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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
45 days @ 4/6 hours per day, too much or too little?
Valkno
Member
So not to start arguments or drama but healthy discussion. I couldn't find a post about it so if this is a repeat post my apologies. With the current estimate being 45 days at 4 to 6 hours played per day, do you think this is too long or too short for leveling adventure class to max? My personal opinion is I would like to see 45 days increased to 60. We don't know however if node levels will cause in game natural throttles against the pace makers leaving them with few to no quests until nodes catch up a bit. Thoughts and opinions please and thank you!
1
Comments
Leveling has been the most enjoyable thing for me in the games I have played in the past and i don't like to see it end.
This is my personal feedback, shared to help the game thrive in its niche.
But are those people enjoying the game for what it is, or enjoying the game because it brings back memories of when they used to play it?
The problem with a new MMO is that it can't leverage In my personal nostalgia.
I think the continued popularity of wow classic proves that people enjoy the game for what it is
The nostalgia drop off has already dropped
Virtue is the only good.
Nobody ever liked it to begin with they just didn't have much alternative.
People just dont seem to understand that it's the journey that matters.
After 500h leveling when you hit max you should be really confident with you class and deserve to be "max lvl".
Lategame content, when you're not yet good equipped, didn't max your skills - those dungeons are truly challenging. "End"game...yeah sooner or later you get there und just faceroll the same endcontent dungeons etc.
- endgame never ends is will be the majority nevertheless. So put it far far away.
I like the cut of your jib, @Vhaeyne
22.5 days > 10 hrs /day
45 days > 5 hrs /day
90 days > 2.5 hrs / day
180 days > 1.25 hrs / day
225 days > 1 hr / day
Duration feels on the short side. Journey matters and so long as end game is a range of levels rather than a specific end level, then I see no reason the journey to absolute cap can`t be much longer.
I hope to see some exponential scaling so that after X amount of time there is still some variance in player levels with only a handful on the server at max level.
If reaching cap is just opening the full set of doors then maybe.. but if there is good enough game play at all levels perhaps the cap is not the main objective.. or perhaps achievements in other areas become a focus, supplement and/or diversion
I would imagine that it is both. A few years back a friend and myself got really heavily into the FFXI nasomi private server. The server try's to recreate the game in the era when it took the most effort to do anything. That friend never played FFXI before. I played it a little myself back high school, but did not get far. Anyways we both ended up loving that game for what it was. We put years into it. We only stopped because the guy who runs the server is very moody to put in nicely.
I had no personal nostalgia for Dark Fall, and ended up playing Dark Fall: New dawn all the way up through the alpha and beta. I only stopped because the server population was worst post launch that in beta.
Those are two games that won me over with no nostalgia. Both games had a grind that I loved.
This is my personal feedback, shared to help the game thrive in its niche.
Playing 4-6 hours in and of it self isn't extreme by any means, but if we're talking about 4-6 hours on average for one game over 45 days. That's a lot of dedication.
I'm not complaining about the 45 days, that sounds good, but I think a lot of posts here in general are a little biased towards people who are willing to spend most of their time on the game. I doubt the average AoC player will spend that much time (on average) a day.
You won't see even close to the majority of players at max level after 45 days if it's 4-6 hours a day. You're also not done by any means even when you do reach max level.
60 days would be fine with me too, but I do wonder how that will sound for the average potential AoC player. Will it turn people off because it looks like a very grindy game?
I do hope that gearing up and etc will take long, I personally do not mind a 6-9 month investment to just get some decent gear that allows me to then tackle harder content such as raids.
I do hate games were in 2-3 days you're max level, then 2-3 days later you got good enough gear ... then after 2 weeks, I am bored ... these days games are waaaay to streamlined. In some mmo's I even wonder why they require us to level and not just made everything end game and give us a lvl 50 char xD
Anything that discourage leveling alts is desirable by me.
I agree, an alt should be something people can think about after a year to a year and a half. The first year should fully engage people to the point that they forget the option to create another char.
Make leveling a part of the game again. I would love more focus on lateral progression over vertical progression.
45 days isnt bad but wouldn't mind longer.
I agree with this notion.
Most games these days want you to play with alts and spend money on skins and other bullshiet.
Look at ESO. People log in do all the crafting dailies with 8 or 12 or howmany alts the account fits. Zero comminity interaction. Then they log in the alts they want to play that day and do their PvE dailies.
No to dailies. No to alt/npc gameplay. Give me time to sink in my CHARACTER and make a name for myself in MY SERVER.
I rly think that the 40-50 lvs should take 60 days on it's own +30-40 days for the 1-40 lvs.
This gives time to the devs to create meaningful expansions.
Now when it comes to new players, every year, or year and a half, AoC should implement a community catch up that benefits players of 1-40 for a few months. A MILD bonus to xp/gold/drops gained.
That way new players interested in the game will feel that they can catch up to the older players.
None of that scalling bullshiet.
what I hope is that the xp curve will be very, very very very slow in the last levels, because max level has to be an important milestone achievement.
Actually, the xp progression needs to be like :
-Early game : slow, because you have to take the time to learn the game mechanics properly,
-Mid game : faster, because now that you know the game, you'll be grinding alot,
-End game : super-slow, because achieving the 5-10 last leves before reaching max level are important milestones.
There are only a few players with a casual mindset and a bit less gaming addiction who would take their time, and for most of them 45 days is okay, just like 120 or 15 would be.
The real question, to me, is how to make hardcore et al. players interested in doing something else than leveling while they are not max level, since 90% of players in MMOs do that all the time.
I hope the node progression system will help, but i'm pretty sure most hardocore players will try to find a way around it.