Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
As long as there is no in game group forced avenue I dont care what people install on their computer for 3rd party softwares on a game that doesnt allow addons 🤷🏻♂️
They take the risk and thats their choice
Most of the pve communities I've played destroyed themselves by glorifying and praying to their dps meters, at the cost and expense of everyone else just trying to learn the mechanics and enjoy the game. Having a developer stand up to the rat race graph metrics and focus on the game mechanics, group composition, and communication is all I could hope for in a developer
On serious notes, its bit rich coming from a MMO player about scores! MMO are all about watching numbers go up and up and feeling good about it! AoC is no exception. Starting from player levels, to player skills numbers to player stats etc its all about watching numbers go up and up. Without some score going up, we won't even have game to play!
LOL
The fact you compared a touchdown score to a MMO dps group meter of dps in the completion of a raid/dungeon is such a ridiculous comment.
Thats more like comparing the arm hair length of one person completing the touchdown to the arm hair length of the other person completing the touchdown.
And you being the guy who is mad that people are asking not to measure the arm hair length because they dont want it.
It boggles my mind that competitive players claim to want to be competitive, but, will only compete in a fashion which suits them and thus destroy the balance.
If you read this thread, people are afraid of competition and don't want their feeling hurt and that's long and short of it. They don't want to know if someone out dps them.
And whats wrong with arm hair?
I don't really understand what you are saying in there . Its genuine question and I am not being snarky etc.
PvE ranks are not dps meters
PvE ranks are top scores for content, hard mode completion ranks, titles, mounts, skins, costumes, weekly and daily ranking for the content, loot drops from the hardest content. Along with all the accompanying spoils.
Dps meters are not ranks, they are a calculated tool meant to seperate people. Thats it
It is currently a bannable offence for using third party tools. I do not care if we get DPS Dummies, a DPS Meter or simple Combat Logs.
What I care about is fairness and competitive equalities. It is not good enough for someone to get a Server First PvE Kill, when those people use Third Party Tools.
If my Guild is competing against another Guild, and, my Guild follows the rules and don't use third party tools, then it is not a fair approach to competitive aspects.
I've seen claims about the small minority of players who can overcome Mythic Raids for example. I would rather the minority be for skill than due to Third Party Softwares.
It is not acceptable to have Trigger Warnings and Skill Warnings. It would be like an aim bot.
The whole desire to play the game from the start is the equal opportunities. Some want to remove the equal opportunities and subvert the success rates.
Hardcore players with DPS meters have to realize that they are in their own little world and hopefully can sustain their members without anyone rage quitting. I'm talking about in the long run, I would assume that casual guilds have a longer longevity of a healthy community.
One of the things that I will be doing for Ashes is reading many of the guilds requirements for membership, and compare how many of those guilds require a hardcore raiding parties with DPS meters for advancements in comparison to other guilds who don't have any. Also, how many of those guilds are going to be honest about it and not throw a curve ball for a new recruit by saying we will be expecting you to increase your DPS in raids or else you won't be welcomed anymore.
People would be surprised to find out that the majority dislike DPS meters.
Are we even talking about the same thing here?
You and me fight the same boss, you did 100 damage to it and I did 70, therefor you are rank 1 DPS player. How is this not a "rank" and different from other ranks you mention above?
I thought the whole point of any"rank" is to separate people in grading system.
If I understand you correctly, you want fair competition and even playing field.
So are you saying that you will be fine with the game having a inbuilt DPS meters so everyone has access to it and it will be even playing field?
Simple DPS Meters are the same as Combat Logs but in a different format. I still believe we should all have it or no one has it. We have Combat Logs already, I do not see the harm in IS making a DPS Meter.
Then we are in agreement Even though I argue for DPS meters in this thread, I don't want all singing and all dancing "Comprehensive Combat Trackers" as you put it. They do make the game easier
This entire game is built on the premise of competition and conflict
No one cares about the game having completion kills, scores, completions, weekly/daily rankings.
Most people just care about forced meters without consent
I'm fine with a personal meter on a target dummy if people just want a centimeter stick 🤷🏻♂️
I want to measure my "e-peen" with yours. What is wrong with that?
That has nothing to do with what I was replying to??
Of course there are other rankings in the game that seperate people.
Dps meters are not a game rank system, its an instanced measure of a specifc encounter in a pve area against one of many bosses to create standards of dps to exclude others regardless of everything else and have a forced measuring with or without player consent
In this iteration of what I came here to discuss is I am FINE with a personal and private measurement of DPS on target dummies that can be shared BY CHOICE if the individual players CHOOSE to share it.
I've mentioned this several times. But I also would prefer none at all.
Combat trackers are also used to figure out why someone had died, whether it was their fault or the healer's fault and what people need to work on to not die in the future. Dummies can't replicate that. Dummies are okay, but they aren't good enough and if all they do is put in simple target dummies then people will still make 3rd party trackers.
It is not an "official rank" system the game measures however it IS a rank system.
This is absolutely true. just because you can do good DPS on one boss does not mean you will do on another and vice versa.
Lets says you are great healer or tank. However I say, I don't want you in my group since your DPS is bad and I don't want to play with you. I am stupid one here but why can't I say this? Why does this bother you? Why not find someone who is smart and can value for your skills other than DPS?
I agree, if players don't want to share their DPS then they don't have to. There should be toggle in game to say share my number with other etc or not.
Also they don't make the game easier. You're confusing gameplay balance with players seeing the exact numbers. Whether they see it or not their response will be the same.
The developers will be balancing around the same numbers whether meters there or not.
I know this because it's how I always played WoW. I top charts without even attempting to min max for it. The builds I use generally become the meta because I'm better at min/maxing than most people. Meters never influenced my gameplay regardless. Me not trying to min/max, min/maxes better than most trying.
If anything it probably made the game boring hearing a bunch of losers yell at people for doing slightly less damage. Some of the people were already being hammered by the ML system so they weren't even equipped to top the charts.
There's no reason everyone can't do what I did. It's just common sense if you actually read the abilities.
I personally don't want the game to be anything like WoW in anything but part of the combat. WoW did literally everything wrong aside from Raid encounters, Dungeons, and Combat Design. Everything else in the game aside from Graphics was a failure. Meters aren't required in the combat to Min/Max it.
I'd rather it be closer to Lineage 2 with a better combat system. Lineage 2 was designed in a way that it couldn't succeed if it was not fun. People happily played that game without meters. A lot of the content required higher min/maxing than actual raids do in wow if you wanted to be viable in pvp. Except with actual systems to be able to min/max which WoW completely removed by Cataclysm.
U.S. East
"If anything it probably made the game boring hearing a bunch of losers yell at people for doing slightly less damage. Some of the people were already being hammered by the ML system so they weren't even equipped to top the charts."
Just proves to me you actually are pulling this all out of your ass, because raid logs take into account your iLvl (the average level of your gear) before parsing your damage/heals with other players of your class/spec. So technically a player in nothing but green dungeon gear can "top the charts" because they are being compared with other people that are in green dungeon gear. You probably "topped the charts" in your mom and pop weekend raiding guild, but not in any competitive sense.
I will be first to admit my "e-peen" is not big I want it to be but I make do with what I got
I still don't understand your point, Are you saying that even without DPS meters, people will min/max and there will be meta builds? Also are you saying that DPS meters don't make the game easier? If so, whats your objections against them?
What kind of request is that? It only fuels the reason why Characters and Logs should be personal and not visible to the group.
We aren't in WoW and WoWs methods of feedback limitations do not apply.
Because you can't just come into a conversation with complete non-sense making outrageous claims like "I'm such a good minmaxer that the competitive guilds all just copied my build and I never used any meters or anything haha!"
That's absolute bullshit, and he could and would be able to back it up if he wasn't lying. He probably would have also made a name for himself and would be a popular name in the WoW community if this were the case, but he isn't.
Joanna did the fastest level on a Hunter in Vanilla.
JokerD did the fastest level on a Mage in Classic.
I know these people because these people want to be known. Forcing someone to be known is bad for the forums. In WoW Forums people aren't even taken seriously if they haven't completed certain content, or don't have high enough Honour.
This is the toxicity Steven wants to avoid. I do not think it wise to force players to reveal what a player is not comfortable to reveal.
U.S. East
Then don't make such claims. From the rest of his post I can tell that he was talking out of his ass. Raidlogs and parses don't count gear differences, each person is in their own gear bracket based on the average ilvl of their gear. So no, no one is "getting fucked by the loot system". Also anyone who has actually raided competitively in any MMO would never complain about Master Loot. All his post tells me is he is lying through his teeth and has clearly never been in high level content before. People only complain about Master Loot in social guilds and pugs where it gets abused.
Do you think Method or Limit or Blood Legion or Nihilum were abusing Master Loot to gear their friends over people who need it? No, they gear according to the guild's needs, just like most (if not all) competitive raiding guilds. It's actually a huge point of contention right now in the WoW community because Master Loot was removed in favor of completely random personal loot which sometimes gives people pieces they don't want/need and they can't even trade.
The others I've never heard of but I don't follow WoW since I left WoW.
I prefer soloing Raid Bosses and appreciate others who also have such a fancy. It matters little to me at what point it becomes possible. Min/Maxing is sometimes required and so too is the highest tiers of armour.
Method did a raid with Naked Toons...I've seen a Raid with Melee Toons only...I'm all for weird and wonderful tactics.