Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
PS. Side profiles of noses never seem to get it right. There are "bumps" in the bridges of some noses and we need to be able to scale this bump up or down just like the tip of the nose and the length and width. Nose shape and eye shape are going to need every extreme possible considering how great of graphics your game will have.
Is there anything you dislike about the art direction for this race, and why? - in this particular model I think the face looks silly. Doesn’t seem vicious or fierce enough. But, my understanding is your character builder will be very advanced so I guess we will be able to make them more vicious and fierce looking.
What are your thoughts on what was shown during the livestream for the Ren’Kai race? - o particular thoughts.
Are there any specific Character Creator customizations you would like to see for the Ren'Kai race? - body and face tattoos and war paints, enlarged teeth, back hunch slider, Battle scars
There are however a few small things that turn me off. Firstly the nose seems almost goblin in appearance, not alot of length to it and is quite pointed, causing the philtrum to look a little overstretched when compared to the concept art. I also think the lips (bottom lip more so) are somewhat subdued compared to the concept art leaving the mouth looking a little flat, particularly when making way for the protruding tusks.
Regarding the body, I'd really like to see customisation options for body hair and also the option to increase muscle size, particularly of the calfs and quadriceps as the concept art of the red / green Renkai had quite pronounced leg muscles.
Ofcourse all of this feedback is subject to seeing further passes and iterations, plus the character customisation editor will play a huge part in the overall look of the characters, these are just my opinions and I don't want anyone to take offense to the above ❤️
1. Tusk customization - I believe this was mentioned indirectly in the livestream as being present, but still
2. Skin tone - wouldn't mind having a wider color range for skin tone and hue than a typical humanoid (greens, purples, blues, etc.)
3. Body hair - Needs some
Also I don't like the shrinked nose. for the same reason.
I can't quite put my finger on it but the face looks a bit soft and unthreatening for an orc.
Also as some have already mentioned Hair, would love to see lots of body hair poking out of the armor
One great thing i suggest is body scaling in character customization. I think having the option to scale muscle tone would be amazing and I suggest that because of UE5.
Bro what about that face screams human to you?
The head looks slightly too small for the body, and there's something about the thickness of the legs on such a unit that looks disproportionate.
I'd also, maybe, try for more unnatural skin colour variations (perhaps more to the greyish- greenish direction, if the aforementioned scales are actually scales).
I like the overall design though and there's this sense of inhumanity about it: the size, the facial structure, the tusks ofc, the somewhat off proportions of the torso, the ridiculous musculature.
I want to suggest adding scales to the face, but I think it will be hard not to look like a copycat of Star Trek to the quick and casual observer. Maybe some dragon head bone structures could be helpful? But I admit that would be hard to do without looking too heavy-handed.
I like the thick torso and arms because it feels very draconic to me.
Personally, I think the orc archetype is a great template for the dragon-worshipper race to go on top of, it's nice to see things that are creative departures from "classic" fantasy.
I like their powerful look but I also feel that maybe they could end up looking too brute-ish? I don't want them to look unintelligent and I'd like to be able to customize the size of their muscles. To have the option to create an orc that is slimmer than this one. Not slender or anything but a bit toned down in size and without hulking forearms -- One that could "dance" with a blade, an artist.
I'd like there to be a balance between sophistication/intelligence and bruteness.
I'm not so sure about the vertically-shaped pupils and he does look a little bit cross-eyed.
Like others have said, more body hair might be nice, at least for there to be an option.
Keep up the good work!
It looks like a human half orc or a hairless bugbear. Where what I want is a full orc. It will depend on how the model looks like with armor on, but I imagine with the camera zoomed out it will just look like a large human.
I think moving away from tans and brown for skin tone to more greys, blues, greens, reds, or purples would help a lot.
Making it more monster and less human.
I don't know what you plan for tusk customization but I think larger tusks would also help. They aren't even going to be noticeable in game that small.
For the eyes I don't know why everyone is fixated on them. I didn't even notice until it was pointed out. I'm never going to notice them in game. Either way is a fine choice.
You realise that Ren'Kai are Orcs and not Humans, right? If you can make a Ren'kai look like a Human, then what the hell's the point of rolling a Ren'Kai?
Otherwise it just nails the orc appearance, I love how savage it looks!
Yeah I don't want to see any of this type of BS in the image below, we've seen from some other games for sure. Let the Ren'kai women be big, buff and somewhat brutish looking too, if the men are.
Having Star Trek TOS flashbacks now..... Hello Orion slave girl.....
I love it! The Ren'kai are quickly shaping up to be my surprise favorite race. I especially like the skin. It almost has a hide-like appearance and it's great.
Is there anything you dislike about the art direction for this race, and why?
Maybe it's just this model, but the facial features seem a bit off compared to the rest of the model. Specifically the lower half of the face seem to be pulled too long while the eye/nose/tusks are too small.
What are your thoughts on what was shown during the livestream for the Ren’Kai race?
Lady Ren'Kai?
Are there any specific Character Creator customizations you would like to see for the Ren'Kai race?
I would like a green to red slider, tusk/fang options, and options for full body as well as face scars.
This is really close to what I want with this race. Though looking at some of the previous feedback I do agree hair or something, maybe the skin color slightly green. Its looking really and is really close. It does need to lean a bit more Orcish somehow in my opinion.
It looks Dope man
Very little
The body shape and size of the orc.
Is there anything you dislike about the art direction for this race, and why?
Yes, the scarring on the skin is interesting but i suggest a more tribal pattern. Even in cultures we have in the real world, there are ceremonies and meanings to the scarring, no one is getting checkerboard. If your trying to make it look reptilian the only thing that makes it distinguish characters of a a reptiles are the eyes. You'd be better off making the skin look jagged like reptile skin if you can spare the polygons.
Are there any specific Character Creator customizations you would like to see for the Ren'Kai race?
The tribal scarring tattoo's (Not ink, scarring, when you purposefully cut the skin to scar in a pattern.)
Maybe piercings, from nose to ears to eyebrows or even lip.