Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
With regards to damage types and resistances:
Will each monster have its own, individually assigned, set of resistances and vulnerabilities or will the game feature specific 'types' with their resistances and vulnerabilities which would then be assigned to each monster?
I.e., will you do it the D&D way or the Pokémon way?
My question is: How will you maintain the threat of other players as a gameplay mechanic if anybody can opt-out (by refusing to fight back against a purple player) with little to no consequence?
Formerly T-Elf
Well, Guess we will just "Ignore" players who want to stroke their E-peens and let the Corruption system take them. The Opt-in/out System would work better in that case. Guess I'll be Corpse dragging around trying to life skill or quest. Really NOT interested in PvP. Thank the Powers-that-Be for the Corruption system (I Guess).... Any way thanks for the Answer. Would STILL Love to Hear the Dev Team's answer on this crap. And After the 9 month Package runs out guess I'll be Playing a Different Game. As will my friends. We are Not PvPers by any stretch.
What are some goofy/impossible game concepts you had that was thrashed.
Much love ❤️
Sunboy
With the limitation of Flyers to a very tiny amount of players how do you plan to handle flying mobs especially in higher altitudes. Will something like this even exist or will there just be "flying mobs" that hover a bit over ground?
And hi Toast
Also, to extend on this, will early backers, as most of us here, be aligable for unique titles to proudly show it on game launch?
What are your thoughts on finding a way of stopping people from data mining game/patch data?
(reason for asking, the wiki mentions partial, but the source cited doesn't seem to actually say anything about that)
Are you absolutely confident this time that you will be to able meet the NDA drop deadline for both July 9th and July 14th tests without having to delay it yet again at the very last day?
Question:
Will we be able to trigger skills with combinations of keystrokes (W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl) and reuse the same keys as parts of different combinations?
Explanation:
BDO used this system.
You could either place them traditionally in the hotbar, or trigger them by using combinations of W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl.
This allowed for higher combat fluidity and integrated directional skills seamlessly.
It also allowed for the same key to trigger different skills, as part of a different combinations - something that can't be achieved by simply assigning single keystrokes.
It set a new bar for action combat in my eyes, increasing the skillcap even further, without affecting more casual players, since the hotbar remained as a way to trigger skills. I would love to see a similar system in AOC.