Adlehyde wrote: » In almost all cases, it's a simple matter of reading the combat log in real time. That doesn't require an API. the combat log is a readable file.
Nagash wrote: » https://www.youtube.com/watch?v=0K4oym9Pw48
Adlehyde wrote: » noaani wrote: » Caeryl wrote: » From everything I’ve heard from Steven, it seems like he only views combat trackers as real-time info displays, rather than the post-fight analyzers that they are. Which is an naive a view as people that think DBM is a combat tracker. I'd have to say the naive statement here would be any insinuation that it's not a real-time info display. It is also a post-fight analyzer, yes, but regardless of how certain people want to, or think it will be used, or the most valuable benefit of having one, what's important is how it is going to get used, and the consequences of it's existence on the game. damage meters/combat trackers, have genuine value to the players who want them.
noaani wrote: » Caeryl wrote: » From everything I’ve heard from Steven, it seems like he only views combat trackers as real-time info displays, rather than the post-fight analyzers that they are. Which is an naive a view as people that think DBM is a combat tracker.
Caeryl wrote: » From everything I’ve heard from Steven, it seems like he only views combat trackers as real-time info displays, rather than the post-fight analyzers that they are.
Neurath wrote: » If a Hardcore PvP Player decided to use a Combat Assistant, we'd call that player a cheater
Damokles wrote: » Nagash wrote: » https://www.youtube.com/watch?v=0K4oym9Pw48 Nagash do you know the scene from Penguins from Madagaskar, where the musician plays the background music in the alley while they fight? Thats us. Made it into a GIF:
Nagash wrote: » Damokles wrote: » Nagash wrote: » https://www.youtube.com/watch?v=0K4oym9Pw48 Nagash do you know the scene from Penguins from Madagaskar, where the musician plays the background music in the alley while they fight? Thats us. Made it into a GIF: We are basically Statler and Waldorf
noaani wrote: » My argument here is not to make it so that everyone has to use it - it is to make it so that those that want it have it, and those that don't are able to ignore (or even be oblivious to) it even existing.
Juvens wrote: » I won't say combat tracker, dmg meter or similar tools (implemented or not) has the same function as dbm in wow but it has the same result. It's so powerful that if you ignore it you and your guild will fall behind. In other words, if you want to be competative you can't afford not to use it.
Juvens wrote: » noaani wrote: » My argument here is not to make it so that everyone has to use it - it is to make it so that those that want it have it, and those that don't are able to ignore (or even be oblivious to) it even existing. The problem with this statement is that if you are somewhat competative, you will do your best to improve.
I won't say combat tracker, dmg meter or similar tools (implemented or not) has the same function as dbm in wow but it has the same result. It's so powerful that if you ignore it you and your guild will fall behind. In other words, if you want to be competative you can't afford not to use it.
noaani wrote: » This may or may not be true, but is only relevent in a discussion as to whether combat trackers will exist or not. That isn't what this discussion is - they absolutely will exist. This discussion is (or was) about trying to get the single best version of combat trackers possible, which could only be possible if they were implemented directly in to the games client.
StevenSharif wrote: » My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers.
noaani wrote: » If you are somewhat competitive, you will download a stand alone combat tracker. It is not the "somewhat competitive" people that this makes a difference to. What I've been suggesting would see people play the game as per what you are calling it's "pure form", the difference is that after each encounter, should you chose to, you can then more easily go back and analyze how things went, and potentially make changes to your gear, your build, how you played the class, how you took on the encounter, what ever you think is needed.
BlackBrony wrote: » Well if there are combat logs, there will be a combat tracker. So, everyone will have to download it, no matter what you feel about them.
Nagash wrote: » BlackBrony wrote: » Well if there are combat logs, there will be a combat tracker. So, everyone will have to download it, no matter what you feel about them. 3rd party apps are banned
noaani wrote: » The problem with this is that in the previous threads, the ones where myself and a number of other posters here got together and came up with a workable solution, the one Steven mentioned earlier in this thread, is that a part if that suggestion was that the data not be made available until the pull had finished. As such, it simply couldn't be used as a real time tool. Sure, almost every tracker out there right now is able to be used in real time, but that is only because they are able to get information in real time.
Juvens wrote: » If this doesn't directly contradict your statement, please elaborate. I don't wish to speculate wether he can enforce this or not. If he feel confident it's possible, I'll give him a chance to prove it.