Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Formerly T-Elf
Do you plan on encouraging lateral and vertical movement?
Do you have plans to combat grief play like players denying quest mobs or stream sniping?
There's a chance for south america servers in launch?
Возможность создать семью будет - в семье может состоять до 8 членов, возможность бракосочетания тоже планируется / будет.
This may be a good idea from a guild leader's point of view, but from a guild member's point of view, this is only spying on every little thing that I do so you can nit pick at every little mistake I make. From my experiences over the years is that guild leaders hardly ever, if never, reward anyone for anything. The bosses are the ones doing that, not the guild leader. Intrepid DO NOT HAVE GUILD LOGS!!!!!!!!!!!!!!!!!!! (maybe finance logs would be ok)
Thank you!!
If I see someone fighting a monster what's to prevent me from jumping in the way so that the person hits me and incurs corruption?
You've touched on this before, but can you once again commit to never selling more than 50% of Intrepid regardless of how many billions you may be offered?
https://ashesofcreation.wiki/Nodes
https://ashesofcreation.wiki/Religions
@LieutenantToast first two questions are optimism mostly, the 3rd question regarding religion is probably the most pertinent. (If I'm stuck to 1)
Questions:
- Are there plans so that the type of player experience gained effects the node type, or will they remain static indefinitely?
- Could this type of experience influence the node earlier on? For example, when levelling to the encampment (stage 2) if players focused on wood gathering then a lumbermill spawns during this stage.
- Is religion declared for the node, or only temples within divine nodes? If it is declared for a node, is it static like node types or is it calculated like node race?
TLDR:Are Node types calculated only for metropolis or do other types exist earlier?
Nodes are identified based on their NPC's at the 1st stage of development (Priest, Merchants, Guards, Scholars)
The type of experience contributing to a node effects the type of node when it levels to next stage. Can you confirm what all these traits are? Ie:
Players level a node by contributing to the experience of the node. Currently node types are static.
Are there plans so that the type of player experience gained effects the node type?
Or why would you decide against this?
For example player actions, or quest choices direct the development of the node. Quest NPC may offer a list of 4 quests indicating the type of node this would primarily contribute to.
Could this type of experience influence the node earlier on? For example, when levelling to the encampment (stage 2) if players focused on:
- wood gathering forms a lumbermill
- mining forms a smelter
- monter hunting forms an inn or hunters guild
- or vendors spawn that focus supplies towards that type of profession
This refinement building can be changed in the village stage (3), but it exists initially as sort of a defining starter trait based on player interaction, rather than mayoral decision/public perception.The race of the node
Yes, whichever race contributes the majority of experience becomes the race of the node when it levels. When it de-levels it continues as the existing race.
The religion of the node
How does the title system work? From my understanding they are earned through achievements. You’ve mentioned that some rare and/or exclusive titles give buffs and/or benefits to the player.
Are the titles that buff limited or can some be obtained by everyone? An example could be “The Beast Slayer” title which could be obtained by anyone after killing 100 of 10 types of beast monsters and if equipped lets you do 10% more damage to beast type monsters.
One of many questions from my thread: https://forums.ashesofcreation.com/discussion/46288/i-have-several-questions-steve
Question with reflection: