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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
If there was some sort of 'painting' capability incorporated into the game. Which would allow creative-players/artists to Paint images onto canvases. And these canvas could be framed by Woodworkers and displayed on the walls of houses.
Some particularly skilled artists could even make a name for themselves in game, by selling these paintings through trade or auction. And even eventually take commissions from other players to paint something specific.
I used to play a survival game called Rust, that would allow players to hang up blank canvases in their bases. I would be 'hired' to paint a picture for the occupants to enjoy! It was a fun mini-game within the environment to make extra 'scrap' (the game's currency) as a side-gig.
It brought a bit of humanity and personality to an otherwise very hostile game.
^_^
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
I 100% agree with this.
/thumbs-up
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
If you can display medals for when you beat a certain quest, did a certain raid, etc, whatever it is. And also design ornaments that can display what kind of person you are - things like magic rushing through the walls/exterior, swords and shields on the walls, bows and arrows on the tables... Something that really shows people your story and your personality.
This!
EQ2 had such a huge amount of fully scalable stuff (one mirror, but if you are a halfling or ogre, it mattered not). If you never seen them, google for "EQ2 guildhall contest" or "housing contest".
Even if you do not like EQeque games, they got that stuff right. I remember spectacular guild halls and absolutely beautiful player houses. I cannot remember seeing anything like that anymore.
But if you take inspiration from EQ2s System, please, for all that is holy...the placement tool was a very fiddly thing, make one that works without the player pulling their hair out to get it right.
Basically:
Every wall and floor should be individually placeable (like wooden floor, but glazed tiles on the wall), you should be able to craft variations of the same base item, depending on what ingredient there is, the rarer, the flashier.
Also you should be able to freely scale furniture, to accomodate for different character sizes.
Gief recipes, plx. Give us completionists something to work for. I would not mind spending a few months hunting for rare recipes that are BOP. Lots....of...recipes.
Placement should be more-or-less like the 3d editors you can use online to plan your kitchen. Just not with a freely chosen layout but depending on the house.
Simple, no frills but sufficiently accurate. If you want to add depth, make it that you need a tool to actually place floorboards and tiles and you need a hammer to put up a picture. But that is a bit over the top, even for my standards.
Having some options for rugs/flooring, wall art, a fireplace, armour stands, lighting(different holders for candles), maybe having an inhouse storage chest would be nice to have, and having interactable items such as a lute where your character could play some music would be a nice touch. Also having real-life based seasonal items which can be bought/gathered to decorate your home, an example of this would be for Christmas there could be a Christmas tree and lights, or during Halloween you could buy/gather pumpkins of which you can carve from a few designs and add a light inside for the night time cycle.
The potential scope for the house decoration mechanic is huge, it could go as detailed as 'The Sims' which would be too much imo.
Hovering lights, glowing plants, objects that slowly morph, etc.
I would have said moving paintings, but I think the 'other franchise' might object.
Also furniture needs to have a purpose.. A bookshelf is cool and all, but a functioning bookshelf that can store server event info or various lore found throughout the world is even cooler
Formerly T-Elf
Enable an option to rent a housing with its furniture or without it as well as selling buying it in such a manner & of course renting furniture.
Well, you're able to allow access to certain players, and allow functionality to those players based on if you want them to be able to use your buildings, plants, etc. So I don't see why you couldn't charge a player to "live" there. If they don't pay, you take away their access.
Allowing to use and renting is different... Citizenship is at stake here
I know we can only own 1 freehold at any time - not sure the exact reasons (?) but this suggests renting and a property market aren't going to be a thing, except mayors approving freehold locations?
There probably is a way to monetize that, but you'd need a lot of coordination.
You can transfer static housing within the node which can turn from single house to apartments. If I am not mistaken that means you get multiple apartments in 1 building? So therefore can't u have the option to rent them out and provide citizenship like that?
Some players are just straight-up decoration artists. The difference of placing a couple of meal-looking items and drinking glasses around a room can really make a house look lived in - as opposed to having default stuff sitting on a table.
NOT having tables with default decoration on it is another important aspect. If someone uses the same table 3 or 4 times in their house, it's kind of annoying to have the same exact, static stuff sitting on every one of those tables.
Everyone wants their place in the and Player housing is a way to give that to them.
My experience with player housing is Asherons Call, SWG, EQ2, ESO, Black Desert, ArcheAge, and SWTOR.
The more personal choices that you have in player housing is better. It will make players who care about these things very happy. Beware though that if you have to many crafting options in the house it takes away player traffic in main areas and may cause the world to seem dead.
Adding personal pictures (meaning importing photos to place on wall) is an iffy choice because you can never trust the public not to do bad things. But screen shots of your kills and groups would be fun.
The choice of different wall papers and floors I do not think is necessary as long as there are many rugs and wall hangings to place. To be able to make my home different than yours.
My biggest thing is making most things craft-able. Maybe like an 80-20 thing. You can store bye or get items from mobs 20% of the items. Crafters can make 80% of the items. (I am obviously a crafter )
So, for me.
More hooks = good. More items = good.
More craftable items = good.
More limits on what can be placed in and outside of house = bad.
More models of homes = good.
More home spots in the open world = good.
THX for your time
It would be like a featureless dummy in a static pose that you can render it on similar to a player or NPC.
Being able to decorate wallpaper, carpets paint and the like is a good step. Of course there's plenty more I'm sure people have already suggested but the main point is the have a lot of variety and options to make people feel like their home is really theirs and unique !
I feel like homes/freeholds should be useful and have great in-game incentives to use. We know freeholds will have uses as far as processing goods etc. But when it comes to decorations specifically, I feel like there can always be more.
1. Rested XP: Generating this in your homes seems like a no-brainer, but when it comes to having a freehold where you can do interesting things like having a tavern for travelers to visit and resupply, this becomes more interesting. I think it would be neat to have a kind of meter you could fill up to generate a greater amount of rested XP based off of the amount and quality of decor you had in/around a building. Obviously there would need to be a limit, but I feel like it would add an interesting incentive to not create simple, spartan, structures.
2. Trophy/Achievement Buffs: Getting a little something extra from your decorations sounds neat. I think there should be buffs you can choose to get from specific earned or looted decorations. If you make trophies a little bit hard to come by, be it making them a rare drop, or crafted from an item that is a rare drop, etc, it would lend to a proper amount of prestige, while also granting with it an interesting potential for small buffs for a character … and their friends/customers who visit their home/freehold. You really couldn’t have a character get a buff from EVERY mounted head, metal, and plaque they might have in their home, so it would have to be something you’d choose. In the same vein as only having one ‘food buff’ but this could make things very very interesting. With exclusive buffs you could have a meaningful variation and scale to them. Say you really like killing dragon-type creatures. Maybe there is a stuffed hatchling you can get as a trophy and interacting with it would give you a small 1% fire resist buff. However, if you manage to chop the head off a drake, and put it on your wall, it could be a 2% resistance buff. Perhaps going all the way up to 5% for a full grown dragon trophy from a raid boss. Small numbers like that in isolation won’t break the game, but would be noticeable. This would give players great incentive to not only earn trophies from themselves, but perhaps even work them into the system of trade. I could easily see people wanting to take a dragon trophy from node A for its fire resistance buff and ship it to node B, to be lucrative in nearby a dungeon with lots of pyromancers. This could be done with all kinds of things, not just the bodyparts of beasts. Perhaps as you master the alchemy profession you could place a trophy in your freehold that causes potions to last x, y, z% longer based on your level of skill. Other milestones and achievements could add into the system as well. Perhaps having some trophies for maxing out an archetype that others can get a thematic buff from etc.
Colors:When you want to create the right look for your home, colors are key. Nothing makes me personally cringe more when I am trying to decorate and objects might share the same fabric color, but are made from a different/clashing wood or material. I feel like the furnishing system should just utilize the same dye system that is used for armors. That being said, I feel like furniture made out of different materials should require those different materials. I am not in the loop as to what kinds of lumbering will be done in ashes, but I feel like if you have different kinds of trees harvestable from different regions it would add a level of marketability and prestige to have a set of furniture made from a type of wood that only grows across on the other side of the world, or the highest tier/rarity. Every ‘simple dining chair’ might share the same model and require X wood, but depending on the wood used it could be a ‘simple pine dining chair’ or ‘simple birch dining chair’ etc.
Planning Ahead: I would really really love the ability to not only preview what items might look like in your home/freehold, but an ability to actually do so with every item possible to be placed. I know that may sound like a lot, but it can be really heartbreaking to seek out a rare item for ages, only to realize that despite its interesting design and colors, it has some kind of reflective surface that super clashes with the theme of your home, or that the thumbnail of that neat piano, was actually a miniature piano meant to be placed on a table as a curio, and not the corner piece of your lounge.
Space/resources: Something I have not seen brought up in this discussion a lot is what the limitations are going to be like for housing as far as what you can place and if items in a home/freehold would be rendered while outside of it. I can understand the technical necessities of wanting to limit the amount of items placed, but I would implore the team to only do that as a last resort. Not only does it stifle the creativity of your avid decorators, but it often leads to unused space/rooms so that other areas look properly fleshed out (looking at all you folks in ESO with a barren basement). I would happily pay extra in-game currency as a kind of taxable upkeep fee based on how many items I had placed etc. Oftentimes you can’t put a price on something looking good.
Other wanted things: Advanced lighting tools, customizable signs, customizable access/permission lists, hireable NPC vendors the player can Dress up, ways to play music from the game, ways to add ambient effects (fog, smoke, floating spores, sounds etc).
Seconded!
MY MAN
your someone i definitely see myself getting along with kekw