Neurath wrote: » You won't gear your character from being AFK in a Raid. You would either have to craft your own gear or be hopeful the crafters aren't aware you're an AFKer. What incentive is there to arm an AFKer? I'd charge AFKers very high prices if they expect to be carried by my Raid Teams or have Items crafted for them.
halbarz wrote: » I said it before but: If you need a DPS meter to be good at your class then you are the issue and not the game. You should get good by trail and error, try stuff out see what feels good and apply it. This is part of playing an MMO, trail and error. risk vs reward, see where you failed, and learn from it. Change your tactic, gear, or even skill setup based on your own finding. Learn, apply, try .. repeat.
Atama wrote: » halbarz wrote: » I said it before but: If you need a DPS meter to be good at your class then you are the issue and not the game. You should get good by trail and error, try stuff out see what feels good and apply it. This is part of playing an MMO, trail and error. risk vs reward, see where you failed, and learn from it. Change your tactic, gear, or even skill setup based on your own finding. Learn, apply, try .. repeat. That’s ridiculous. Back in WoW, during WotLK my guild was trying to get through end game raids and was falling short. We used DPS meters to see who was having trouble keeping up and it turned out to be myself and another Rogue. So we talked about gear, and what skills we were using and how we were using them. I made some changes, tried out new things on practice dummies, made more changes, etc. I felt pretty confident (so did my buddy, the other Rogue) and things went much better the next time around. We learned, improved, and it was a great experience. Damage meters made that happen. Without them there would be no way to tell who was lagging and by how much, and no good way to measure and test how we were doing. All the stuff you talk about was made possible because of the meter. You’re arguing for it and don’t even realize it. I know that a game can survive without it; many MMOs I’ve played do fine without one. And sure, some people might look at a meter and decide to kick out and give up on someone who isn’t doing well. But that’s not a meter issue, that’s an asshole issue. Meters don’t make people jerks, they reveal them to be jerks.
GazerGrazer wrote: » I heard there isn't going to be a damage meter allowed in this game. I think this is a mistake. Damage meters allow you to know how you're performing in comparison to other people of your class. Increasing my DPS is basically where I get all my enjoyment out of PvE encounters. Does anyone else feel this way?
halbarz wrote: » Atama wrote: » halbarz wrote: » I said it before but: If you need a DPS meter to be good at your class then you are the issue and not the game. You should get good by trail and error, try stuff out see what feels good and apply it. This is part of playing an MMO, trail and error. risk vs reward, see where you failed, and learn from it. Change your tactic, gear, or even skill setup based on your own finding. Learn, apply, try .. repeat. That’s ridiculous. Back in WoW, during WotLK my guild was trying to get through end game raids and was falling short. We used DPS meters to see who was having trouble keeping up and it turned out to be myself and another Rogue. So we talked about gear, and what skills we were using and how we were using them. I made some changes, tried out new things on practice dummies, made more changes, etc. I felt pretty confident (so did my buddy, the other Rogue) and things went much better the next time around. We learned, improved, and it was a great experience. Damage meters made that happen. Without them there would be no way to tell who was lagging and by how much, and no good way to measure and test how we were doing. All the stuff you talk about was made possible because of the meter. You’re arguing for it and don’t even realize it. I know that a game can survive without it; many MMOs I’ve played do fine without one. And sure, some people might look at a meter and decide to kick out and give up on someone who isn’t doing well. But that’s not a meter issue, that’s an asshole issue. Meters don’t make people jerks, they reveal them to be jerks. I think first of all we all have to realize that WoW and Ashes are not the same game. So in WoW it helped you and your guild this is also because Raids are the end game. Not saying you are, but DPS meters might reveal jerks ! but the moment they become a standard in the community it also makes a lot more people become jerks. For a game that is so community-driven and impacted by it a DPS meter would only damage the game. I do still stand by my opinion as I have done it myself countless times. Trail and error, with a good guild you will work together figure out what went wrong, analyze gear together, discuss the pain points in a fight, and what could be done to counter it. Non of this requires an addon but teamwork, communication, insight and skill.
Rhaelah wrote: » @WMC51 Man, you seem to be the voice of pure reason everywhere I go lol. Hopefully people will understand how meters arent a good thing once they get in game and figure out how to play a game without tools. Its a lot more fun, wouldn't you agree?
GazerGrazer wrote: » No DPS meter does ensure there is no reason to strive for a better rotation. No reason to try to optimize your build. No reason to put any risk/reward toward your character.