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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
For jumping gaps let them use their weapon or shield as a kind of pole vault to gain a little more height and distance.
When sprinting downhill they should be more prone to tumbling, knocking over friend and foe due to the momentum of their small, yet denser proportions.
When sprinting uphill, dwarves should have a slight advantage, especially in caves.
In general, dwarves should be better at moving forward than running away.
Don't seem to hard to implement later on in the development.
Dunir: Heavy set swing arm jump.
Nikua: Flippy pygmies.
They have to have Tiki masks
Does the flip jump prevent head shots?
If there is a perceived pvp advantage by selecting the smallest race due to hitbox detection advantages and then have a jump skill prevent head shots when jumping...The PVP playing field will not look great.
Yes Nagash Tiki masks and other cosmetics* are fine
Read the comic here!
Another Interesting consequence of a flip jump...I thought hit boxes were an serious issue, but hadn't even considered attacks with a bow/ranged while jumping or jump turn re face kiting. I cant remember if momentum is maintained while jump turning or if mid air jump redirection is a thing...but yeah that make the flip a whole other issue entirely appreciate that insight @Zeshio
https://www.youtube.com/watch?v=ev0IsH3sSOw
Because the dev's vision is the only thing that matters. As that's what will be done. If players bring up a point they agree with, then that's the new thing that matters. If that's a problem for you, there's a wide range of other games to play.
I don't think there needs to be much justification for why you don't like the flip.
But, the reasons people are giving to support why the flip should be removed, like Middle Earth Dwarves never flipped when they jumped or stoic people would never jump or stout people can't jump aren't valid.
How a person casts a Fireball mid-flip might be valid.
But, again, I don't think it will take that much to convince the devs to remove a flip from a jump.
If the devs listen to player feedback and make them look wider and beefier, I think they should remove the front flip. If they don't, and insist on keeping the Dunir as is, I am ok with the gnome flip.
I'm not sure if this is what everyone's been referring to, but there is a jump flip in one of their older videos on their YouTube channel. Whether it's changed or not I'm not sure since I've never picked dwarves:
The flip in question occurs around 33:31
https://youtube.com/watch?v=8WQ_BBwK5LA
Many times Devs' visions are pretty bad. Players help refine those to what they should be. Except Singleplayers games but that is a completely different genre, where your opinion would probably be accurate.
Mmos are a completely different medium to SP games since they are driven by the players, and seeing how many, if not most devs are not listening to player feedback and eventually start going down the shit drain, tell me, how are devs visions more important than that of players? Every mmo so far ignores player feedback for the dev vision, only to be trash because they didn't listen.
How does the flip effect hit boxes in competitive pvp?
How does the flip effect combat animations?
how does the flip interact with other abilities and combat tactics like kiting with ranged weapons?
I tried casting while jump-flipping. I was locked into the jump animation and could not cast. So, you have to wait until the jump animation stops before you can activate an ability... as far as I could tell.
I think the flip also will be no different than regular jump in PvP - obviously will not affect tab-target abilities. I doubt it will present a significantly smaller hitbox for active abilities.
But, we still have to learn how the devs feel about the flip.
It's still Alpha One Preview... although I think Friday we played a build closer to what the devs have been playing and closer to what we will have in the actual Alpha One.
We don't know if they were just testing a concept or if the flip is really planned for Niküa rather than Dünir.
A flip is easy enough to remove. There were a few times when the flip did not activate and it was just a regular jump, but I couldn't figure out how to consistently trigger the jump with no flip. Now that I think about it, it could be that the no-flip animation that got triggered was the falling animation, even though I triggered it just with the space bar. I'll have to compare those animations next time I get the no-flip jump to trigger.
Thanks for the link.
Yeah a dwarf shouldn't can flip like that.
If that was the case Gimli wouldn't ask Aragorn to be thrown xP
Personally, I kind of like the dwarf flip. It's unexpected in a humorous way. If you think it ruins the fantasy, I can see where you're coming from, but we'd have to simply agree to disagree from there.