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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
For people without the above metioned afflictions, nearly 250hours of play to max level gives you your moneys worth and depending on the replayability factor, more than that. Not too long, not too short.
I think this is a really important point to make. If it takes 45 days of me playing the game to level up, honestly I'd say that would be GREAT. I don't mind that the game takes a relatively long time to level assuming that that process pulls me through actual content and not just a massive grind fest.
Of course, Node Progression might slow Hardcore Players down, also depends on whether the Hardcore Players can maintain groups to level in.
Edit: Hardcore players could do it in 15 Days if its closer to 4 hour sessions rather than 6 hour sessions to equate to 45 days.
I also think that you should be able to compete in "end game content" at about level 45, hopefully gear isn't level gated. Regarding gear, I like how RuneScape blocks people from using certain items, although something like that can't be done here, I hope there's gonna be something a bit different to it.
We suffer the same illness my friend.
Yuup, that's it. In fact, it's the most important factor lvlingwise for me. I imagine my character reaching lvl 50 by doing some dark stuff for a religion or the thieves guild.
PvX Focused & Competitive European Guild
Join the HIM Discord - https://discord.gg/ZWA3swE
A lot of people have school, work, and social lives. They don't want to spend all off their personal time away from friends, family, and work leveling. 4/6 hours every day is only a schedule hardcore players can have.That should not be the expected average playtime for a player. 2-3 hours 4-5 days a week is a lot more realistic.
The actual game of what exactly?
You don't learn your class very well leveling to cap. Leveling is an incredibly basic form of your class. Doing end-game content is when you actually learn and understand your class' potential. I promise you no longer how long you level for you will lose to a person who spend the equivalent amount of time doing dungeons or PvPing.
I can tell. The purpose is to re-introduce players to "the Ride not the Destination". It ALL should be enjoyable.
[AND matter]
I guess you heard nothing about how Steven wants the lvling experience. He doesn't want people to rush max lvl to start the "real" game. Ashes will start since lvl 1, and you got plenty of ways to enjoy it.
That's why there's people asking for more hours, because it's supposed to be enjoyable.
So here's the important thing, rushing max lvl to start the real game is not a thing in Ashes.
Ah good old Ragnarok Online had the same before the 3rd classes.
Every time a Guild member reached 99 a party was thrown.
Oh im at level 98 with 99,65% and get 0,0001% exp per monster kill.
Suddenly a horde or boss comes around the corner and im dead.
Back to 98,65% A week worth of grind lost.
However - the way this game seems laid out, it does seem like the major emphasis is going to be on node development, and by virtue of that - I imagine in order to be able to be near/around all the nodes in the game, you'd have to be max level, unless monsters scale to your level? Or - every single node has the full breadth of monster levels from beginning to top? So, while I'd rather a fully fleshed out leveling system, this may not be the game to provide it, just based on how the systems seem likely to work.
Not since the EQ days(or UO with skills)has it ever taken me longer than two weeks to cap out a character, and a few more days won't really rate on my radar. Guild Wars 2 - took like three days(I did use cooking from 68-80) but that barely would have slowed me down to continue on. Rift took about a week, Warhammer took a few days, FF14 I for the life of me can't remember, but I did cap out pretty quick.
Longer is better, won't expect that here.
Seen far too many games where everyone rushes to max level, bypassing 80% of a games content, then complain there is nothing to do.
Make leveling as long/slow/fast as there is engaging content along the way. If there are tons of things to do, I don't care how fast I level. If I'm bored out of my mind just grinding mobs for hours on end, simply to get the next level gate to unlock content, I'll lose interest.
For a game like AoC, I really doubt the player type that rushes max level will stick around long term. From the interviews I've seen, it doesn't sound like that is the target audience for this game anyway. Double/Triple time to max level, just make sure I have plenty of new content along the way and I don't have to run the same dungeon 100+ times simply to level up to reach the next dungeon.
Amen.
@Liniker
keep it 45 days, but create a server upon release of beta 2 that features a 14 day Speedleveling contest.
The Winners of this speed leveling contest get a set of unique cosmetics + title. The devs use the data from this test to nerf the abuseable leveling methods
I like this Idea a lot. Except beta is probably too late to fix major loopholes. A2 would be preferable to test this.
Or B1
If anything changes, I would prefer the time after you get your second class to be slower, because you know everyone will be rushing to achieve that milestone as soon as possible. Also, this game will clearly not be lacking in the content department. Why not make the leveling process slower to match the abundance of content? Or possibly speed it up much more than has been suggested currently so that "max level" is essentially the starting point for 90% of the content (whereas in most mmos at least a good 50-75% is for everything before max)?
Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content.