Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Totally agree. That's a red alert for MT operations. Just make it like FFXIV, untradeable cash shop items. If you want to give options then probably a gift option and that's about it. Getting stuff and selling ingame is plain horrible.
I heard a bird ♫
The problem with gift options is that I have seen it turn into P2W too. In ESO, there is a market for Crowns - their MT currency - via gift options...Pay X amount of gold for a gift of crowns.
Also, it would be nice if they are hostile towards players. Sure it can be annoying having your caravan getting attacked by a big world boss but such situations are the stuff to create memories.
I read throu every post so far and quit a lot of people are asking for this.
Most people are sick of carebear PvE.
Amen!
CLICCA QUI PER UNIRTI ALL'ORDINE
Yes! Two ideas that will make the world's environment feel more organic and dynamic rather than grindy and it'll also give players new incentives to move around the map more organically and work with/against each other on a basis temporary :
-This will make the world feel more alive and dynamic rather than grindy which is a must for a MMO that is based around player decisions - make the boss attack small nodes. This will not only make the players move around the world more organically but also make the world itself feel more alive. That way higher level players will have incentive to go there rather than to just keep grinding in the node they are currently grinding as part of a personal/guild goal to unlock some dungeon or get a drop etc.
-Make the boss want/need certain things that it can get from players/nodes. So if a node is really advanced on a certain religion and that boss really hates the religion - make it go after the node. If the node has a ton of X material and the boss wants it - make it raid the node and steal the material. This will give incentives for guilds that are normally enemies to work together on a temporary basis, other times it'll give guilds an incentive to work together with the boss to raid the node or to sabotage the defenses, or just use the boss's sudden appearance on the map as a distraction to more safely raid caravans of other guilds etc.
This is a horrible idea. You want to experience everything in a group driven game but don't want to be part of a group? I think the issue may be that you have never been a part of a "good" large guild. Proper leadership is very hard to come by in mmorpgs and most people are greedy for virtual loot. Private message me if you want to hear about how I run things and you will be able to experience the entire game without worry.
@bigepeen Your name and your comment are pure gold together. I needed that today haha.
@Jamation I agree. Nodes should not be similar imo. I have a strong feeling that the world is being hand crafted for us based on the love they are showing the community so far.
I understand that flying mounts are going to be rare, so not everyone will have access to flight (good for traversal, which I'm okay with it affecting), but I don't want to see anyone abusing this. Like if I'm in a guild taking a dungeon and some people fly through the dungeon and kill the boss, ruining my chance to experience the boss.
Anyway racism is bad, sexism is bad. If these realities impact your enjoyment of a game, then the problem is you
I liked that thing in Valakas ( L2 ) where you entered the crater to fight, and the respawn was random between 5 and 20 mins, so you had to be there, expecting the boss to come out any minute, it lead to some disgraceful afk incidents... hahaha
so you're one of them huh?... its common sence that racism and sexism is bad, but virtue signaling and shoving political agenda down the peoples throats is bad on whole new level...if you keep telling people that shitting on the street is bad, they will avoid you, hare you will try to distance from you, they know it and they dont need to hear it on every turn.
You literally brought up the topic yourself and implied those common sense statements annoy you.
I have to question why you call it a political agenda to just have diverse NPCs or themes around combating in-game prejudices. It’s hardly political if it’s common sense. “The earth is spherical” isn’t political, neither is “Pollution hurts the environment”. Do these basic factual statements also annoy you the same way “racism is bad” does?
Yes they did. The world is just about the only thing that they got right.
2) follow up on that I do not want to see just zerg based content or easy content, let's make MMO's difficult again (both open or instanced content)
3) I do not want to see this game become another WoW plenty of MMO's do everything their ex-wow community asks ... every single one of those MMO's is pretty much dead now.
4) I do not want to see loot boxes + they are banned in my country anyway xD
5) I do not want GM's or CM's to just be hands-off, would be fun to see them organize events in-game.
They're 'bad', sure, but they make for good story points. I enjoy conflict in games and stories, no matter how bad or disturbing they may be. For example, dropping something like the 'n-word' in-game is a bit extreme though and I suspect doing so would likely earn you some form of punishment. But other than that, mocking an Elf by calling him a 'dagger eared c***' shouldn't be taken seriously because it's within the game world.
Well yeah, I’m not saying conflict is bad at all, especially in a world like Verra where racial tensions will be, if not a primary factor, at least a notable factor in conflict.
It’s mostly that people can and do complain when such conflicts and NPC opinions are openly portrayed as idiotic. People complained about xenophobia being criticized, in the background mind you, in ESO.
Did I ? I believe you attacked the guy who said he don't want to see any of this toxic SJW bullshit thats out in the world currently, in the game. He said, he just wants to Keep it to gaming ONLY, no propaganda, and i guess it triggered you, to respond with virtue signaling, and I started the topic?
Everyone has had enough with this bullshit, all the movies and games with this kind of propaganda bullshit fails quickly.
I don’t know why you’re quoting yourself, showing off how you hear common sense statements and then get mad for some reason. What propaganda do you think is getting pushed in gaming exactly? I see a whole lot of people whining about “them evil SJWs” but I’ve yet to see anything that actually qualifies as a bible-like morality lesson or overt virtue signaling within a game.
Spoken like a true virtue dictator. It's always the other person who is the problem, isn't it? Excuse me not wanting geopolitics/race pandering in a virtual reality role playing game, that is literally designed to be a fantasy world where everyday problems don't exist. They DON'T need to exist in every thing that is created
As others have stated, they agree. You don't have to, just go join your favorite political group and leave the gamers out of it.
You trolling I guess
Clearly they have a varied audience who want things they've experienced in different games in the past.
A lot of these do conflict with each other, but I hope AoC can find a way to make a rich eco-system where they can all co-exist. I have yet to see a game with equal depth in both PvP and PvE. Most usually have compromise in one area or another.