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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
“How you get 45 days of meaningful gameplay?” is the question you’re actually asking. And the answer is simple
Step one: Stop thinking of gameplay before max lvl as a chore
Step two: Actually put forth some effort to get into the world lore, read the quests, experience the game.
The fault here stems entirely from people thinking of quests as a hassle to overcome, instead of part of the game. The game can’t fix a faulty mindset.
Bot for 18+ hours a day for 6 months and not even be max level yet but able to do 95% of content lol
What this guy said.
No level cap is best for me
100% true!
finally... someone making sense
people gotta get out of that wow mentality
I mean... this idea doesn't suck.
Hm...
PvX Focused & Competitive European Guild
Join the HIM Discord - https://discord.gg/ZWA3swE
@Caeryl said very well, but the thing is: you don't do leveling, you play the different stuff the game shows you, stuff in which you can choose the path you prefer, if you just love the combat, go grind, but if you want to play some shaddy religious stuff within the thieves guild, like a good single player rpg mixed with events with people doing similar stuff, you can do it too.
There are hella paths, all different, choose the one you prefer, grinding brainless won't be a thing.
(Level up will make you think instead of just killing boars).
If anyone quits the game, screw him. Max level should be dificult, very dificult, that way it adds a lot of value when someone is in fact, very high lvl.
IT SHOULD BE HARDER
― Plato
that's the whole concept behind the game. It is planned to matter
@Liniker @Roko
B2 was just an example. End of A2/Start of B1 would be perfectly fine.
Maybe even make a Round 2, at the Start of B2 to see whether the fixed you applied between B1 and B2 fixed all/most of the loopholes.
Speed leveling events would not only be a great publicity stunt, but they also tend to be a lot of fun for the people participating. + you can fix unintended loopholes of course.
This is what open development should be all about.
You want to make the game for people like you, CASUALS.
People like hard feats, difficulty and overcoming, and YES, people like farming things that seem imposible. People like to see a max lvl and say wtf! this guy is a nerd god.
And you my friend, are a casual.
time sink does not equal hard it just is used to hide lack of content in games
Many seem put off by the phrase, "The real game doesn't begin until you hit max level" but the reality is, that's actually a true statement for most games. You've spent all this time creating, molding, outfitting and becoming attached to your character so now you want to be challenged as an experienced player. The road to reach max level can still be fun (and I hope it is) but that's basically training.
So if the answer to my question is, there is no real end game, then the leveling time is way too short imho.
Very true, If the game after max lvl is filled with things to do (as it should be) then we can discuss better how much time it can take to reach it.
I would like to play for years on the same character, maybe some expansion will make max lvl 60+ 70+ 80+ etc... But I still believe it should be on the grindy side.
Excuse me sir, but wtf, who the fuck are you to make that difference? Steven wants everyone in the game, from casual to ultra hardcore. And say that the game should be difficult because of the awe we would have seeing a maxlvl is completely fucked up. A game should be enjoyable by itself, people play UNO (card game) because it's fun, and Steven wants Ashes to be fun, not to be some bs for stupid people who only wants to show the mere mortals how much time he wasted grinding some useless shit.
People should invest his time (even all if you want) in something fun, not only for bragging. And yes, Ashes is for casuals and hardcores, so stop saying bullshit in the forum.
I don't understand what you exactly mean by being important, but I will try to answer anyway.
Remembering that there's no max lvl content, you just happen to be higher or lower lvlwise, all that content gaves you exp, involves in different ways the people of all lvls and also matters for the node/s. So yes, it's important for everyone, for the node, your character and for all the characters involved in one way or another.