Grimzar wrote: » noaani wrote: » I don't use a combat tracker to track my DPS well topic is about damage meter
noaani wrote: » I don't use a combat tracker to track my DPS
Maybe I don't rly get it because for me game is a game, a time to relax and have some fun with friends, not another job to analyze stuff how to be "optimal" in virtual world.
BlackBrony wrote: » It would be cool if we could also have some other stuff to save us time: - I'd love to have an Event tracker so I can sorta know when a boss is about to do certain mechanic, it would save us a lot of time and trouble - Resource tracker, so I can put where the gatherable nodes usually spawn. This way we won't waste time running around - Player tracker. Something that let's us know when to cleanse a player All of this would make gameplay better imo and improve everyone's performance.
Adlehyde wrote: » BlackBrony wrote: » It would be cool if we could also have some other stuff to save us time: - I'd love to have an Event tracker so I can sorta know when a boss is about to do certain mechanic, it would save us a lot of time and trouble - Resource tracker, so I can put where the gatherable nodes usually spawn. This way we won't waste time running around - Player tracker. Something that let's us know when to cleanse a player All of this would make gameplay better imo and improve everyone's performance. I hope that's sarcasm, because that's gonna be a hard pass. Every one of those things is. "how can the game play itself a little bit more for me
My argument here is not to make it so that everyone has to use it - it is to make it so that those that want it have it, and those that don't are able to ignore (or even be oblivious to) it even existing.
Adlehyde wrote: » I hear this often, and it's just incredibly naive. The moment anyone CAN use it, everyone is immediately held to the standards set by those who do. It is unavoidable. It has never not happened in a a game where parsing was possible. This is just not a good argument.
Adlehyde wrote: » In steven's earlier post, the one where he complimented your arugments in favor of meters, he made the statement that he was pretty confident they will be able to prevent third party software from tracking in the first place.
Caeryl wrote: » From everything I’ve heard from Steven, it seems like he only views combat trackers as real-time info displays, rather than the post-fight analyzers that they are.
Neurath wrote: » So...in a PvX Game you want to make the Hardcore PvE Players (Who will become the most dominant PvP Players because the gear is PvX) also have the ability to be the Min/Maxers who would also become dominant in PvP because as a Raid Team they would be at the epitome of the combat traits, and expect the situation to be perfectly fine and balanced?
StevenSharif wrote: » Hello friends! I love reading all of the comments and opinions here. There was also a very large thread on dps meters A little while back, where I felt Noaani articulated the position in favor of DPS meters very well. My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed ❤️
noaani wrote: » Caeryl wrote: » From everything I’ve heard from Steven, it seems like he only views combat trackers as real-time info displays, rather than the post-fight analyzers that they are. Which is an naive a view as people that think DBM is a combat tracker.
noaani wrote: » PvE players aren't going to PvP in raid gear if that will risk destroying that raid gear, leaving them unable to participate in the same level of raiding that they were in.
Juvens wrote: » The dragon in the mountain that no one can slay. I like the sound of that.