Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Once again, please point to any actual example of racial pandering in video games. Y’all complain about it, but have yet to show it’s even something to complain about.
I have been in the non-vocal majority and was disappointed that I did not make myself a part of the vocal, biased minority.
To get what you want in any aspect of life you must be determined and vocal. If you don't speak out on topics where you desire change don't expect to get the change you desire.
You never asked for examples. lulz. Delusional, indeed.
Well if you want an example here you go. Madden 21, Colin Kaepernick. Guy isn't even on an active roster, yet he has better stats than half of the QBs and even stats to Brady.
Far Cry where they pushed whites as domestic terrorists.
Wolfenstein 2 overly political
Call of Duty WW2 & V : Women did not serve on the front lines in those days. Historical context
Mass Effect Andromeda: Pushing Ryder to have gay intercourse
Assassin's Creed Odyssey: Giving into pandering
Doom: Pushing right wing agenda
The Division 2: Pushing left wing agenda.
These are problems from political fanatic ideals. What's so hard about keeping politics out a game?
Either distance matters, or it doesn't - no exceptions.
This.
Different enemy types should have different strategies for defeating and defending against them. A giant health pool and DR does not make an interesting boss fight. I want different enemies to require different approaches to fighting them and the linked bosses to build on the strategies employed, rather than just taking more time to kill.
It’s really hard to believe you’re after “realism” if you really think Greece wasn’t full of gay sex happening xD
Just did, thanks!
Quests that require you to do emotes
What do u mean by teleportation? Do u mean like fast traveling between two different cities?
Do u mean abilities that move u in a certain direction like a charge / blink ability?
Those are both forms of teleportation but affect the game very differently. Also how do u view summoning other players? That's also a form of teleportation which has been confirmed to be part of the game (at least for now) while still being limited.
Ummm, I never said realism. I'm gonna assume that you never completed english class, your context clue skills are severely lacking.
Here, this should help you:
https://www.sophia.org/tutorials/context-clues-as-a-reading-strategy
Maybe take a look at your own words before you start talking the basics conversation.
Three fairly obvious ones where you assume it should have been more “realistic”. Odyssey didn’t pander to anyone.
In Mass Effect, you certainly didn’t mention having any issue with straight intercourse “being pushed”.
And CoD, where you claim historical accuracy means there’s shouldn’t have been women NPCs? Why would that bother you if realism doesn’t matter to you?
Are you going to complain that AoC dwarves all can have facial hair? It’s a fantasy race where both sexes can grow facial hair. Is that pandering somehow, in your mind?
It's fairly hard when playing a tank or healer to see what the other players are doing.
If you play a dps and your trying the same raid with the same people and you keep failing to kill the boss due to lack of dps; It's very easy to see who's scratching there nut's (fannies) while watching netflix.
DPS meters = Flexing your ego (causes so many arguments)
Iv'e played mmo's before and after the dps metres were introduced, there's some think about them which brings out the toxicity in players.
Very little
Apologies, I wasn't explicit in my reply.
I define teleportation as fast travel between not-near each other locations & summoning by other players/methods.
In my humble opinion, the reasons given for implementing the family member summoning are poorly justified excuses, made in an effort to please as many people as possible.
I don't understand how it can be claimed that "distance matters" and wanting players to experience the world in depth, and then throw in some restricted teleportation functionality if you meet certain criteria (eg: family member).
If family members can teleport each other, why can't anybody teleport anybody?
How is that worked into the lore?
Maybe I am missing some key information or something, but for now it just doesn't sit right with me.
An empty world.... specifically, no point in having a large landmass if when you go to explore every corner of it the only thing you find is.... more landmass. I want to randomly run into hidden bosses/treasures/secret locatrions. When I find a way to climb that rocky mountain (instead of going around it on the road) I want to be rewarded by my creativity by finding something fun somewhere along the way (even if that only ends up being some super rare resource to which maybe I keep the location secret to me or sell it off etc...).
Totally agree. 👍
...And I don't want an art style that sacrifices quality for performance. Just sayin' is all.
The best solution for performance is just to let the players have plenty of options to optimize their experience if they want. Personally if my rig chugs like it's running a 100+ mod skyrim session while I play a gorgeous-looking Ashes, I'm fine with it.
Hellokitty hats.
Miau miau pets.
Fairy tale sh*t.
Oh yeah! Aside from PvE, I don't want to see these stupid nerdy kid cosmetics either, I hate this trend, it destroys all possibility of immersion and makes the game just for ****.
-- Flying mounts become mainstream and everyone has one.
-- Cross-server interaction where you see players from other servers on yours, competing for the same resources and mobs.
-- Looking For Group mechanics that has ruined the server communities of other MMOs.
-- Content intentionally made for groups eventually becoming soloable.
-- A large amount of cookie cutter and repetitive quest design.
-- Un-cannon storylines in the Lore.
For all its flaws, I loved that BDO cities / towns felt populated. My favorite implementation of towns remains Ultima VII where NPCs had homes, jobs, attitude and a schedule.
FUN DETECTED:: >>ABORT<< >>ABORT<< >>UNAUTHORIZED KILLING BAD<<
EXECUTING PROTOCOL:: WOW CB489A:: PERMABAN ALL GRIEFERS:: SAFE ZONE ACTIVATED
100%
I heard a bird ♫