creating your own meaning to satisfy your need to be logical since you aren't able to understand someone. Which means you also can't take criticism by the way, you would change someone else's words to fit a narrative in your mind. The only people here lying would be you and Noaani, you simply don't care what people think just what you think to be is right. Huge flaw btw.
Azherae wrote: » Mag7spy wrote: » GrilledCheeseMojito wrote: » Mag7spy wrote: » lp Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people. A1 isn't a content test you have absolutely no clue what you will be doing in the game. Again why are you arguing word semantics what do you hope to gain? You are not using it in the way i used the word to begin. I've more than likely played more mmorpgs than you sooo, if we are talking about veterans is be more so than you. You are literarily here arguing word semantics. If you play a mmorpg every day someone can say they are grinding that mmorpg / game. Can you stop trying to argue word semantics with me? The problem with lying as much as you do, is that eventually every person that would support you hears a lie that they have to call you out on because they know the truth, so you just end up with everyone realizing you're a liar. Both of the people you're talking to right now have played way more MMOs than you, and it shows. Maybe if you played as much as they have, you would realize that. I've played more mmorpgs than them lmfao. I can do and say the exact same thing, that is the problem with lying and assuming things about people. Ironically it makes your own point work against you when you assume something against someone else and say their words are a lie. but hey its easier for people to make something up and say they are right anyone can play that kind of game. I think you missed the point, got caught up in your feelings again. Sometimes people KNOW you're lying or ignorant based on their own experience. You run your mouth in ignorance too OFTEN so you end up making it clear to everyone. Now, technically, this is a good thing in general, since it lets people learn about your 'loose relationship with the truth' quicker, but I feel like somehow, it does not put you in the... let's say 'Top 10' of most credible people.
Mag7spy wrote: » GrilledCheeseMojito wrote: » Mag7spy wrote: » lp Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people. A1 isn't a content test you have absolutely no clue what you will be doing in the game. Again why are you arguing word semantics what do you hope to gain? You are not using it in the way i used the word to begin. I've more than likely played more mmorpgs than you sooo, if we are talking about veterans is be more so than you. You are literarily here arguing word semantics. If you play a mmorpg every day someone can say they are grinding that mmorpg / game. Can you stop trying to argue word semantics with me? The problem with lying as much as you do, is that eventually every person that would support you hears a lie that they have to call you out on because they know the truth, so you just end up with everyone realizing you're a liar. Both of the people you're talking to right now have played way more MMOs than you, and it shows. Maybe if you played as much as they have, you would realize that. I've played more mmorpgs than them lmfao. I can do and say the exact same thing, that is the problem with lying and assuming things about people. Ironically it makes your own point work against you when you assume something against someone else and say their words are a lie. but hey its easier for people to make something up and say they are right anyone can play that kind of game.
GrilledCheeseMojito wrote: » Mag7spy wrote: » lp Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people. A1 isn't a content test you have absolutely no clue what you will be doing in the game. Again why are you arguing word semantics what do you hope to gain? You are not using it in the way i used the word to begin. I've more than likely played more mmorpgs than you sooo, if we are talking about veterans is be more so than you. You are literarily here arguing word semantics. If you play a mmorpg every day someone can say they are grinding that mmorpg / game. Can you stop trying to argue word semantics with me? The problem with lying as much as you do, is that eventually every person that would support you hears a lie that they have to call you out on because they know the truth, so you just end up with everyone realizing you're a liar. Both of the people you're talking to right now have played way more MMOs than you, and it shows. Maybe if you played as much as they have, you would realize that.
Mag7spy wrote: » lp Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people. A1 isn't a content test you have absolutely no clue what you will be doing in the game. Again why are you arguing word semantics what do you hope to gain? You are not using it in the way i used the word to begin. I've more than likely played more mmorpgs than you sooo, if we are talking about veterans is be more so than you. You are literarily here arguing word semantics. If you play a mmorpg every day someone can say they are grinding that mmorpg / game. Can you stop trying to argue word semantics with me?
Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people.
Neurath wrote: » When I refer to hardcore I'm talking 16 to 20 hours a day...especially whilst levelling. When I used to take certain substances I would go hardcore for 72 hours straight. If you think that grinding is the epitome of action within a game then you are mistaken. My normal mode of levelling is grinding, but, grinding can be done casually, or, hardcore. When my ex mrs asked 'What have you been doing all weeekend.' I'd respond 'Going hardcore the same as our clubbing regime'. She would then say 'I hope you weren't grinding females'. I'd respond with no 'Just grinding npcs'. There will be no benefit to 'grinding' npcs in Ashes of Creation. I'm not sure how you are not getting the concept. Grinding and farming used to go hand in hand. In Ashes, grinding will be pointless but farming will be key. These two concepts are separate because of the exact argument we are having right now. As you can see, you've complicated a simple matter due to your inability to accept that grinding is a facet.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » GrilledCheeseMojito wrote: » Mag7spy wrote: » lp Neurath wrote: » You seem to think you know it all. I played the game in A1. I'm fully aware of what I know. Also, you claim Noanni is someone who stands alone, but, no one backs up your arguments. Grinding is a known term for gaining levels through repetitive slaughter. BDO is a prime example of a grind. Ashes is not like that at all. Partly because the devs don't want it and partly because the quests give far more experience. I know full well what I will and won't be doing. Spending mindless hours in repetition will not be one of those things as I'm a hardcore gamer and I will have better things to do with my time. You claimed that life skilling was pointless compared to grinding in BDO. Thus, your knowledge is something I do not require. You can take my advice or leave my advice. You'll be the one wasting time. I doubt you will be able to defeat the seasoned veterans who have played every rendition of the combat system to date. Alas, I am not one of those people. A1 isn't a content test you have absolutely no clue what you will be doing in the game. Again why are you arguing word semantics what do you hope to gain? You are not using it in the way i used the word to begin. I've more than likely played more mmorpgs than you sooo, if we are talking about veterans is be more so than you. You are literarily here arguing word semantics. If you play a mmorpg every day someone can say they are grinding that mmorpg / game. Can you stop trying to argue word semantics with me? The problem with lying as much as you do, is that eventually every person that would support you hears a lie that they have to call you out on because they know the truth, so you just end up with everyone realizing you're a liar. Both of the people you're talking to right now have played way more MMOs than you, and it shows. Maybe if you played as much as they have, you would realize that. I've played more mmorpgs than them lmfao. I can do and say the exact same thing, that is the problem with lying and assuming things about people. Ironically it makes your own point work against you when you assume something against someone else and say their words are a lie. but hey its easier for people to make something up and say they are right anyone can play that kind of game. I think you missed the point, got caught up in your feelings again. Sometimes people KNOW you're lying or ignorant based on their own experience. You run your mouth in ignorance too OFTEN so you end up making it clear to everyone. Now, technically, this is a good thing in general, since it lets people learn about your 'loose relationship with the truth' quicker, but I feel like somehow, it does not put you in the... let's say 'Top 10' of most credible people. You are literarily just making up bs fantasies in your head because you have a issue where you need to see yourself as right or logical even if you are wrong. Its kind of a big character flaw for you, and its going to make you have a hard to understanding people and forcing your thoughts on their meaning and creating your own meaning to satisfy your need to be logical since you aren't able to understand someone. Which means you also can't take criticism by the way, you would change someone else's words to fit a narrative in your mind. The only people here lying would be you and Noaani, you simply don't care what people think just what you think to be is right. Huge flaw btw. I would be super happy to change and learn if you had ever brought a single piece of evidence other than your gut feelings on something, to basically any argument you've ever made, but the literal only time you ever did this, with a screenshot no less, it was (almost) intentionally misleading. I will accept the character flaw of 'doesn't take bullshit at face value from people who sling around deceitful information'. I know that there is no recourse on the forums to stop you from doing this, what you are doing is not likely to even result in a warning, so all I can do is continue to point it out when you do it. I don't even want Intrepid to take any action. You are the sort of person we need to find a way to 'deal with' as a community. I just wish it didn't take so many posts.
Hatham wrote: » while dps meters are good to register dps and allow players to improve as dps but they create toxicity in raids/guilds and small groups forcing players to adopt a optimal build regardless of whether they want to or not.
Noaani wrote: » Hatham wrote: » while dps meters are good to register dps and allow players to improve as dps but they create toxicity in raids/guilds and small groups forcing players to adopt a optimal build regardless of whether they want to or not. If you are joining a group or a raid, you have an obligation to fulfill your role to the best of your abilities. If you know you are playing a build that is not the best for the role in the group or raid you have agreed to fill, why would you agree to fill that role? Sure, you may not be the best player in the world, you may not have the best gear in the world. These are things you cant immediately do anything about. Running a sub-par build, however, that is something you can change. If you do not change it, it is simply because tou are unwilling. Why should me and my group or raid have to suffer because you refuse to change to a build that is better suited to the role you agreed to fill? That said, a game will have a meta with or without combat trackers. There absolutely will be a list of acceptable builds that you must conform to in order to be taken along on most pick up content.
Noaani wrote: » Zlade wrote: » The best way to figure if something is good or not for a game is how it can be abused. If the abuse is high and destructive, its not meant to be in the game. If the abuse is low and rare, it can be added into the game. @Zlade I have two questions for you, if you have the time. The first is - in WoW, in LFG/LFR content, do you think people would have been so quick to remove others from the group or raid if there wasn't a system to automatically replace them? The second question is - do you think the issues would have persisted if the game had have implemented a combat tracker directly in to the client, but restricted it's use to only people within your own guild?
Zlade wrote: » The best way to figure if something is good or not for a game is how it can be abused. If the abuse is high and destructive, its not meant to be in the game. If the abuse is low and rare, it can be added into the game.
Hatham wrote: » Noaani wrote: » Hatham wrote: » while dps meters are good to register dps and allow players to improve as dps but they create toxicity in raids/guilds and small groups forcing players to adopt a optimal build regardless of whether they want to or not. If you are joining a group or a raid, you have an obligation to fulfill your role to the best of your abilities. If you know you are playing a build that is not the best for the role in the group or raid you have agreed to fill, why would you agree to fill that role? Sure, you may not be the best player in the world, you may not have the best gear in the world. These are things you cant immediately do anything about. Running a sub-par build, however, that is something you can change. If you do not change it, it is simply because tou are unwilling. Why should me and my group or raid have to suffer because you refuse to change to a build that is better suited to the role you agreed to fill? That said, a game will have a meta with or without combat trackers. There absolutely will be a list of acceptable builds that you must conform to in order to be taken along on most pick up content. you just stated yourself that you would effectively create the problem that wow and several mmorpgs have because of said trackers. If Intrepid are trying to change the genre then the worse thing to do is to have a tracker that forces optimum builds and kill its own entire line of creativity so early on.
Noaani wrote: » Hatham wrote: » Noaani wrote: » Hatham wrote: » while dps meters are good to register dps and allow players to improve as dps but they create toxicity in raids/guilds and small groups forcing players to adopt a optimal build regardless of whether they want to or not. What I would like to know is - why do you believe the entire burden here should be carried by those wanting efficiency? Why is none of that burden borne by the player that does not care? I mean, they are the one agreeing to join the group to fill the specific role, why should there be anythi g less than the expectation that this player will do their utmost at that role. Apart from PUGs how is this an occurrence with frequency worth worrying about?
Hatham wrote: » Noaani wrote: » Hatham wrote: » while dps meters are good to register dps and allow players to improve as dps but they create toxicity in raids/guilds and small groups forcing players to adopt a optimal build regardless of whether they want to or not. What I would like to know is - why do you believe the entire burden here should be carried by those wanting efficiency? Why is none of that burden borne by the player that does not care? I mean, they are the one agreeing to join the group to fill the specific role, why should there be anythi g less than the expectation that this player will do their utmost at that role. Apart from PUGs how is this an occurrence with frequency worth worrying about?
Noaani wrote: » Hatham wrote: » while dps meters are good to register dps and allow players to improve as dps but they create toxicity in raids/guilds and small groups forcing players to adopt a optimal build regardless of whether they want to or not. What I would like to know is - why do you believe the entire burden here should be carried by those wanting efficiency? Why is none of that burden borne by the player that does not care? I mean, they are the one agreeing to join the group to fill the specific role, why should there be anythi g less than the expectation that this player will do their utmost at that role.
Zlade wrote: » Noaani wrote: » Zlade wrote: » The best way to figure if something is good or not for a game is how it can be abused. If the abuse is high and destructive, its not meant to be in the game. If the abuse is low and rare, it can be added into the game. @Zlade I have two questions for you, if you have the time. The first is - in WoW, in LFG/LFR content, do you think people would have been so quick to remove others from the group or raid if there wasn't a system to automatically replace them? The second question is - do you think the issues would have persisted if the game had have implemented a combat tracker directly in to the client, but restricted it's use to only people within your own guild? The answer to the first question is I don't think people would be so quick to remove others if the system didn't replace them in the next 3 minutes. As pugging through Normal raiding using the premade group finder is more forgiving and usually groups disband when people start leaving, as kicking isn't as common. In Classic WoW as well as Vanilla WoW people tended to put up with it more often because you would have to fly to a capital city and yell in trade chat you need someone, then travel all the way back to the dungeon. In terms of time investment it was just better to teach the crappy player than kick them for a better replacement. for the second question as much as i hate admitting it the biggest issue is a human issue. Combat tracker or not gamers tend not to see other gamers (strangers at least) as human beings with emotion behind the screen. They either see them as tools to achieve their goals or inconveniences that hinder their progress. The reason this is so common in WoW is that the game is designed in a way where you don't really have to interact with people. Need guild perks? join a large guild that spams recruiting and never say anything in the guild. Or make your own guild for just you. Need to do end game content just sign up through the group finder or premade group finder and do the mechanics right and you'll never have to say anything. I feel like though combat tracker would be more positive for guilds or groups of close people because instead of relying on damage or healing numbers it could rely on if you're avoiding mechanics or not. Though I answer that not fully being aware of what a combat tracker is i'm just guessing it could be like something DBM but in a way it shows everyone what you're doing.
akabear wrote: » Apart from PUGs how is this an occurrence with frequency worth worrying about?
Noaani wrote: » Zlade wrote: » Noaani wrote: » Zlade wrote: » The best way to figure if something is good or not for a game is how it can be abused. If the abuse is high and destructive, its not meant to be in the game. If the abuse is low and rare, it can be added into the game. @Zlade I have two questions for you, if you have the time. The first is - in WoW, in LFG/LFR content, do you think people would have been so quick to remove others from the group or raid if there wasn't a system to automatically replace them? The second question is - do you think the issues would have persisted if the game had have implemented a combat tracker directly in to the client, but restricted it's use to only people within your own guild? The answer to the first question is I don't think people would be so quick to remove others if the system didn't replace them in the next 3 minutes. As pugging through Normal raiding using the premade group finder is more forgiving and usually groups disband when people start leaving, as kicking isn't as common. In Classic WoW as well as Vanilla WoW people tended to put up with it more often because you would have to fly to a capital city and yell in trade chat you need someone, then travel all the way back to the dungeon. In terms of time investment it was just better to teach the crappy player than kick them for a better replacement. for the second question as much as i hate admitting it the biggest issue is a human issue. Combat tracker or not gamers tend not to see other gamers (strangers at least) as human beings with emotion behind the screen. They either see them as tools to achieve their goals or inconveniences that hinder their progress. The reason this is so common in WoW is that the game is designed in a way where you don't really have to interact with people. Need guild perks? join a large guild that spams recruiting and never say anything in the guild. Or make your own guild for just you. Need to do end game content just sign up through the group finder or premade group finder and do the mechanics right and you'll never have to say anything. I feel like though combat tracker would be more positive for guilds or groups of close people because instead of relying on damage or healing numbers it could rely on if you're avoiding mechanics or not. Though I answer that not fully being aware of what a combat tracker is i'm just guessing it could be like something DBM but in a way it shows everyone what you're doing. A combat tracker is kind of like DBM, but with a few less features. DBM treads slightly in to the territory of combat assistant. That said, I agree with everything here. Games like WoW treat players as if they are disposable, and so it should come as no surprise that players of such games treat each other as disposable. By contrast, players in games where you are more reliant on your community tend to have players that treat each other significantly better. I mean, if you are forming a group up to run some content, you aren't likely to invite the guy that was a dick in your last group. If groups are limited to server only, that player is going to run out of people to group with very quickly - whereas in WoW, there is a limitless supply of groups for that player to join. To me, this says that a guild only combat tracker would result in all the positive aspects of trackers, and none of the negative aspects. However, the only way for a guild only tracker to exist is if the game developer builds it in to the game client. This is what my argument during this entire thread is. Would that be an position you agree with?
Mag7spy wrote: » Literally he just wants them to have trackers so then the next step is it is normalized for everyone to have it besides just being in guild. That way if someone is using one not in game there can't be anything against them TOS wise as they can just argue the game already supports trackers.
Noaani wrote: » Mag7spy wrote: » Literally he just wants them to have trackers so then the next step is it is normalized for everyone to have it besides just being in guild. That way if someone is using one not in game there can't be anything against them TOS wise as they can just argue the game already supports trackers. Wait. I thought I didn't care about the ToS. If I didnt care about the ToS as you have said, I wouldn't be posting to try and change it. If I am posting to try and change it, I must care about what it says. I mean, it cant be both. I want the game to have built in trackers so that literally every person that wants to use them is able to use them. I am suggesting they be guild basednsonthat those not wanting to deal with them will have mo inherent need to do so. That is literally it.
Zlade wrote: » Noaani wrote: » Zlade wrote: » Noaani wrote: » Zlade wrote: » The best way to figure if something is good or not for a game is how it can be abused. If the abuse is high and destructive, its not meant to be in the game. If the abuse is low and rare, it can be added into the game. @Zlade I have two questions for you, if you have the time. The first is - in WoW, in LFG/LFR content, do you think people would have been so quick to remove others from the group or raid if there wasn't a system to automatically replace them? The second question is - do you think the issues would have persisted if the game had have implemented a combat tracker directly in to the client, but restricted it's use to only people within your own guild? The answer to the first question is I don't think people would be so quick to remove others if the system didn't replace them in the next 3 minutes. As pugging through Normal raiding using the premade group finder is more forgiving and usually groups disband when people start leaving, as kicking isn't as common. In Classic WoW as well as Vanilla WoW people tended to put up with it more often because you would have to fly to a capital city and yell in trade chat you need someone, then travel all the way back to the dungeon. In terms of time investment it was just better to teach the crappy player than kick them for a better replacement. for the second question as much as i hate admitting it the biggest issue is a human issue. Combat tracker or not gamers tend not to see other gamers (strangers at least) as human beings with emotion behind the screen. They either see them as tools to achieve their goals or inconveniences that hinder their progress. The reason this is so common in WoW is that the game is designed in a way where you don't really have to interact with people. Need guild perks? join a large guild that spams recruiting and never say anything in the guild. Or make your own guild for just you. Need to do end game content just sign up through the group finder or premade group finder and do the mechanics right and you'll never have to say anything. I feel like though combat tracker would be more positive for guilds or groups of close people because instead of relying on damage or healing numbers it could rely on if you're avoiding mechanics or not. Though I answer that not fully being aware of what a combat tracker is i'm just guessing it could be like something DBM but in a way it shows everyone what you're doing. A combat tracker is kind of like DBM, but with a few less features. DBM treads slightly in to the territory of combat assistant. That said, I agree with everything here. Games like WoW treat players as if they are disposable, and so it should come as no surprise that players of such games treat each other as disposable. By contrast, players in games where you are more reliant on your community tend to have players that treat each other significantly better. I mean, if you are forming a group up to run some content, you aren't likely to invite the guy that was a dick in your last group. If groups are limited to server only, that player is going to run out of people to group with very quickly - whereas in WoW, there is a limitless supply of groups for that player to join. To me, this says that a guild only combat tracker would result in all the positive aspects of trackers, and none of the negative aspects. However, the only way for a guild only tracker to exist is if the game developer builds it in to the game client. This is what my argument during this entire thread is. Would that be an position you agree with? DBM was nice but it also felt like it played the game for you in a specific way.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Literally he just wants them to have trackers so then the next step is it is normalized for everyone to have it besides just being in guild. That way if someone is using one not in game there can't be anything against them TOS wise as they can just argue the game already supports trackers. Wait. I thought I didn't care about the ToS. If I didnt care about the ToS as you have said, I wouldn't be posting to try and change it. If I am posting to try and change it, I must care about what it says. I mean, it cant be both. I want the game to have built in trackers so that literally every person that wants to use them is able to use them. I am suggesting they be guild basednsonthat those not wanting to deal with them will have mo inherent need to do so. That is literally it. Ill repeat myself from before you will do it anyway and don't care about TOS. But if you can get it in then TOS can't stop you from doing anything at all and it will be easier to use more third party tools. Classic manipulation on your part.
Noaani wrote: » Edit; fun fact for anyone reading this, it would seem that 483 is the hard limit on notifications on these forums.