Mag7spy wrote: » Creating content is not the same as EQ2, you can't compare a game like that...EQ Tab base is akin to pen and paper with its focus a lot more on design then more modern mmo gameplay and let alone action based.
Noaani wrote: » Mag7spy wrote: » Creating content is not the same as EQ2, you can't compare a game like that...EQ Tab base is akin to pen and paper with its focus a lot more on design then more modern mmo gameplay and let alone action based. You're right. Creating content for tab target is not the same as for action combat. Tab target actually takes longer to create for. Once a model and it's animations are created in an action combat game, most of the work is done. Keep in mind, most of an action combat game is the combat system, not the content. Most of a tab target game is the content, not the combat system. Being hybrid will absolutely cause content creation to initially be slower in Ashes than in other games, but that shouldn't take them too long to work out.
animations are created in an action combat game, most of the work is done
Mag7spy wrote: » You have to be extremely naïve if you think content is limited to tab.
Noaani wrote: » Mag7spy wrote: » You have to be extremely naïve if you think content is limited to tab. I mean, that isn't what I said... so...
Tab target actually takes longer to create for. Once a model and it's animations are created in an action combat game, most of the work is done
NiKr wrote: » Oh, we're at a new stage of necroposting now we're necroing the "tab vs action" thread in another thread!
Azherae wrote: » NiKr wrote: » Oh, we're at a new stage of necroposting now we're necroing the "tab vs action" thread in another thread! I hope that at this point, given the niche nature of this topic, we can ignore Mag to discuss it properly. A lot of this depends way too much on the quality of game experience offered by games recently. But I don't think it is ALL nostalgia, it's staying power. We remember the games that survive long enough to be remembered. This is a common thing in all genres. Less people remember the 20 bad ones, particularly the buggy ones. They look at what succeeded, at 'what most people experienced one way or another', and discuss those. The MMO industry is in the almost-unique position where the better an MMO is, the less 'people' play it, probably because MMOs started to pull in gamers that don't actually like MMOs, and then tried to keep them.
Azherae wrote: » The MMO industry is in the almost-unique position where the better an MMO is, the less 'people' play it, probably because MMOs started to pull in gamers that don't actually like MMOs, and then tried to keep them.
NiKr wrote: » Neurath wrote: » The reason being, all the pvp expansions that could have happened have already been unlocked through the kickstarter goals. Which means, there literally is very little PvP content that can be expanded on expansion after expansion. The beauty of pvp is that it doesn't really need expansions. I've seen L2 servers live for years with the same content, but it wasn't an issue because people just pvped with each other for castles and for the super rare loot that this content had. And if you keep adding pve stuff for the players who don't find pvp fun - you'll have yourself a game with high longevity.
Neurath wrote: » The reason being, all the pvp expansions that could have happened have already been unlocked through the kickstarter goals. Which means, there literally is very little PvP content that can be expanded on expansion after expansion.
NiKr wrote: » Azherae wrote: » The MMO industry is in the almost-unique position where the better an MMO is, the less 'people' play it, probably because MMOs started to pull in gamers that don't actually like MMOs, and then tried to keep them. I either missed some context or am just too sleepy to properly string together the messages that led to this comment. And in case you were just saying this as a new topic starter, yes, I agree that mmos have fucked themselves over by trying to appeal to the broadest audience. And the more they tried to do that, the faster the snowball rolled down the mountain, and now we have morpg that are barely even "m" at this point because the people that the patryfinder gives you don't even talk. But because people now see mmos in this light, any "true mmo" just dies immediately because the truest target audience have gone the way of the dodo.
Azherae wrote: » Like an army waiting for the Call Of The Sandal Lord to rise again and return to the True World, to experience the 'Verracity' of a social breathing world again, as their worlds have lost their magic.
Azherae wrote: » If Ashes drove away every player who didn't think PvE was fun for just the sake of it, and every player who didn't think PvP was 'fun for the sake of it', it would probably be a better MMO. But if it did that, and then made the game a specific type of competitive race (PvP in most designs is inherently this) even those people will stop, I think.
NiKr wrote: » Azherae wrote: » Like an army waiting for the Call Of The Sandal Lord to rise again and return to the True World, to experience the 'Verracity' of a social breathing world again, as their worlds have lost their magic. Yep, that's me and a dozen or so of my friends. Waiting for a great mmo, while trying to enjoy other games or replaying the same old mmos of yesteryear. And I agree with the previous post that Ashes has to have each of its components be fun, first and foremost. And if the game is fun, both sides of the pvx spectrum could somewhat ignore any features they dislike from the other side, mainly because their own side is super fun. Hope it works out that way. And on that hopeful note I'm going to sleep, cause I had to reread that big post several times to properly understand it
Hatham wrote: » Azherae wrote: » If Ashes drove away every player who didn't think PvE was fun for just the sake of it, and every player who didn't think PvP was 'fun for the sake of it', it would probably be a better MMO. But if it did that, and then made the game a specific type of competitive race (PvP in most designs is inherently this) even those people will stop, I think. You just described the fall of wildstar
So, I will be able to run my tracker. In a group, if someone is sub-par, I will he able to boot them
SongRune wrote: » Volgaris wrote: » this seems more like an add-ons discussion. Either Ashes adds a dps meter or they don't. If they do we accept it, if they don't then the question is do they allow add-ons. Nothing like DPS fight Tanks for threat X.X. I lean towards no add-ons. Play the game as the dev designed. Accept the DPS meter they put it in, and ban add-ons, or suffer elitism. It's not, for a slightly subtle reason: It is impossible on a technical level to detect combat trackers. They don't even need to run on the same computer as the game client. You'd have to ban streaming. The discussion isn't so much "will Intrepid allow add-ons or not", it's "Do you prefer that combat trackers are available only to the elite who will ignore your rules, or do you prefer that they are available to everyone?" You don't need to worry that banning trackers will prevent elitism. It won't. It will just give other players less tools to help them catch up. As many defenders have pointed out: Nobody's here to get trackers for themselves. We want everyone to have them, not just the elites. The game's more interesting when more people can keep up.
Volgaris wrote: » this seems more like an add-ons discussion. Either Ashes adds a dps meter or they don't. If they do we accept it, if they don't then the question is do they allow add-ons. Nothing like DPS fight Tanks for threat X.X. I lean towards no add-ons. Play the game as the dev designed. Accept the DPS meter they put it in, and ban add-ons, or suffer elitism.
Azherae wrote: » I hope that at this point, given the niche nature of this topic, we can ignore Mag to discuss it properly.
Azherae wrote: » I believe Noaani has said this before, probably multiple times. If Trackers are causing toxicity in your game in a serious way, your game is designed wrong.