Game operation performance,Game environment, numerical gap
The game operation performance has also been mentioned before. The game operation performance of the sword spirit, the Elder Scrolls, etc. are unforgettable, because their operation process and feel are first-class.
I have also seen in your battle royale mode that the operation is also unforgettable, but in MMO, this operation will remind people of the previous failed game works, when a game’s operation performance is insufficient, the player’s first The senses will greatly reduce your interest in this game. If you can't innovate a new operating environment, you should use other games to make up for your shortcomings instead of stubbornness.
In my opinion, the future games will be more free and more humane. The premise of these freedoms is that if the first step is not achieved, it will be greatly reduced if the player feels perfect in the game planning.
In the stand-alone games of the 3A masterpiece, their operating environment is unforgettable, why don't you use it rationally or improve it.
In AOC, for example, when the normal attack is not locked, this attack mode makes people feel that it does not match the game at all, and makes people feel very abrupt. Is this an in-game operation?
In AOC, we can see the shadows of many games, such as the ancient century, Sword Gods Animation, etc. If you want to make the game more perfect, why not continue to absorb the excellent games, but develop your own Puzzled?
In the Shahe game, you should slow down the progress of the game to make the player more immersed in it, and increase the difficulty of the game, instead of letting the game develop quickly means fast death, which will make the game more than the loss. Players want to get their own equipment. I hope that I have my own world in the game. When the game level gap is too large, resulting in the equipment value gap being too large, most players will have no sense of experience, and interlocking will also lead to players’ Drain. So why not find a solution, such as reducing the value of game equipment, so that the gap between new players and top players will not be too large, so that everyone can have their own value in the game,