Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
But I get what you're saying, and it makes a lot of sense. I'm just saying the DPS meter can be a good to have in your toolbox too.
Forrest Gump replied “Stupid is as stupid does”, meaning that a person should be judged by his actions, not his appearance. Similarly, when you are evaluating a seller target, although appearances are important at the outset, it is more important to evaluate the seller's actions.
But for me the ideal is if the game doesn’t need them. I’ve played games where if you can’t objectively measure your progress you are screwed out of any chance at endgame content. It’s not an issue of players being elitist, it’s about the developers making content that you can’t beat without them.
If Ashes isn’t like that, cool. Awesome.
This is great Daedrik, thanks for sharing. I think with you knowing what your class/spec rotation that is the most powerful on WoW prior to max level and already ironed out theory-crafting makes it easier to still achieve good damage when the meters are off, but the meters and damage themselves can be such a distraction from the actual encounter and not focusing too heavily on them can actually increase your capability! Just because you can do good damage doesn't mean you can't cause a wipe because of not paying attention to the mechanics of the encounter, so damage isn't everything. I'm not against meters, but I think if there is a way to figure out what feels most strong like target dummies in Nodes or through dungeon mobs, it would be beneficial to support the "no addons" and "no damage meters" decision. People want to optimize and improve their ability to be an asset to a group and verify it with variety instead of just what their gear reveals.
I think no DPS or threat meters will support immersion and reduce elitist toxicity. But, it will be harder to flex your individual capability too and may put pressure on gear sets over skill level, which could be negative.
My hope is that as stated they will not have meters or addons in the launch for some time, but eventually allow at least user interface addons so people can have more creative UI setup than what comes pre-baked.
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Agree, I want him to stick to his vision and not fold for the masses, even if it's something I would love. SO far his vision is great and I sooooo cannot wait to play this game.
Seems like he has a vision, and I respect the heck out of that. Who knew taking the best parts of different games and combining them would be so popular?
You are still making use of years worth of data from combat trackers, and probably years worth of experience using them. The rotations for you to put to use have been fine tuned to a ridiculously high degree and you have had practise working those rotations. The build you use has been specifically detailed as to exactly how it should be put together, and the value of every item has been fully scrutinised.
All of that was done with combat trackers.
The fact that you made use of all of that objective data, and then turned it off at the last minute doesn't mean combat trackers aren't needed, all it means is many people don't have clue what combat trackers are used for.
Many of the people asking for combat trackers in Ashes are actually quite happy if they don't offer up real time information during fights, as that is literally the least important aspect of their function.
This is why I don't care if they can be run during content or not.
I can tell you now, as one of those top 1%, we will not be posting the best builds, the best "rotations", the best anything, unless we can objectively check our results. If we post a thing, we are putting that thing to our name, to our reputation. WIthout having the ability to objectively see how it is, we just won't.
Without a combat tracker, the builds that are going to be posted are not by the 1%, they are by players that would fit in the 25-50% bracket.
That would be due to this quote; That kind of says that this was the intention.
That intention seems to no longer be the case.
PvE guilds saw this, put the game on their radar, and have since taken it back off.
We post builds for specific situations, peopel follow them blindly in all situations.
People are still going to post builds, and others are still going to follow them blindly. The only difference is that those builds won't be as good.
If you honestly think that no combat tracker won't mean people won't post builds or that people not wanting to create their own won't follow them, I'm actually not sure what to tell you.
The 1% don't control how the game is played, the develoeprs do, All the 1% do is figure out that information and then pass it on to the 99%. If there is an issue with that, take it up with the people that designed the game, not the messanger.
You NEED combat trackers for the OBJECTIVE DATA that they show and represent if you want to be that player. No one is arguing that you need them just to slowly and carefully clear content at your own pace.
Completely agree. I hope we can find ways to strengthen his resolve towards this toxic tool.
I heard a bird ♫
If you are the best player, it will show on your gear, your status, your PvP kills. Not on some random number obtained through non varied environment.
The skills will have numbers, you will have a chat window telling your combat log, plenty of information.
https://forums.ashesofcreation.com/discussion/comment/231474#Comment_231474
You are so cute it hurts.
This clearly reveals you're not interested in knowing your performance, just in bragging to other about numbers. Exactly what Steven is trying to avoid.
Glad we don't have DPS Meters not Addons.
Also, have a wonderful day and wish you all the best in the world!
I wholeheartedly disagree, its possible to master your class without a meter at all. It's just that the definition of master changes because "master" is a relative term.
But these piss poor arguments against it just drive me crazy. It shows that most people against combat trackers have no idea what they are talking about. Steven's only reasoning is "I don't like it and it doesn't fit with my vision" and that's 100% fine. But to say "Hey dude, I've played with combat trackers for years, simmed my dps for years, scoured raid logs for years, worked with the rotations/specs that 1% players have posted on the internet for years, and I did kinda good on a raid night with my meter turned off so meters are bad mmmmkay!" is stupid. It's not a good argument, especially when we don't know what kind of content he was doing. As a mythic raider I've never "stared at the dps meters and ignored boss mechanics" like OP is claiming he used to do before turning them off. Hell I don't even have them on my screen until the encounter is over.
And it shows when @noaani has made very good examples of how we could implement them into the game that would harm no one (like making it a specific guild perk that only works for those guildies and no one else) and people still have issues with it.