Click Here wrote: »
ABSOLUTELY NO BREADCRUMBS!!!! this game will be one of a kind in all mmorpgs categories.. one thing I can’t stand is the pathetic, mind numbingly boring gameplay, designed so even a goldfish could quest. One SMALL neon or glitter aura for the npc to start is sufficient. Everything else should be due to common sense, story line following and 100% good old fashioned immersion. If you can’t figure it out, then that is what your guild/community is there for, without the need for communities you will create a toxic and selfish environment that reflects the exact condition and decline of World of Warcrafts environment today. I’ve seen it happen, I know it exists. I’ve played WoW since beta. Do not make the mistake of creating ostracised solo playing selfishness, because people are not engaging with others due to stupidly boring and bland questing.
VioletLight wrote: »
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!Dev Discussion #21 - Quest Breadcrumbs
What is your opinion on quest breadcrumbs (target locations highlighted, quest givers with icons above their heads, etc)? How much is too much? How much is too little?Keep an eye out for our next Dev Discussion topic regarding immersion!