Sorcres wrote: »
We discussed it in the guild and I have the same opinion as "Theogermal"
(Copy, but i have same opinion!)
Having restricted Over Gearing, where the stats on the gear get better as your level increases, does a similar thing, but instead of preparing multiple sets of gear, you would only need to prepare one set that you would then use throughout the whole leveling process. Having the stats on the gear restricted by your characters level will allow low level PVP balance to remain more constant, and allow someone of greater skill level to still have a chance of defeating someone with better gear than them.
Which ever way things go, I very sincerely hope that you do NOT go for unrestricted Over Gearing, as the early-mid game balance will be completely ruined.
Personally, I do think that No Over Gearing is the way to go, and those who have progressed further into the game will have the means to acquire superior gear for their twinks.
Quintus wrote: »
Obtaining better gear should be the highest pursuit.
Sathrago wrote: »
Yeah I was worried about the anti-"overgearing" sentiments too. The thing is, its not a simple yes or no question that should be asked as there are different ways to "overgear" and some of them work for certain games, and would ruin others.
For instance, if they copy pasted the WoW twinking template over to Ashes of Creation you wouldn't really have any issues. Twinks in world of warcraft can enter a system allowing them to only fight players of their level range but Ashes does not have that problem. The most such a system would do is make leveling a bit faster and give you a slight edge over other non-twink players but in exchange for spending gold, time, and resources on this power boost. It would be similar to heirlooms without needing to provide any sort of special bonuses like exp or movement speed.
So to put it plainly, give us level restrictions on gear, but allow access to higher level enchants, consumables, and other bonuses.