Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Friday, February 25, 2022 at 11AM Pacific
Glorious Ashes of Creation Community!
Our next livestream will be Friday, February 25, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream.
In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)! Submissions end Wednesday, February 23, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
👀 Check out our February Development Update to catch-up on the latest news! https://youtu.be/T_pi8uuOvCY
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Comments
When you could have to path 100-300 summons/pets & cosmetic pets along with keep guards/npc's/dragons during these sieges, if the summons lag, rubber band/don't operate as intended that could make more issues down the line.
card games, chess, money games, others, ...
Will there be Action-targeting-only and Tab-targeting-only combat abilities, or will ALL abilities be available either way?
For example, ice spells in winter, fire in the heat of summer, water spells during rainy weather, lightning and wind spells during lightning storms, etc.
Can you consider allowing us to turn off this unbearable music while we play?
PS: Will there be a contest to re-create Steven? If so, the prize should be some sandal keychain.
So religions are not tied to Divine Nodes. They are tied to Temples which are buildings the Mayor's can build in a constructible plot.
There is of course the Divine Node Unique Building (Temple through whatever name at Stage 6) but we are waiting on the Divine Node blog for that information.
How are you intending to manage and minimise server queues during launch (when typically there is a large influx of players for MMOs) while also ensuring there aren't low population servers post-launch since the Node system doesn't seem to lend itself to server mergers.
Will there be any updates on crafting coming over the next few quarters? Will crafting be a challenging and valuable skill or one of those "Everybody has 3 maxed crafting skills" type things that take a backseat to the rest of the gameplay?
Additionally, if it is that way, will there be items, gems, enchants that can change the attribute of skills/magic to a different one?