Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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And hi Toast
Steven must remember stats like Crit Dmg % from Arche Age getting out of control being stack-able.
Cheers
What is the overall idea on how long status effects, positive and negative, will last? Such as from the cleric preview the ability judgement will lower the recipient's damage mitigation. Is this going to last a fleeting 4 or 5 seconds or are we looking at something more substantive like 30 seconds?
My question boils really down to, how much use will status effects be made use of or how much coordination will be needed to get follow up attacks in, in time. As well as if it would even be worth a healer to remove debuffs on players if it will just wear off quicker than it takes to cast it.
Which of these would best describe your design philosophy for naval content?
A : Crewmembers have roles which only they can perform properly.
B : Any crew member can perform any role equally.
C : Crewmembers have roles they excel at, but can perform other roles.
D : Uncertain / None of these
Bonus Question: As there won't be gunpowder in Ashes, what would you call a powdermonkey?
I would love this to get answered. But MY question is:
What building/buildings, can the freehold skins be applied to?
Will ships have some sort of addon (or however you want to implement it) that enables them to lay siege to node walls in the event of a coastal node siege?
https://discord.gg/gFuVBPdBRa
Many other MMO games face constant struggles to make classes balanced, but still fun in both PvE and PvP while using the same mechanics for both styles of play.
If interrupted - will this still trigger skill recharge timer?
For example, In the U.S. Region there could be a server in the Central region that rotates event times by week or month, whatever makes sense game design wise. There could even be a lore tie in to that world having something going on with their sun(s) and or moon(s) and how it affects the amount of light / dark, etc.
[QUESTION]
If you allow 50k accounts on a server and only allow 10k players at once how are you going to manage prime time events?
[OPINION]
With F2P=P2W games then queuing is still annoying, but perhaps, less of an issue, because the game is FREE to play and you can't really ask for a refund if you've paid nothing. The expectation is less because you paid less.
If you are paying monthly then you have an expectation of getting something for that money.
Then the issue becomes "Pay to play" vs. "Pay to queue"; how much is an individual prepared to queue?, how much should they be expected to queue? This expectation needs to be managed by Intrepid Studios and I'm sure they've at least considered an approach to this for the Terms of Service. For instance, if the server is fully active then will the player who has been logged in the longest get kicked out to make space for someone who has been queuing for 5 minutes? If Intrepid Studios can let the community know how queuing will be handled then the community can decide how they feel about queuing. Until then it's an unknown quantity, making it more difficult to get hyped about AoC.
From my layman's perspective it seems, to avoid queues and the potentially disproportionate negative press they generate, more sensible to start with 10k accounts and only add more accounts to a server when there is enough server-specific usage data to justify the change.
Also, obviously, every time you add new content there will be an uptick in concurrent users.
I would like to know if a Falconer is getting a Falcon, a Siren can do Siren things, for example. And if not why you think it's acceptable to only detail the Necromancer, or other summoner classes, and not other types?
Furthermore, won't the Necromancer have a secondary look of "Summoner + Holy augments" which might typically summon some kind of celestial / holy minions? What can be expected in that regard?
Are there any plans for deeper relationships between nodes?
e.g. tariffs and trade deals, outsourcing jobs to other specialized nodes (like getting improved NPC guards from a nearby military node), inter-nodal alliances?
I ask because of the thread on Node Wars.
Somewhat related: Will nodes spend resources from the treasury to upgrade/maintain roads to other nodes?
Have you considered using a cryptocurrency in AoC?
With advances in NFT's every copper/gold/platinum or unique item can be tracked, traded, controlled and modified. I've been following crypto since Bitcoin's genesis and now the tools are present to have greater control over a virtual world's economy. Without shilling any particular one, there are now many platforms that do smart contracts and non-fungible tokens. Some of these platforms are being built specifically for gaming. Thanks for your time!