Noaani wrote: » Honestly, my suggestion would be to download it, find a game that it has a plugin for and that you are at least marginally interested in looking at, and look at both that game and ACT at the same time.
Neurath wrote: » Wow definitely does trash bots and botters, there are videos online of Wow devs destroying bot accounts. The problem is there are thousands of botters much like Runescape. It takes time to detect and destroy each botter and then the botters just open up new accounts and continue. You can't curb these practices in Wow because they are very profitable, much like multi boxers who use multiple toons/accounts to gain extra rare drops (Its only used for rare drops despite what others say). A 5% drop chance sees 2, 3 or 4 drops an hour when 20 toons are all killing the same mobs with the 5% drop chance. You'll be lucky to get 1 or 2 an hour at 5% drop chance solo. Anyway, I digress. Trackers won't make or break the game. Even if no trackers stop the usual top PvE Guilds from playing, Ashes will have top PvE Guilds spawned from the player base anyway. Its not like we require the usual top PvE Guilds - Everyone will PvE a little in a PvX. Make no mistake, PvX is the main game mode and a tracker is like a kill cam to PvPers, an addon that will struggle to be approved.
NiKr wrote: » Noaani wrote: » Honestly, my suggestion would be to download it, find a game that it has a plugin for and that you are at least marginally interested in looking at, and look at both that game and ACT at the same time. I guess that's the main problem with trackers for me. I got 0 interest in games that use them (this is the list from act's site)
Neurath wrote: » I think MMOs die because of the time investment.
Neurath wrote: » I think MMOs die because of the time investment. It was all well and good when we were all young and in education. It gets harder when we have familys, and even less time becomes available.
NiKr wrote: » Kardin wrote: » that is a bad choise of design, we are not kid anymore and we are not in L2, i personally work 8h a day (normal timework i think), sleep 8h (otherwise i will not perform at work) and in general i can play maybe 1h to 3h a day, and like me probably 70% of the world Now just a quick question. Back in those L2 days, were you always the oldest kid around? Were there only kids playing the game? Because back when I played L2, I was usually the youngest person in my guild. I talked with 40-50y.o. dudes with wives and kids who, yes, played only for 2-3h a day if that, but they enjoyed the game to the fullest and the guild would just get more people who played during a different time to pad out their spawn camping shifts. Yes, you've become old, but instead of being selfish and thinking about only your own benefits, try to think about the current younger people who might want to experience the same thing you did back then. If you have 1h to play the game - do so and enjoy that 1h. If you can't enjoy the game w/o getting everything presented to you on a silver platter - mmos are no longer for you.
Kardin wrote: » that is a bad choise of design, we are not kid anymore and we are not in L2, i personally work 8h a day (normal timework i think), sleep 8h (otherwise i will not perform at work) and in general i can play maybe 1h to 3h a day, and like me probably 70% of the world
Noaani wrote: » Neurath wrote: » I think MMOs die because of the time investment. I'm not sure I can agree with this. I've seen people in top end guilds with me that only play the game 9 - 12 hours a week. They set aside 3 nights a week, and play 3 or 4 hours a night. Those 3 nights just so happen to be the nights we were raiding. Some games (WoW is bad at this) add in artificial barriers so that people can't just log in and run the content they want, but this is kind of the minority of games. To me, that 9 - 12 hours a week isn't that much more of a commitment than if you joined a bowling team, or a book club, or a - what ever else people do. While it is absolutely true that some people would put that bowling club before playing an MMO and so may not have time for that MMO, I am of the firm belief that people think MMO's take more time than they actually do take. One need only look at the number of players in most games running around town doing nothing for evidence of this.
Neurath wrote: » Noaani wrote: » Neurath wrote: » I think MMOs die because of the time investment. I'm not sure I can agree with this. I've seen people in top end guilds with me that only play the game 9 - 12 hours a week. They set aside 3 nights a week, and play 3 or 4 hours a night. Those 3 nights just so happen to be the nights we were raiding. Some games (WoW is bad at this) add in artificial barriers so that people can't just log in and run the content they want, but this is kind of the minority of games. To me, that 9 - 12 hours a week isn't that much more of a commitment than if you joined a bowling team, or a book club, or a - what ever else people do. While it is absolutely true that some people would put that bowling club before playing an MMO and so may not have time for that MMO, I am of the firm belief that people think MMO's take more time than they actually do take. One need only look at the number of players in most games running around town doing nothing for evidence of this. There is a difference between playing an MMO and just having a raid schedule. A raid schedule to me is not playing the MMO. This is the difference between the PvP players and the PvE Players. Its why your old statements of 'There are more PvE players than PvP players' can be said to be true. Ashes will die a lot faster if the PvP players leave. Ashes wants PvP to be the gears of change. The issue will pertain to expansions - which normally only focus on PvE as a matter of fact. PvP expansions are much rarer and are much more needed in Ashes.
Noaani wrote: » Failing that, if you do indeed want to get a good understanding of what ACT can do, I suggest looking over this page.
Dizz wrote: » No, I think you all over think it, mmo players always find the part they like in one mmo to play, and back in the day we really are play mmos which means not played by it, there are not such time investment BS there, we just login and have fun end game? bis? raid? hardcore players? F that I play the game not the another way around.
Neurath wrote: » There is a difference between playing an MMO and just having a raid schedule. A raid schedule to me is not playing the MMO.
Neurath wrote: » Its not overthinking it, its called playing a plethora of MMOs and seeing the majority die.
Neurath wrote: » I never said clearing top end pve content is not playing an MMO. I merely pointed out that having these instances on farm is not playing the MMO. I would assume that after years of playing you would have them on farm. Perhaps I should not assume. Perhaps if you don't want a response from me, you should not quote me in your response.
Noaani wrote: » Neurath wrote: » I never said clearing top end pve content is not playing an MMO. I merely pointed out that having these instances on farm is not playing the MMO. I would assume that after years of playing you would have them on farm. Perhaps I should not assume. Perhaps if you don't want a response from me, you should not quote me in your response. This is a very "PvP" reply here. It shows that you think any one piece of content could be relevant for years. No one piece of content should be relevant for more than maybe 4 or 5 months. The game, or at least the games current development team, are absolute shit if they let this happen. Hell, I can name a dozen encounters that were only relevant for 2 hours - killed once, never looked at again. It also doesn't matter how long you have been playing the game, a new encounter is still new - you have no idea at all what to expect.
NiKr wrote: » Noaani wrote: » As I explained earlier in this thread, if Intrwpid implement first party trackers, they are then in a position to actually be able to prevent third party trackers. How though? What if Intrepid's tracker doesn't have some functionality and Intrepid refuses to add it. Wouldn't some 3rd party just make their own and the same hardcore players that care about trackers would just use the better one? Or just even the basic "I wanna use the info outside of the game" wish from players would only be addressed by a 3rd party tracker that's outside of the game. Or would you demand Intrepid make their tracker a separate app?
Noaani wrote: » As I explained earlier in this thread, if Intrwpid implement first party trackers, they are then in a position to actually be able to prevent third party trackers.
Neurath wrote: » The reason being, all the pvp expansions that could have happened have already been unlocked through the kickstarter goals. Which means, there literally is very little PvP content that can be expanded on expansion after expansion.
Neurath wrote: » No developer can consistently churn out relevant and radical PvE content.
I see many holes in the plans for Ashes of Creation. I see many flaws in the plans for Ashes of Creation. I also suspect that the longevity of the world will not be as long as some people suspect.