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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
So I would say add in, bucklers for main hand and offhand, half shields for main and and offhand, and standard shields for main hand.
The attack rotation with the primary would be, main hand, off hand, main hand
and then you can interchange the shields for different combos.
For example a Tank Rogue using a Buckler Main hand and a Dagger offhand would have a three attack primary combo of Buckler>Dagger>Buckler
For casters using a shield in their main hand but a spell book or wand their offhand , that it uses the Mini shields which would preform kind of like a close range weapon, while still giving casters the ability to use defensive spells that might block attacks.
Half shields which can come together to make a completed shield.
Standard dual shield
Dual Bucklers
Summoned magic shield
Mini shields for caster, [EG; Tank Wizard]
The same with people also spamming about 2H Greatsword Dual wield.
Why not dual wield castles while we're at it?
Ideas like that can go to all the Korean over the top mmos where they dual wield canons bigger than themselves but please keep that stuff away from AoC!
AoC is more focused on realism and immersion it would totally look out of place in the game. A big no no.
Wait did you just pull immersion card on double shields when one is already a thing and capt America is perfectly immersive beating people with one shield? why can i not have two shields and use one for blocking while the other is a blunt attack just like any immersive massive hammer or over sized scepter because it’s a fantasy mmorpg. Immersion card on this might be actually the worst counter argument ever
If I come up against someone with two shields in PvP, I'll ignore them. They can't do anything to me other than stop me hitting them, so I just won't hit them - this leaves them effectiveless.
It's stupid. It is also unrealistic, but it is stupid first.
Captain America has literally almost a superpower to bounce the shield in a way that defies physics. That is hardly applicable for regular people/adventurers/even superheroes for gigantic shields or dual wielding shields. There is no immersion in having things break the physics and laws of that world even if it has magic in it. Even magic should not break its own rules.
Having fantasy setting is not a free card to have any dumb thing you can think of in the game
― Plato
then they will just kill you, they have lots of CC spells LUL
Who said anything about throwing shields at ppl? That counters whole perspective on dual shields in the first place
Having a fantasy setting is not a free card to implement any outlandish idea. This game aims to have magical things in it in such a way that it would seem possible for it to exist. Having humans that have no magical properties dual wield shields just because it is a fantasy world is immersion breaking.
As many people said before you have these things in Asian type of games where the presence of magic makes the creator pick which physics laws they like to follow and which not.
Having fantasy follow its own rules is only a good thing and if that thing is to create a world with magic that seems probable to our own world, but we just have not found the magic yet is a gigantic immersion pull for people.
― Plato
CC doesn't kill.
That is what swords do.
If you want to kill people in the game, use a sword.
― Plato
So a shielded tank pulling a chain from its ass with a magic active skill has no magic and is not allowed to use dual shields because physics??? So which is it... no magic or magic physics or no physics. To argue some but not others and then slap them as silly is the dumbest fucking argument ever because it’s your opinion
Yeah, it's a team thing, so grab a sword and help out your team mates.
Having a single shield is only useful if someone is attacking you. If no one is attacking you, a shield is pointless.
If you pose no threat to an opponent (such as by having a second shield instead of a weapon) no one will bother attacking you, meaning those two shields you have are pointless.
CC doesn't kill.
That is what swords do.
If you want to kill people in the game, use a sword.[/quote]
So mages should get deleted by this logic and summoners and clerics. Please use actually thought process for counter arguments and not narrow minded hate trains
Somehow broke my quote on mobile
Idk how u can't understand that tanks will attack you, you have no choice
Your quote didn't break, you added an additional / to it.
Obviously, saying swords kill is only one of the many things that can kill you in an MMO.
You know what is a thing that doesn't kill you? Shields!
https://www.youtube.com/watch?v=agUaHwxcXHY
So mages should get deleted by this logic and summoners and clerics. Please use actually thought process for counter arguments and not narrow minded hate trains
Somehow broke my quote on mobile [/quote]
Your quote didn't break, you added an additional / to it.
Obviously, saying swords kill is only one of the many things that can kill you in an MMO.
You know what is a thing that doesn't kill you? Shields![/quote]
first of all i know what i did and i deleted a bunch on mobile select all trying to edit a typo. As for the argument shields don’t kill then please let me take a blunt shield and swing at your dome piece and tell me it won’t kill you let alone any magic infusion. Please you do know blunt is your realistic option So as i said before get out of your narrow minded argument and use actual counter points that don’t invalidate half the game or half your excuses
Tanks are often ignored in MMO PvP already due to the fact that they pose no real threat. You are wanting to take what little threat they have and reduce it even further.
Could a tank with two shields summon a shield wall or some such? Perhaps, but so can a tank with one shield, who can also deal at least some damage with that sword they have instead of the second shield.
If I have a tank trying to hit me with two shields on one side, and literally any other character at all in the game on the other side focusing on me, I am not going to care at all about that tank with their two shields - they pose no threat to me.
I know right - the OP is a mod as well, yet they haven't even merged the other thread on this topic in to this one.
This anoys me almost as much as the idea of someone wielding two shields.
I guess you want me to go dirty into the logic, okay
First you start with classic medieval world with its principles, strengths and weaknesses. Then you add magic, some healing, some conjuration, some transformation. If you want to have dualwielding tower shields used practically for both aggressive and defensive capibilities then you either need such gigantic strength where the point of having shields becomes nonexistant, because with such strength you have much better options of using just 1tower shield and a far reaching polearm in one hand. Or you can magically imbue your strength to such proportions, or you can create directional magical forces to help you deliver actually damaging (not only concussive) attacks with shield (something like levitation force that dynamically changes the direction based on where you want to move the shield with a damaging force). Or you can create magic that isolates mass from gravitational forces, but in doing that you are reducing the force for effective shield damaging attacks.
Having shields as damaging weapons makes the same sense as using chicken feathers to tickle your enemies to death.
You are cherry picking what rules should govern the fantasy world, instead of taking a real world and adding magic to it with its own specific magical rules.
― Plato