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Not really feeling the whole front flip Dwarfs...

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Comments

  • AidanKDAidanKD Member
    edited August 2
    I mean, I think the biggest turn off for the current iteration is it looked like the dwarf flipped on EVERY single jump.

    If they must flip, just have it happen on average every 10 jumps or something.
  • LudulluLudullu Member, Alpha Two
    I'd rather have flips than yahooefied mario jumps.

    And it's a choice between only those two options, because I definitely do not want my preferred race to jump only half as far or high.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Mario also flip jumps and he is a plumber not a dwarf...So i'm not sure what yahooefied actualy means..

    So the next argument now is distance because half height apparently now specifies half jump distance...

    But flipping wearing full plate armor makes total sense?

    The Dunir have hefty arms...an arm swing assisted jump is totally plausible and can be done without going "woohoo" or punching a floating box in the air...

    If anything the flip is a cop out then, as to suggest it too hard to figure out how can we make a smaller stature race be equal to the bigger races even though technically they could all be flip jumping too and covering more height and distance.

    However in the real world high jumpers and long jumpers don't flip either...and gymnasts don't wear armor or have bear bellies...

    If it the dorf flip jump stays, I'll probably not play as one even though its my preferred fantasy race...
  • LudulluLudullu Member, Alpha Two
    If it the dorf flip jump stays, I'll probably not play as one even though its my preferred fantasy race...
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    Your sacrifice will be remembered with every flip I do :'(
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Can't it just be a toggle like everything else at character creation?

    Is the issue that anti-flip people don't want to see any other Dwarves flipping either?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • AszkalonAszkalon Member, Alpha Two
    logically speaking I don't feel a mountain carving and tunneling race (Dünir) would jump flip... "Stoic and stout" seems more rotund, staunch and stocky... a 'regular' jump with perhaps a dodge roll seems a better fit.


    The islander dwarfs/halflings (Niküa) might seem fine with such athleticism.

    We think alike. ;)

    I also imagine the Nikua to be the more agile ones. Just don't introduce the Martial Arts of Capoeira for them ... ... :sweat_smile: ... ... as hilarious as that might be.
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    ✓ Occasional Roleplayer
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  • ArtharionArtharion Member, Alpha Two
    edited August 2
    If Intrepid decides to adhere to the mountain cave dwellers who are shaped by stone/solid/stoic...yet are acrobatic beyond belief...then so be it.

    I probably wont be able to play my preferred fantasy race due to it however...I don't think I am alone with this sentiment.
    Dunir push wagons of stones. They carry stones themselves. They wear super heavy armor. They use the heaviest weapons around, just cause they're the chaddiest.

    All of that requires your legs to be strong as hell. And strong legs lead to strong jumps. And their short stature leads them to have a lower center of mass, which allows them to do flips more easily.

    It makes total sense in lore and fantasy. Flips must remain.

    I think you don't understand how human anatomy works. You're not going to see many elite strength athletes such as strongmen, who could be considered the closest equivalent to dwarves, with a lot of muscle hypertrophy and high weight in their bodies, doing flips. Who does flips in real life? People who do calisthenics and similar sports, meaning you need to be flexible and have a low body weight. When you have a lot of muscle hypertrophy and high weight that doesn't happen.

    And this is coming from someone who has gone from doing calisthenics to hypertrophying their muscles for several years in the gym.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I disagree that the consensus hates the Dunir flip. It's just a very vocal minority.
    Majority are fine with it and have no reason to say anything about it.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If it was perhaps a toggle-able cosmetic ability modifyer so that the player could chose on/off flips?

    I realize this might seem petty to some people...But It s kind of important to enjoy playing something if that avatar is played for 100-1000-10000+ hours.

    Might go with Vek just to troll myself...
    Why does it need to be toggle-able?
    Don't flip if you don't want to flip. Don't crawl if you don't want to crawl.
    Dunir players already have the choice to flip or not.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Mario also flip jumps and he is a plumber not a dwarf...So i'm not sure what yahooefied actualy means..

    So the next argument now is distance because half height apparently now specifies half jump distance...

    But flipping wearing full plate armor makes total sense?

    The Dunir have hefty arms...an arm swing assisted jump is totally plausible and can be done without going "woohoo" or punching a floating box in the air...

    If anything the flip is a cop out then, as to suggest it too hard to figure out how can we make a smaller stature race be equal to the bigger races even though technically they could all be flip jumping too and covering more height and distance.

    However in the real world high jumpers and long jumpers don't flip either...and gymnasts don't wear armor or have bear bellies...

    If it the dorf flip jump stays, I'll probably not play as one even though its my preferred fantasy race...
    I have the feeling that Dunir cannot do that flip on Sanctus.

  • IskiabIskiab Member, Alpha Two
    I liked the dwarf flip, and I don’t care at all about realism.
  • Mag7spyMag7spy Member, Alpha Two
    edited August 2
    This is an old thread but ill comment since it not necro'd.

    Saying a dwarf can't do a flip is the most brainrot take I've seen in awhile, akin to in society seeing someone based on race, body shape, etc that they can not do something.

    If you train to do something and your character is an adventure you are going to be able to accomplish it. It simple means this dwarf has trained for a long time or worked hard at it to be able to do it. IE if a dwarf trained to be a rogue.

    Just because characters train and can do it doesn't mean most dwarf citizens can even do it, but that is the difference and freedom of making your own character and story from a RP stand point Gameplay wise there shouldnt be a limit on anything, if you want to be a dwarf with mobility that is good freedom.

    Also i got 0 issues if you don't play a dwarf because you don't like IS lore with it. Less complaining to deal with on silly topics, and terrible tanks akin to trying to head cannon your own personal rp lore that doesn't make any sense as some sort of reality.

    *edit

    Ok i seem people are complaining about the basic jump being a flip, thought that was around a skill. I wouldn't be surprised if that changed later.

    Also animations being sold to people is a easy way for monetization if they really hate something.
  • PrinceMaslamaPrinceMaslama Member
    edited August 2
    I also wanted to mention that the basic jump animation feels clumsy and cartoonish. It would be great if it could be updated to look less like my character has stepped on a rat's tail.

    Do no take inspiration from WoW's animations. This is the only advice I will give.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I backed the game under 2 main reasons.

    1 Oceanic Servers.
    2 traditional preconceived playable dwarf race.

    If flipping midgets is fine with players that's ok, I hope you have fun pouring out drinks for the homies...

    I'll play a different race. I'm not angry, just disappointed.

    My hope now is that Oceanic servers also don't flip.

  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The Dunir I had hoped to play and invested in.

    https://ashesofcreation.wiki/Vestments_of_the_Runecarvers

    The character Ludullu_(NiKr) gets to play

    https://www.facebook.com/watch/?v=1879722562318172
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    I also imagine the Nikua to be the more agile ones. Just don't introduce the Martial Arts of Capoeira for them ... ... :sweat_smile: ... ... as hilarious as that might be.

    wgweLa.gif

    It might work though.
     
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  • RocketFarmerRocketFarmer Member, Alpha Two
    Forgot about the flipping dwarves. Perhaps that’s the way to avoid bunny hopping.
  • Thoghli RamheartThoghli Ramheart Member, Alpha One, Alpha Two, Early Alpha Two
    I am so glad that others are supporting the no-flips policy for dwarves. I recently made a video about it here, https://youtube.com/watch?v=iGmak8V5wmc and I hope that most can agree with me!

    I look forward to more folks being vocal about them being pro or anti-flip.

    The most significant thing is that I want to see dwarves be meaty and stalwart kin, as I imagine being a smith for hours would make them choky. That and the traditional dwarf is all about the old-school mentality of dwarves. Try not to change that too much, imo, as that is what most of our dwarven community is looking forward to.
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  • pm24k13btv5t.jpg
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    Listen to the song here: Dünir Dwarves Do not Flip :smiley:
    https://suno.com/song/2b7cc268-9763-4d2f-bacb-0c88fd681663
  • Yeah I think the flip is dumb as hell. They look like toys lol.
    "Divinity is not just Love, Devotion or Purpose. Divinity is the hammer which we use to crush Corruption."
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  • SolmyrSolmyr Member
    edited August 3
    Would you make the elves' animations rigid and methodical? No. They're elves, their animations should give the feeling of effortless grace and reflect centuries of acrobatic mastery.

    The same principle applies to dwarves. They shouldn't be flashy and acrobatic. Their animations should feel practical, confident, and sturdy. And yes, they can and should be a little goofy sometimes -- but not in a way that contradicts the archetypal themes of the race.
  • LudulluLudullu Member, Alpha Two
    Artharion wrote: »
    I think you don't understand how human anatomy works. You're not going to see many elite strength athletes such as strongmen, who could be considered the closest equivalent to dwarves, with a lot of muscle hypertrophy and high weight in their bodies, doing flips. Who does flips in real life? People who do calisthenics and similar sports, meaning you need to be flexible and have a low body weight. When you have a lot of muscle hypertrophy and high weight that doesn't happen.

    And this is coming from someone who has gone from doing calisthenics to hypertrophying their muscles for several years in the gym.
    And none of that exists in a magical world with dudes the size of a barrel (in both height and width).

    Magical worlds lead to magical happenings. And I want my Dunir to magicaly frontflip.
  • How about, if you want flipping on dwarves, you have to put a talent/skill point in it from the skill tree. :smiley:
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    pm24k13btv5t.jpg
    mvc05wbwff0n.jpg
    h5ugbb1t97yc.jpg
    Listen to the song here: Dünir Dwarves Do not Flip :smiley:
    https://suno.com/song/2b7cc268-9763-4d2f-bacb-0c88fd681663

    I may be indifferent but this song alone should make a canon story dispute between dunir and nikua. Where nikua flip around and dunir think its utterly ridiculous
    GJjUGHx.gif
  • LudulluLudullu Member, Alpha Two
    How about, if you want flipping on dwarves, you have to put a talent/skill point in it from the skill tree. :smiley:
    This would then have to be a gameplay issue, rather than a visuals one.

    I'm all for people getting a free cosmetic that will change their flips into mario jumps. Or the other way around. But I'm all against any removal of flips, or making them a paid/gameplay feature.
  • How about, if you want flipping on dwarves, you have to put a talent/skill point in it from the skill tree. :smiley:
    This would then have to be a gameplay issue, rather than a visuals one.

    I'm all for people getting a free cosmetic that will change their flips into mario jumps. Or the other way around. But I'm all against any removal of flips, or making them a paid/gameplay feature.

    I was just kidding around with the talent point idea. I know it would not be practical.
    However, can I ask what your desire is for flipping dwarves? I mean, what makes you want the dwarf to flip? For me, the reality is that in role play, things like this matter. People have role played dwarves for many years and have lore, back stories, and cultures built into their roleplay. These people are passionate about such things. To some, it is silly and easy to dismiss. I have stated before in other places that this game is multi-generational. It is indeed international as well. The multi-generational one is what I want to discuss. There are players here, that will be in there 70's probably. Maybe not many but there will be a few. I am 53 right now. 54 or 55 when game releases. Will be playing hopefully into my 60's. Lore and Role play will mean something to me, as my reflexes for pvp and such are reduced. So I guess I am playing the Role )Player, older gamer card when we say that things like flipping dwarves does not fit into what we have been playing for years. I understand that it has a high chance of staying that way but still must make my case. Hopefully understanding the reason why some people do not want the flipping dwarves, as it directly impacts the role play aspect. It is important to understand why you want it as to try to balance it in my head which is more important.
  • LudulluLudullu Member, Alpha Two
    However, can I ask what your desire is for flipping dwarves?
    It's cool B) No other reason for it.
  • However, can I ask what your desire is for flipping dwarves?
    It's cool B) No other reason for it.

    ok, noted.
  • ArtharionArtharion Member, Alpha Two
    edited August 3
    Artharion wrote: »
    I think you don't understand how human anatomy works. You're not going to see many elite strength athletes such as strongmen, who could be considered the closest equivalent to dwarves, with a lot of muscle hypertrophy and high weight in their bodies, doing flips. Who does flips in real life? People who do calisthenics and similar sports, meaning you need to be flexible and have a low body weight. When you have a lot of muscle hypertrophy and high weight that doesn't happen.

    And this is coming from someone who has gone from doing calisthenics to hypertrophying their muscles for several years in the gym.
    And none of that exists in a magical world with dudes the size of a barrel (in both height and width).

    Magical worlds lead to magical happenings. And I want my Dunir to magicaly frontflip.

    By that logic, I want my human to magically walk in the air. After all, it's a magical world, right?
    However, can I ask what your desire is for flipping dwarves?
    It's cool B) No other reason for it.

    No, it's not. You're just agreeing with everything Intrepid does. If tomorrow they remove the front flip tomorrow, you'll be okay with that.
  • LudulluLudullu Member, Alpha Two
    Artharion wrote: »
    By that logic, I want my human to magically walk in the air. After all, it's a magical world, right?
    I mean, we had that in the past in Ashes. I wouldn't be against it.
    Artharion wrote: »
    No, it's not. You're just agreeing with everything Intrepid does. If tomorrow they remove the front flip tomorrow, you'll be okay with that.
    Ah yes, years of critiquing their design choices is "agreeing with everything they do" :D And no, I would not like if they remove a feature that I like.
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