Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
How realistic will the armor and weapon design be in terms of practicality?
IE: Will I be able to gear up in over the top thick giant glowing armor with shoulder pauldrons larger than my characters head? Or will it be more practical and propositional?
I plan on being a crafter from the moment i begin the game. During that time all the nodes will be level 0. So my question is, how will I process the gathered material? Will I just have be collect resources to level up until there is a node to process it or will there be a primitive processing and crafting system to make things like a wooden shield and wooden sword?
To simplify will processing and crafting be irrelevant until node level 1 and gathering be the only thing we can do until then???
Thank you for all the hard work on creating my dream mmo world that everyone can build the world together.
I've been looking forward to Ashes for a long time. It looks like you're doing an amazing job.
My question is this.
I know you've been saying you're not supporting Linux, which is more then fair. Blizzard for example doesn't support it either (officially). But their anti-botting system doesn't say Wine is bad. So it allows us Linux users to enjoy their games anyway.
I don't know when, but I heard a few years ago, that you would be making and working on your own anti-cheat system. Can you tell us anything about it allowing Linux users to run an emulation layer like wine?
It's not official support, like a native build. But making sure the anti-cheating software and such accept Wine as a valid thing would go a very long way.
Thank you in advance if you pick my question
To my question: Will I be able to interact with the mini-MAP / MAP?
With that I mean for example:
● Put out pins - for monsters, houses, enemies, gathering areas and more.
● Pins with text notes.
● Be able to "draw" on the map - to show the way we will be traveling or how the gank will be set up.
Best Regards, Schlol (soft C, not a HARD)
Been reading up on everything about AOC even the lore and very excited to experience the game when it releases. That being said I wanted to ask a few questions about religions and how they will play out into the game.
1. When choosing a religion are other players going to be able to see and know what rank you are in it?
★ 2. With religions are they only going to affect the individual players experience or will it also effect the server/other players experience (not apart of the religion) depending on the amount of players contributing to it?
★ 3. Will there be cosmetics/items that you can only get from the religion you choosed?
Having to manually click and loot each mob is incredibly tedious and immersion-breaking for me.
We don't necessarily need a supported tournament mode for PvP but at least having a bit of groundwork in place for a PvP tourney to be setup by the community with some basic features like Rule set, spectator mode and basic invite options to a server that would go a long way to create a decent PvP community.
A supported Spectator mode is especially important with panning and other options for viewership reasons.
One of my top deciding factors for MMO games is good character creation can you go more in-depth with this? I heard you say before it would be like Black Desert Online but looking at the current models worries me a bit.
2nd Question Speaking of black desert online do you plan on having the lean/sit feature that they have in their game? It is one of the smallest things in games that makes a huge different and I absolutely loved that feature and wish more games in general would have that.
And hi Toast
1st question : will there be a Title for the 1st player that fully achieved/mastered their Artisan tree?
for example :
(1st Legendary Blacksmith)=Crafting
(1st Legendary Miner)=Gathering
(1st Legendary Smelter)=Processing
2nd question : will there be a server announcement for events happening across server?
for example:
(player name) has become legendary blacksmith/fully mastered their artisan tree!
(player party/raid) has defeated a raid boss!
(corrupted player) has been killed by (player name)!