digitalwind wrote: »
#1 I want to be able to combine my freehold with my wife (irl and in game)
The marriage system is still pretty vague, but it would just make sense to combine your two freehold plots into a single double sized freehold...otherwise it wouldn't feel like you're married, you'd just be neighbors with benefits instead..
Stuff a home needs:
A fence or physical barrier
Interactables for fun
Interactables that serve a purpose
Flowers and Succulents, all sizes incl. very large
Some little clutter-items the house looks "lived in", not like you're showing it off to a realtor. ex: if there is not at least 1 dirty sock on the floor somewhere, then it's not a real 'home'
Tools a home needs:
Cleaning tools: dish rags, washboard, broom, lawn mower scythe, watering well, mop. (a mechanic to keep you house clean to get it's full buffs?)
When I walk into my house, I want to me immersed in each room's aesthetic. A Garden, a Study, a Man Cave.
What isn't so nice: To go there for the sake of going there to play house. I want to actually have tasks that need completing.
chiefbird wrote: »
I think it would be cool to have pets wander around the freehold/tavern (cat randomly playing with yarn/tipping over mugs etc) interacting with items or each other. That would make it feel "lively".
Rheaper wrote: »
Question about Housing.
Will there be a game mechanic that you can use to 'Hibernate' or protect your stored items (Non decorative items like crafting materials collected) in your Housing if you need to be unsubscribed for a short period of time due to real life commitments etc?
StormHaven wrote: »
EQ2 collections. Each collection had pieces that would randomly spawn around a zone that you could find. When pieced together they made an item unique to the lore of that zone that could be placed in your house.