Marcet wrote: » Open world dungeons sounds horrible, trust me the people that defend it will be the same crying when a PvP guild wipes them and steals the boss. Plus the boss diffculty will be dumbed down just because of this.
Bricktop wrote: » Marcet wrote: » Open world dungeons sounds horrible, trust me the people that defend it will be the same crying when a PvP guild wipes them and steals the boss. Plus the boss diffculty will be dumbed down just because of this. I would suggest finding a game that isn't going to be open world. The people defending it are those players from PvP guilds, the only ones crying are people who don't want to be killed.
Marcet wrote: » Bricktop wrote: » Marcet wrote: » Open world dungeons sounds horrible, trust me the people that defend it will be the same crying when a PvP guild wipes them and steals the boss. Plus the boss diffculty will be dumbed down just because of this. I would suggest finding a game that isn't going to be open world. The people defending it are those players from PvP guilds, the only ones crying are people who don't want to be killed. Hahahahaha I knew I was going to get the usual AoC fanboy response: "Well you should find a game that fits your demands there is alot of games like that for people like you AKA newbies " You guys instead of trying to make people like the game just kick them out xDD. Im gonna play the game, and I like it, but the community everyday becomes more dislikeable.
Warth wrote: » Noaani wrote: » Warth wrote: » Lineage 2 has a lifetime revenue of more than 1 Billion USD. Pretty sure Steven would be a very very happy man if he could just copy paste the success of it. If that was the metric to consider, then surely they would look at WoW, not L2. Read the context.
Noaani wrote: » Warth wrote: » Lineage 2 has a lifetime revenue of more than 1 Billion USD. Pretty sure Steven would be a very very happy man if he could just copy paste the success of it. If that was the metric to consider, then surely they would look at WoW, not L2.
Warth wrote: » Lineage 2 has a lifetime revenue of more than 1 Billion USD. Pretty sure Steven would be a very very happy man if he could just copy paste the success of it.
Bricktop wrote: » Marcet wrote: » Open world dungeons sounds horrible, trust me the people that defend it will be the same crying when a PvP guild wipes them and steals the boss. Plus the boss diffculty will be dumbed down just because of this. I would suggest finding a game that isn't going to be open world. The people defending it are those players from PvP guilds and individuals who like open world games, the only ones crying are people who don't want to be killed.
Noaani wrote: » I'm not sure these are the only two groups. I personally dislike PvP, but am happy to fight back. I really enjoy open world content, but dislike the fact that open world content + PvP means the content is dumbed down to nothingness (it is essentially a PvP McGuffin). I also enjoy instanced content as it is the only time the developers can implement PvE content at it's fullest.
Marcet wrote: » PvP in dungeons only means that bosses are gonna be made EASY.
Bricktop wrote: » Noaani wrote: » I'm not sure these are the only two groups. I personally dislike PvP, but am happy to fight back. I really enjoy open world content, but dislike the fact that open world content + PvP means the content is dumbed down to nothingness (it is essentially a PvP McGuffin). I also enjoy instanced content as it is the only time the developers can implement PvE content at it's fullest. I'm very glad you enjoy instanced content, quite happy for you. Sadly, it goes directly against the design philosophy of this particular game ( And any other open world risk versus reward game). Luckily there are plenty of options available for instanced content on the MMO market that don't require completely changing the game around and dumbing it down. Why are you planning on playing a PvP centric game that requires you to constantly face the possibility of PvP in order to get anything accomplished if you don't want to PvP? The writing for this game is very obviously on the wall, it's a PvP centric game. Why not play games that offer all the instanced PvE content you can dream of? You don't want to PvP and flag back, but I don't want to have people hiding in instances all the time and getting gear by killing scripted events with no chance of player intervention. Marcet wrote: » PvP in dungeons only means that bosses are gonna be made EASY. That personally doesn't bother me if I have easier PvE so it takes me less time to get back to doing things I want to do, killing people and guild wars. I know you are gonna be in for a shock when the dungeon you want to do is locked down for an entire week and anybody coming close to it is getting PKed. That's truly why you want instances, and we all know it.
Marcet wrote: » Bricktop wrote: » Noaani wrote: » I'm not sure these are the only two groups. I personally dislike PvP, but am happy to fight back. I really enjoy open world content, but dislike the fact that open world content + PvP means the content is dumbed down to nothingness (it is essentially a PvP McGuffin). I also enjoy instanced content as it is the only time the developers can implement PvE content at it's fullest. I'm very glad you enjoy instanced content, quite happy for you. Sadly, it goes directly against the design philosophy of this particular game ( And any other open world risk versus reward game). Luckily there are plenty of options available for instanced content on the MMO market that don't require completely changing the game around and dumbing it down. Why are you planning on playing a PvP centric game that requires you to constantly face the possibility of PvP in order to get anything accomplished if you don't want to PvP? The writing for this game is very obviously on the wall, it's a PvP centric game. Why not play games that offer all the instanced PvE content you can dream of? You don't want to PvP and flag back, but I don't want to have people hiding in instances all the time and getting gear by killing scripted events with no chance of player intervention. Marcet wrote: » PvP in dungeons only means that bosses are gonna be made EASY. That personally doesn't bother me if I have easier PvE so it takes me less time to get back to doing things I want to do, killing people and guild wars. I know you are gonna be in for a shock when the dungeon you want to do is locked down for an entire week and anybody coming close to it is getting PKed. That's truly why you want instances, and we all know it. You seem like a sad nerd by the way you talk, trust me I am an avid PvPer in any game and I'll be fine. If you get emotional cause people give their opinion on the game just shut your trap and don't try to tell others how they are or what they want. Im gonna be the dude that PKs your ass in every dungeon, nerdy.
anotherone wrote: » You guys really nailed it. You already in the game, ganking lowies and pve players?! This is what happens to such games, they die... lack of playerbase. I hope there will be enough space for pve besides pvp because this is leading to frustation. Not every player have fun by killing others who doesnt want to fight. Thats a personal characteristic of a human beeing. Some kids like to destroy things, just because others got fun with it... I think thats the way it is.
Noaani wrote: » Xenotor wrote: » The open world dungeon they showed, had a separate boss room. I expect that to be the case for all open world bosses. All they need to do is to add a buff on the boss depending on the number of players in the boss room. Maybe add special powerful AoE Ability's if the number of players exceed a certain number. If that is what they go with, I WILL see to it that I can get 100+ players in to any such room in a moment's notice. Alts are fantastic things, and family summons means it isn't even that much work to park alts in these rooms, ready to be logged in at a moments notice.
Xenotor wrote: » The open world dungeon they showed, had a separate boss room. I expect that to be the case for all open world bosses. All they need to do is to add a buff on the boss depending on the number of players in the boss room. Maybe add special powerful AoE Ability's if the number of players exceed a certain number.
bigepeen wrote: » Really? You're posting on a web forum about a video game, and you're calling someone a nerd because they disagree with you? He brought up valid points. How can you even know if he is being "emotional" over a forum post. If anyone is being emotional, it's you with the ad hominem attacks lmao.
bigepeen wrote: » anotherone wrote: » You guys really nailed it. You already in the game, ganking lowies and pve players?! This is what happens to such games, they die... lack of playerbase. I hope there will be enough space for pve besides pvp because this is leading to frustation. Not every player have fun by killing others who doesnt want to fight. Thats a personal characteristic of a human beeing. Some kids like to destroy things, just because others got fun with it... I think thats the way it is. The corruption system discourages people from this quite harshly already, so this isn't going to happen as much as PvP over scarce resources. People aren't usually going to bother killing a random player 20 levels below them for no reward, because they will incur like 7 penalties for it, gimping their own character. However, if a low level character or PvE player wants to contest a scarce resource, then he better be ready to be killed because now players have an incentive to kill him. In fact, my only concern is that the corruption penalties are too harsh. If players are fighting over a scarce resource (e.g. rare mining location), people will try to exploit the corruption system by trying to mine the resource as a non-combatant, then the people already there will attack and kill the non-combatant, but now this gives an advantage to any other group that rolls up to contest to the resource because the group that is already there now is gimped by corruption. So it favors fresh groups that show up over the groups that were already there trying to contest the resource.
Bricktop wrote: » Don't bother engaging with the peanut brained types. Dude acts like he's about it but cries and detests open world dungeons and only posts about raiding and PvE. He's a WoW raider.
Bricktop wrote: That personally doesn't bother me if I have easier PvE so it takes me less time to get back to doing things I want to do, killing people and guild wars.
Bricktop wrote: I would suggest finding a game that isn't going to be open world. The people defending it are those players from PvP guilds and individuals who like open world games, the only ones crying are people who don't want to be killed.