cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling?
Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content.
cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling.
Jagaro wrote: » 45 days of meaningful gameplay would be ideal.
Caeryl wrote: » cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling? “How you get 45 days of meaningful gameplay?” is the question you’re actually asking. And the answer is simple Step one: Stop thinking of gameplay before max lvl as a chore Step two: Actually put forth some effort to get into the world lore, read the quests, experience the game. The fault here stems entirely from people thinking of quests as a hassle to overcome, instead of part of the game. The game can’t fix a faulty mindset.
Valkno wrote: » So not to start arguments or drama but healthy discussion. I couldn't find a post about it so if this is a repeat post my apologies. With the current estimate being 45 days at 4 to 6 hours played per day, do you think this is too long or too short for leveling adventure class to max? My personal opinion is I would like to see 45 days increased to 60. We don't know however if node levels will cause in game natural throttles against the pace makers leaving them with few to no quests until nodes catch up a bit. Thoughts and opinions please and thank you!
Vhaeyne wrote: » The internet is full of private servers of games trying to recreate the old days that were taken from us. Lineage 2, FFXI, Star Wars Galaxies, EQ1... These games all have a common theme where you have to "no life" the game to get anywhere. You can find a 1x server for all of them. That tells me that the hunger is there in others, not just me. There are people out there that like to grind. Slow and steady progress everyday over months and months. Only to make it to a cut throat social end game. That is what I want.
Warth wrote: » Liniker wrote: » to short in my opinion, those 45 days will become like 10 days when people tryhard, I'd say make it 90 days, but I'm no game dev so idk @Liniker keep it 45 days, but create a server upon release of beta 2 that features a 14 day Speedleveling contest. The Winners of this speed leveling contest get a set of unique cosmetics + title. The devs use the data from this test to nerf the abuseable leveling methods
Liniker wrote: » to short in my opinion, those 45 days will become like 10 days when people tryhard, I'd say make it 90 days, but I'm no game dev so idk
cleansingtotem wrote: » Way too long. Time and time again it is shown that the majority of people quit before max level if it takes too long. Then there is no one to do things with and the game suffers greatly. But of course this community wants it to take longer and make this game doa. Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling.
cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling? @Caeryl said very well, but the thing is: you don't do leveling, you play the different stuff the game shows you, stuff in which you can choose the path you prefer, if you just love the combat, go grind, but if you want to play some shaddy religious stuff within the thieves guild, like a good single player rpg mixed with events with people doing similar stuff, you can do it too. There are hella paths, all different, choose the one you prefer, grinding brainless won't be a thing. (Level up will make you think instead of just killing boars). And does any of that stuff actually matter before max level? Because if all of that stuff is giving some sort of xp great, if not its really not important at all.
Leroher wrote: » cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling? @Caeryl said very well, but the thing is: you don't do leveling, you play the different stuff the game shows you, stuff in which you can choose the path you prefer, if you just love the combat, go grind, but if you want to play some shaddy religious stuff within the thieves guild, like a good single player rpg mixed with events with people doing similar stuff, you can do it too. There are hella paths, all different, choose the one you prefer, grinding brainless won't be a thing. (Level up will make you think instead of just killing boars).