Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Is lag the deterrent? Or will there be other measures in place?
I'm new to MMOs but want to start playing and learning about them. How player friendly will AOC be to players who are newer to the MMORPG genre and how much time should it take to become accustomed to the AOC's gameplay, mechanics, and overall elements. Thanks!!!
What kind of Parlor games will there be? (for example card games, chess or Ashes of Creation originals?)
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Unit collision will be a "thing" in pvp?
for example: shield wall blocking an entrance
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Can you elaborate a bit on one or more of the following Animal Husbandry topics?
I can also see a scenario building where non-guilded players will be actively discriminated against because of their choices. What safeguards, if any, will be in place to allow an enjoyable experience for players who prefer to generally go it alone?
For example, if someone bought a wayfarer pack in Nov 2020, will they be given an opportunity to pay more money to upgrade to a voyager plus pack from the same month (Nov 2020)?
Thanks for all you do Steven and development team. I am rooting for you here in Salt Lake City and cant wait to explore this amazing new world with all of you.
Super excited for ashes to release, building a PC just for it! Thanks for all the hard work you all are putting in for us!
Unpopular question here : I read in the wiki that we may have controller support for AoC. I like to play MMOs on controller IF the system is well thought like FFXIV where you can comfortably bind 32+ skills. Could we have some general information about it ? (Will it be ready for Alpha1-2/Beta ? Will there be a different UI available ?...etc,...)
Love what you are doing ! Keep up the good work
Will you give us the possibility to make in-game add-ons like in wow? I'm thinking about some kind of API for data access and some kind of scripting language support for user interface.
Like if I had a hawk pet, will it sit on my shoulder for example. Can I pet it. Will it interact with it's surroundings. (Cosmetic pets specifically.)
It's always cool to have a unique companion at your side but if it's just walking after you it's pretty boring and after a while I tend to forget I even have the pet because it's just that irrelevant. I think that's even more important if a whole artisan class is dedicated to animal husbandry.
Can we expect to have some extended options where we can hide/show parts of the UI elements and view the world in different camera angles?
This would enable content creators to capture beautifull cinematics in the world of Verra.
Some Background: I tried asking this question last month, but I didn't phrase it well, so Toast couldn't answer it. On the AoC wiki: "Characters can have a first name and an optional surname (family name)". Family name links to the AoC wiki Families page. "Families are a means to relate up to 8 characters" and "a character may only belong to one family at a time." I am curious if the optional family name will be shared by the 8 characters in an in-game family. Some other possibilities are: a surname will be shared by all characters from a single account, a surname will be shared by all characters from a single node, a surname can be earned from achievements, a family name can be shared by all members of a guild, or the surname is just a name and the wiki hyperlink should probably be removed.
I'm very much a showoff when it comes to games because I like to be proud of the things I've achieved but it doesn't hold as much weight unless I can show people what I've done.
What I'm wondering is will there be a form of accolades and banners or tittles associated with the given accolade, Eg once I've killed 500 best type creatures I get a title called "beast slayer" and will these accolades be capped or will you be able to see the lifetime metric?
For example: Benediction chain heals up to 3 targets. Would a High Priest just enhance the heal, or maybe the heal would bounce extra times? Or would High Priest modify it differently, like targets affected by Benediction get a Heal Over Time effect or increased armor?
I want to know if the different GOD's will each have their own SPECIALTY SPELL and not just dam augments?
Example:
Goddess of Love: CHARM SPELL
Goddess of Creation: XXXXXXXXX
Goddess of Fate: TIME SPELL
God of Hope: LUCK SPELL
God of Truth: XXXXXXXXXXXXX
1 - Will there be an option to respec our skills? Considering much of the final classes will be subject to trial and error as we won't have all the informations before actually trying them and feeling how they play, it would be good to be able to modify our choices so we don't have to create a new character to get what we wanted.
2 - Will players be able to create macros ? Not sure on which side of the fence I fall on macros, but the information could be useful to others.
Thank you!
Thanks for your time!