Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I think this will be the most exciting aspect of player interaction.
I would love to hear more about the caravan system. How does it work?
Just a thought....The more powerful the node the further you could ship goods with a caravan power to match. Then you could seize other players trades, escort your trades, or recruit mercenaries for trades.
However, just don't replicate New World where only high levels seem to be part of Fort battles. Maybe tiered options based on both transferring nodes strength- 1 - lvl 50, 2 - lv 40, 4 - lv 30 etc.
If I kill a level 40 creature as a level 20, will it drop a higher tier level 20 item or just a level 40 item?
Is there a reward for taking risks?
Another question...
When we harvest do we need a specific level to harvest goods? Or do we face the risk of harvesting in higher level terrains because you'll just die.
What will you do to keep every corner of the world exciting?
but will it at least come this year?
If possible, could you tell us if any class will feel some restriction or buff of any kind during a PvE naval combat or will they behave the same way as they do on land?
Since you played a lot of lineage 2, u know the enchanting system it has.
Will you incorporate something similar? Like the idea that even if you achieve endgame gear, the whole enchanting process makes it an endless grind that you always try to do the best thing possible. Or is gear progression going to have a ceiling?
You already talk about the translating to other languages in the past, talking to other mmorpg enthusiasts from Mexico we are concerned that AOC end up being the same as some games that use the words, in the translation, literally and doesn't have much sense in the final product, is there any chances that the latin community (as well as other countries) could contribute directly or indirectly with the translation and localization?
Saludos!!!
(Any storyline purely for a given race?)
Like a giant dragon, that will jump scare & attack us. If so please make one with a lair in a pitch black cave with limited light sources & tense music, only our spells to light up the fight, very hard to find with amazing loot.
The question is based on the fact that at some point in the development , there was node atrophy that could " destroyed" nodes , and in a way naturally reset server if not enough population.
I want to buy them but it isn't clear how they work.
There is no selection. Everyone who signs up gets to participate.
You do realize that you get ONE question per month right? By asking more than 1 you basically self select to not have your question answered.