akabearMember, Braver of Worlds, Kickstarter, Alpha One
edited January 2021
Question, if the UI and/or other components are still going to have the possibility of being moddable, then is there a chance means to work on these could be arranged before official release?
Even to the extent, that they may inform the game for possible integration/alternatives?
I have two questions, if both can't be answered, pick either or, depending on what topics might have been broached already.
Came up with a couple more questions, my bad:
3 - How will players be informed of a dungeon spawning as a result of a node's development? Will there be a notification? An NPC handing out a quest? Will it only be able to be found via happenstance during exploration? And will it be notified to people in that Node's area of influence only/residents?
4 - Will certain areas and dungeons be visible, before they are accessible? That is to say, can I come across some massive entrance to some ruins, that can only be opened later, so that I have to mark it on the map for myself?
I have a question about the Tulnar race starting the game at the same area as the other races. If I remember correctly the activation of the divine gateways somehow alerted the underrealm and that's why the race comes to the surface to see what's up. But when you start the game as a Tulnar will you start from the underrealm close to the divine gateways or at the same place as everyone else.
Also I want to thank you for creating the most exciting MMO ever. Keep up the good work guys.
What will the healers in AOC be like? Will they be underpowered like in certain other MMOs? Will there be multiple classes to balance different healing styles? Will it be anything similar to AAU but better balancing? Thanks!
I have two questions, if both can't be answered, pick either or, depending on what topics might have been broached already.
1 - Will there be an option to respec our skills? Considering much of the final classes will be subject to trial and error as we won't have all the informations before actually trying them and feeling how they play, it would be good to be able to modify our choices so we don't have to create a new character to get what we wanted.
Whilst social element is important in all MMOs, how will you balance the strength/influence/dominance of guilds vs solo players and smaller sized guilds? This is in relation to resources and specialisation in skills, as no one can be master of all so there is interdependencies but how do those players who wish to master crafting but will depend on the market for resources compete with big guilds with dedicated resource gatherers? Concerns around possible imbalance where only those belonging to elite guilds will have access to top tier mats for high end crafting. Same also applies to world wide bosses/monsters, without belonging to elite hardcore guilds, how will other players compete and experience those gaming experiences and how to prevent the “gap” from widening?
Is there going to be a system in place to prevent players that are involved in Castle/Node sieges are not going to be locked out of their events due to login queues with the planned 10000 concurrent players to 50000 registered accounts with all events happening during server prime time hours?
Will there be the option for both an action and a free camera? If so, how are you going to balance that? Since free camera allows a lot more visibility.
Will other players be able to see the items inside your caravan, or have some indication as to the value inside your caravan before deciding to attack / defend / ignore?
Is there a limit to how many freeholds can be in one node's zone of influence or can we expect to see freeholds filling much of the space outside the node?
I have two questions, if both can't be answered, pick either or, depending on what topics might have been broached already.
1 - Will there be an option to respec our skills? Considering much of the final classes will be subject to trial and error as we won't have all the informations before actually trying them and feeling how they play, it would be good to be able to modify our choices so we don't have to create a new character to get what we wanted.
Massive thanks brother ! I have been looking for the information and must have overlooked that part. Hopefully this is helpful to other players as well
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Idhalar AlBaieshMember, Braver of Worlds, Kickstarter, Alpha One
Will the mage archetype have high level, massive and impactful spells with strategic significance in big battles?
Magic is supposed to be grand and, in my opinion, casting a cataclysmic spell like a blizzard or meteor storm over a large enemy force is the kind of rewarding experience that you look for when playing a magic caster. Long cooldown, long casting time, battle turning spells are memorable and fun!
Only in silence the word, Only in dark the light, Only in dying life.
Just quick question about crafting; what separates blacksmiths from say armor smiths and weapon smiths? Or do they all work together to create a single piece? I also totally understand if you you didn’t want to give up info on it, I was just curious. Thanks in advance!!!
Hello AOC team! Thanks for your continued hard work in operating with transparency and keeping us fans updated. Q: will there be another Apocalypse testing event occurring in the future, or has that portion of the project shut down? I’m sure I’m not alone in saying I would love to test, comment, and get better at the combat system.
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akabearMember, Braver of Worlds, Kickstarter, Alpha One
Will there be any safeguards to avoid streamers getting stream sniped or to help them go unrecognised?
That is a hard one, as a group game, the actions of an individual streamer likely extends to those they group with. So I see it as a clan needs to take responsibility for the actions of an individual as we can`t have everyone on screen redacted.
As a person who is enthralled with this game, I have friends who want to wait awhile after release to see how it comes out. How will the game work to say if I was level 10 and I have 2-3 friends come in amonth after release? Will I be able to play with them without feeling bored or without them feeling like I'm power leveling them?
ILLPeonUMember, Leader of Men, Kickstarter, Alpha One
Hello all, I was wondering if there will be a regional death spam option for players to see castles death spam happening to either assist or defend, also just general kill spam similiar to DAoC where you would just have a general landmark where people were killed thank you for reading.
TwitchTV Streamer: The Hidden Dagger Inn Saturday's 5:00 PM Cst
Subclasses, how do they work? What is the difference between a Cleric/Tank and a Tank/Cleric. In this permutation system, are there genetic dead end combinations?
[QUESTION]
What are the philosophies/ plans for balance updates for classes/items/node buffs/etc? It never feels good to “have the rug swept out from under you (nerf) or vice versa play against the same op class/ability over and over
[OPINION]
I personally think the goal Should be to keep outlier abilities in check with incremental nerfs without homogenizing the classes by trying to perfectly balance them.
The difference between classes in Retail WoW is almost irrelevant, every class has an interrupt, move speed, big dps cd, big defensive cd and so the meta is just which one of these has the higher tuned numbers at the moment.
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T ElfMember, Braver of Worlds, Kickstarter, Alpha One
Would you elaborate on barding and what the requirements are for using it. It was mentioned that there are barding slots, which was new information for me. What mounts will have barding slots and are there tiers to barding?
I was curious about tavern npc's. you have said they will be able to sell things like prepared food. Will they also be able to buy items such as component's for cooking and/or alchemy? and would I be able to limit what they buy so I don't end up with 400 goblin ears?
Greetings again everyone, and THANK YOU for sharing your questions with us in this thread! Q&A submissions are now closed - we’ll see you at 11AM PST tomorrow for our live stream!
for example, in lineage2, dark elves were the high damage race, light elves the dexterity race, dwarves the constitution race. will ashes races have similar themes with their racials?
I have a question about class design! Are we going to have big cooldown's or abilities which drastically improve the effectiveness of our role, or shorter, less powerful cd's?
Considering the health of the animal husbandry and taming branches of the artisan system in the long run, have you considered to make regular mounts also be available for limited time like royal mounts? I fear in a few years when most of the server already have the best mount with perfect stats those branches will become pointless.
Comments
Even to the extent, that they may inform the game for possible integration/alternatives?
Came up with a couple more questions, my bad:
3 - How will players be informed of a dungeon spawning as a result of a node's development? Will there be a notification? An NPC handing out a quest? Will it only be able to be found via happenstance during exploration? And will it be notified to people in that Node's area of influence only/residents?
4 - Will certain areas and dungeons be visible, before they are accessible? That is to say, can I come across some massive entrance to some ruins, that can only be opened later, so that I have to mark it on the map for myself?
Also I want to thank you for creating the most exciting MMO ever. Keep up the good work guys.
"Players are able to reset and reallocate their skill points.[18]"
https://ashesofcreation.wiki/Leveling#Skill_points
Massive thanks brother ! I have been looking for the information and must have overlooked that part. Hopefully this is helpful to other players as well
Magic is supposed to be grand and, in my opinion, casting a cataclysmic spell like a blizzard or meteor storm over a large enemy force is the kind of rewarding experience that you look for when playing a magic caster. Long cooldown, long casting time, battle turning spells are memorable and fun!
Just quick question about crafting; what separates blacksmiths from say armor smiths and weapon smiths? Or do they all work together to create a single piece? I also totally understand if you you didn’t want to give up info on it, I was just curious. Thanks in advance!!!
That is a hard one, as a group game, the actions of an individual streamer likely extends to those they group with. So I see it as a clan needs to take responsibility for the actions of an individual as we can`t have everyone on screen redacted.
https://youtube.com/@TheHiddenDaggerInn
What are the philosophies/ plans for balance updates for classes/items/node buffs/etc? It never feels good to “have the rug swept out from under you (nerf) or vice versa play against the same op class/ability over and over
[OPINION]
I personally think the goal Should be to keep outlier abilities in check with incremental nerfs without homogenizing the classes by trying to perfectly balance them.
The difference between classes in Retail WoW is almost irrelevant, every class has an interrupt, move speed, big dps cd, big defensive cd and so the meta is just which one of these has the higher tuned numbers at the moment.
Formerly T-Elf
https://www.twitch.tv/ashesofcreation
for example, in lineage2, dark elves were the high damage race, light elves the dexterity race, dwarves the constitution race. will ashes races have similar themes with their racials?