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What is ONE thing you dont want to see in Ashes?

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Comments

  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    I so agree on this @Jamation . Rift was guilty of this in all areas, while some where nice others were just open with nothing...but void.
    What I'm hoping in beta2 is for some streamer to start at the top and stream them traveling to the bottom of the map to give us a good look at the world.
  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Been mentioned above but loot boxes................what ever bean counter thought this was a great idea should have a place in the deepest darkest pit reserved for them.
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    Never write a check with your mouth you can't cash with your ass!.
  • Anything relating to the horrible themepark trend that has been plaguing MMO's for years now.
  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2020
    I dont want to see World of Warcraft fanbois whinning it isnt like World of Warcraft and demanding the game changes to be like warcraft.

    Other than that I dont want to see the same old same old boss fights, stand here do this over there, predictable moves take a hit give a hit...Guidable walkthroughs that are identical every time you run the dungeon.
  • PvE being TOO EASY.

    I want very difficult bosses and giant dungeons, epic adventures.
  • I don't want to see a half assed UI waiting for the community to fix it with add-ons.
  • Addons
  • Tyrantor wrote: »
    Hell levels from EQ days

    I liked hell levels ... I liked fares that were rare like camping the AC for jboots ... was so satisfying

  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Bosses that are just stationary meat sponges.

    If it's a dragon, it should leap/fly/ram things.
    If it's an evil mage, it should teleport around.
    I wish I were deep and tragic
  • Open world areas that are so packed with random mobs with fast respawn times that you can't just stand and enjoy the scenery for a minute or two.

    Not enough character slots. There should be at least one for each race, preferably two for each race to have a male and female option, plus a few extra to try out different race/primary class combos.
  • VoidwalkersVoidwalkers Member
    edited September 2020
    I hope I will not see in Ashes an obsession with "balance" and "intended ways to play", like what Blizzard's been doing.

    I can still remember in the early days of Diablo 3, ppl will work out a certain build, dump time & gold (and sometimes $ on RM AH) to acquire gears for that build, only to have the build nerfed into oblivion. When the players complained, a staff will respond along the lines like "that's not how that skill's intended to be used".

    I also recall the mobs' attack animation weren't necessarily in sync with the actual attack - in hell / inferno / forgot the name of the highest difficulty mode, if you weren't a tanky melee, and you made mistakes during the kite, got in range of the boss for even a split of a second and it begins its attack, you're dead. No amount of running away or teleporting will let you dodge the incoming attack.
    And when players complained, the staff gave responses like "it's working as intended" or "you're supposed to kite it" etc., don't remember for sure.

    I also hated the "Evade" mechanism in WoW - if a mob doesn't have ranged attacks, and I can get onto a nearby cliff where it can't reach, it deserves to be shot dead from that cliff. And if that cliff became a super ludicrous farming spot to the point of being "broken", patch it by removing the mobs (you can justify it as "the mobs have learnt that it's dangerous to wander near that cliff"), or give the mobs a strong ranged attack (the mobs have evolved in response to the selection pressure). But that "evade" should've never been the answer.

    I mean even if the mob is of boss level, and if somehow there's a very hard-to-reach safe spot where a specialized ranged character can grind the boss to death solo in an hour or two (ok, I took this example from Sinon in SAO), please leave things that way. Finding this kind of tricky non-orthodox answers to the challenges presented by the devs is often where the fun is in an open world mmo. And the rare player who found it deserves to be rewarded. (But of coz, if a "trick" is too easy to execute, e.g. everyone can just jump on a certain rock where a boss can't reach due to a stupid pathing glitch, then just fix it asap)
  • AzeemAzeem Member, Alpha Two
    Don't want to see all the care bears crying about world PVP get their way and ruin the game.
  • I don’t want to see that the best gear and looks comes only from PvP activities. Instanced raids and other only PvE activities should also be able to get the best gear and looks in the game.
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  • IzilIzil Member, Alpha One, Alpha Two, Early Alpha Two
    No weeb and furry stuff
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  • I don't want to see Dev's give in to the player base, this is THEIR creation, we will play what they create and either enjoy it or not, or not play it. Please don't give welfare epics to make everyone have a trophy. Let epic be epic and we all know that someone worked their ass off to get it. a player that can only play 1 or 2 hours a week, should not be equally geared or ranked or whatever, as someone who puts in 20 hrs a week. Let this be like life, the harder you work, the more you get out of it.
  • CaptnChuck wrote: »
    Mojottv wrote: »
    pvp health bars, instances, too many safe zones for pve. Basically anything that makes everything easy, predictable and catering for carebears

    Instancing doesn't really correlate to being carebear. Its way easier to code instanced mechanics than it is to code for open world mechanics, as you have a fixed variable to work with. Thus instancing allows you to finely control an encounter's difficulty level. That's why the most challenging PvE content has almost always been instanced.

    Dude, what are you talking about? theres literaly no difference in coding pve mechanics for instance and open world. the only difference is instance is "safe space" for carebears to to hide away and just do PVE stuff, without any risk of being pushed out of the spot. Also when talking about PVE being hard, i dont really understand this, as unless they change the boss mechanics every week, you will know exactly what you need to do to clear the dungeon within 1st week of dungeon being available...
  • 1. id hate to see guild monopolies, i understand its inevitable for this to happen to some degree, but i really hope we atleast get the chance to counter it strongly. game will be pretty boring if everyone decided to give certain people power and nothing changes after that. this is likely to happen as people will flock to strong big guilds whom in turn make allot of alliances to give a sense of safety to members etc. id like it to not be like WoW horde vs alliance. i love the 5 factions concept but theres a good chance 2-3 factions/castles atleast will team up against the rest.

    2. 100% agree with OP it will add nicely with the rest of the immersion in Ashes if theres raid boss pathing in the world. not having this feature will kinda seem off as the rest of Ashes is so immersive
  • Rhadek wrote: »
    1. id hate to see guild monopolies, i understand its inevitable for this to happen to some degree, but i really hope we atleast get the chance to counter it strongly. game will be pretty boring if everyone decided to give certain people power and nothing changes after that. this is likely to happen as people will flock to strong big guilds whom in turn make allot of alliances to give a sense of safety to members etc. id like it to not be like WoW horde vs alliance. i love the 5 factions concept but theres a good chance 2-3 factions/castles atleast will team up against the rest.

    2. 100% agree with OP it will add nicely with the rest of the immersion in Ashes if theres raid boss pathing in the world. not having this feature will kinda seem off as the rest of Ashes is so immersive

    well it will all depend on guild size as there will be limited castles, limited top tier nodes, so theres not much incentive for guilds who dont own a castle or are not in control of top tier node to ally with guilds who do. theres a lot more incentive, to fight against those guild over castles, nodes etc. of course if its 300 people guilds you will have, then yeah, few guilds team up together, take all castles, nodes and they will make up more than half of servers pvp capable population, so then there's no chance for anyone else.
  • Zairos wrote: »
    I would like to pick up anything and pluck anything out of the earth, obviously you cant pluck a giant tree but can we also cut them down any one, an entire interactive map. if i want to pick up a random rock and toss.

    That would be really cool. But its incredibly difficult to implement that in game, that's why next to no game has this feature.
  • VyrakaVyraka Member, Alpha One, Alpha Two, Early Alpha Two
    CaptnChuck wrote: »
    Zairos wrote: »
    I would like to pick up anything and pluck anything out of the earth, obviously you cant pluck a giant tree but can we also cut them down any one, an entire interactive map. if i want to pick up a random rock and toss.

    That would be really cool. But its incredibly difficult to implement that in game, that's why next to no game has this feature.

    New World came pretty close to everything being a resource.
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  • MarzzoMarzzo Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dailies that are curcial for progression
  • VyrakaVyraka Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2020
    Marzzo wrote: »
    Dailies that are curcial for progression

    I've been wondering about this. Wouldn't you have some sort of daily quest for the progression of the node though? It is a PC's actions that contribute to the XP of the node right? So there must be some sort of daily or recurring quest to do that. Or maybe not. Like I said, I've been wondering about that.

    I agree with you though. Logging in every day to do 20 daily quests would seem more like a chore than fun game play.
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  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    @maouw I so heartily agree! Make them epic!
  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    @Izilion I agree! I sure as heck dont want to see any Sailor Moon toons and surfer boys out killing mobs.
  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    @Marzzo yeah, to me that is nothing but a chore, and lazy game design. If we see any if that I hope it's at its bare minimum.
  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    @Mygrunt I don't think we have to worry about that after hearing Steven talk about it with the Asmondgold interview. If you want it you are going to have to earn it. Plus he said he cant stand all the new participation trophies being handed out in today's MMO's .
  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    @Hystorix no chance of that. No addons per Steven. :)
  • Micro-transactions...
  • VyrakaVyraka Member, Alpha One, Alpha Two, Early Alpha Two
    I have mixed emotions about micro transactions. On one hand, I like them - I like both functional MT items (adding bag space) as well as Pay to Look Pretty MT items. The truth is it's already a reality in the game before the game has launched. Micro transactions are here to stay.

    What I don't like about MT is it being tradeable with other players because at that point it really does become pay to win. In BDO, you can buy a fancy outfit, sell it on the market for several million, and then go buy high quality gear. To me that is pay to win.

    And like I said, I like being able to buy extra bag space, but I can even see that being pay to win too.
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  • Exiled KingExiled King Member, Alpha Two, Early Alpha Two
    I don't want to see any this cancel culture, diversity propaganda or anything remotely political in the game. Keep it to gaming ONLY. I would quit so fast if they even try to push any this.
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