Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I was wondering if there are any innovations happening around threat management? It seems like quite a staple of the genre but hasn't really been improved on in many years.
Thanks!
Apparently this is a requirement for them to play a game. Will there be a way to Opt Out of the PvP aspect of this, OR, Are We just absolutely Stuck in a Perma-PvP Flagged State?
Or how old L2 does
(Ex: Egyptian player will play on NA server and pay $3/month while other players from U.S. playing on the same server will pay $15/month)
Could this be implemented?
Great question @mischievous Priest, I was curious if you could "lock" a surname for alts on a single account. So any character I make would all have the surname "Soggy" for instance. Toast confirmed for me after a previous Q&A that players and guilds would have access to visible title type name plates for achievements, but I am curious if in game families and alts will have any visible indication as well.
they have already said that they do not currently plan to change to UE5, only after the release of the game.
https://ashesofcreation.wiki/Unreal_engine_4
Try visiting the wiki, most of your questions are answered there, maybe all of them.
There is info about Treasure hunting - https://ashesofcreation.wiki/Treasure_hunting (Because there is augment system, i dont think there will be oportunity find some hidden abilities or skills)
https://ashesofcreation.wiki/Security_systems
https://ashesofcreation.wiki/Classes
(would a crancky old war veteran you ask reply with: "stop waisting my time, litle boy"; or rather "shut up you **** and stop waisting my time you litle usles pice of trash!"?)
Frankly if a server of 10,000 concurrent players let's a "mega guild alliance" of 1,200 to 1,500 take over and rule everything, than they deserve it. That being said node's do occur "exp dept" and can de-level if not actively maintained, A 300 player guild just can't keep up with node maintenance for a metropolis node without help from other people. You would cripple the "mega guild" just by leaving their nodes.
will there be unique class names in the game. not like in other games. for example, not a paladin, but for example a light bearer or the name of professions as a pharmacist for a herbalist place. this will definitely add freshness to the game.
Yeah there is no "disable pvp" button. Pvp is kind of a necessary evil in AoC. As so many other systems kinda rely on it.
ᚺᛖᚨᚱᚦ ᛟᚠᚦᛖ ᛊᚺᚨᛞᛟᚹ ᛁᛗᛁᚱ
The real human to client interface is highly personal and impacts enjoyabilty. This is actually an ease of access issue especially important for a person with a disabilty that might be using an alternate keypad and the traditional 1-0 ability bar presents specific conflicts to allow intuitive play aligned to the visual display.
Also customizing the UI is relevant to those playing on Ultra-widescreen (ex. 7680x1440) and certain UI elements end up only on the far edges when the info should be centered.
My question is what will be the determining factors or hierarchy which governs the players selected to participate in Castle & Node sieges to prevent tampering?
My initial thought is that it would be beneficial to have four guilds comprising an alliance to be in all different ZOI's so they can all launch attacks against their sister guild neighbors and be able to have one guild enlist in the defense but not participate.
Will there be a hierarchy for siege defense to ensure the largest stakeholders have dibs for enlisting in the defense effort of what they've worked for?