Greetings, glorious testers!

Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.

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Next Livestream + Q&A Submission - Friday, February 25, 2022 at 11AM Pacific

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Comments

  • Hello again glorious Ashes of Creation community!

    Thank you to everyone who stopped by and shared a question with us for this month’s stream. Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Friday for our livestream!
    twitch.tv/ashesofcreation
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  • AruganArugan Member, Alpha One, Alpha Two, Early Alpha Two
    Question:
    -Transmog? Will there be an option to collect and show armor sets? Similar to WoW or SWTOR?

    Reasoning:
    - I find it more enjoyable to change how you look and not be forced to use the appearance of the gear you are equipped to show.
    - Also it would be cool to have your own style combination.
  • NullsanNullsan Member, Alpha Two
    So when the wiki for dungeons says "Dungeons will be unlocked when certain nodes advance to certain stages." does that include biome types and will specific biomes spawn different dungeons and different loot, or will it all be fairly generic?
  • Hello,
    when can we expect more information about the baseline abilities of the remaining archetypes.
    Love to see this.
  • MycologyMycology Member, Alpha One, Alpha Two, Early Alpha Two
    Hey all, I hope this comment finds you well. I was wondering if you would be open to the consideration of going "Tab target focused" for combat, but have X amount of spells be "high reward skill shots". This would give you the opportunity to have the smooth combat of tab targeting, but gripping moments where you are going to need to aim and hit that important spell.

    I think this would be a really nice implementation and set the "hybrid style" you guys are looking for. Stay safe!
  • AshlynmaeAshlynmae Member, Intrepid Pack, Alpha Two
    Do you have a ETA for Alpha 2?
  • DjulioDjulio Member, Alpha Two, Early Alpha Two
    With the recent release and success of Lost Ark in the West, there seem to be plenty of features that are really liked by the community. Is the team looking at what similar features might suit AoC in a way? One of the things I see a lot of my people liking is collectibles as well as Account Progression and focus on being able to directly play your alts instead of going through loops of unlocking content, like in WoW.
  • ashoneashone Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    say a player no longer plays for whatever reason has some in game housing. What will happen to said housing?
  • Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!

    @GraphicalElm, @OcelotMeow (question), @RazThemun (question), @Schwann36 (question), @Hjalmberi (question), @Nashty (question), @KingBeastly (question), @TokenGamer (question), @mfckingjoker (question), @Toarc (question), @Ouska (question), @Sorf (question), @KourteousKrome (question), @bubbles (question), @Goalid (question), @leigero (question), @Tulvir (question), @Jane (quesiton), @George_Black (question), @Kryptic55 (question), @Schmuky (question), @captivated (question), @Garren (question), @Rohkai (question), @Scroon (question), @ELRYNO (question), @DessertFox2 (question), @The Cawckiest King (question), @Dreadful_Beast - Please only post one question next time as requested, and if you only posted one question, please make sure to keep it as direct/succinct as possible - that way it's more likely to be picked!

    @LittelRascal (question), SirChancelot (question) - Stay tuned for more information on our archetpyes and classes as they progress further in development! You can always read what we've released thusfar here, on the wiki.

    @Karthos (question) - That is currently the goal. This is subject to development and change, but here is what Steven has said on that in the past :)

    @Luto (question) - NPCs will have voice-acted audio greetings. Narrated quest lines are not currently planned but it is something that is a possibility one day in the future. As to why that is, here is a quote directly from Steven :) "Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics."

    @maouii (question) - Yes! Parlor games are planned content in Ashes of Creation. You can read more about them here! To answer your question, there are no plans to be able to play these games solely with NPCs. However, other players will be able to play with one another.

    @Tyranthraux (question) - As of right now, there are a variety of abilities that are tab or action. Some abilities can be both, but not every ability. This, of course, is subject to change. However, that is what we saw during Alpha One. Here is a video of Steven going through it :) you can also read more about that here, on the wiki

    @Superplus (question) - Sorry to hear you did not enjoy the placeholder music! To answer your question - yes, we will be adding the ability to disable music :)

    @KRissCHu (question) - Currently, the plan is to give Tulnar many customization abilities for reptilian, mammalian, and humanoid features in the character creator. For example, mammalian Tulnar may have snout features, fur, and inverted knees and
    reptilian Tulnar may have more circular eyes and head shape, and scaly skin. There are no plans for insect options. Tulnar customization features are of course subject to change and I encourage all to stay tuned as we progress further in development for more Tulnar information! You can read more about Tulnar appearances here, on the wiki.

    @griffith (question) - There will be different tiers of mounts that perform different actions and skills based on rarity and type. You'll be able to summon different mounts to perform different actions, such as gliding or swimming. If that doesn't answer your question, you may need to be more specific for us next time in regards to what you mean by "quick summon" :) You can read more about mounts here, on the wiki!

    @Immortality (question) - We are aiming to have the character creator in the hands of players before the launch of Alpha Two :)

    @Eley (question), @WingOfChicken (question), @QuiQSilver (question) - You can read more about our currently disclosed plans on server populations, launch plans and merges here, on the wiki :)

    @lightangel (question) - These skins, in particular, will be worked on after all of the base races of the game have been completed :)

    @DougBug27 (question) - Node layout and style is determined by several factors. The short answer to your question is yes, local topography has an influence on node construction and appearance :) You can read more about it here, on the wiki :)

    @Vlhadus (question) - Discussing updates for all of the facets of the game's development is the goal for these monthly development livestreams, of which this Q&A is for :) We show off systems as soon as they're ready. Some, like you mentioned, take months to work on which is why you don't get as frequent of updates on them. Rest assured, updates for systems you haven't seen in a while will come as soon as they're ready!

    @Andunion (question) - All of the animations we've shown off are subjective for change and reiteration. Especially those from Alpha-One! :)

    @leigoro (question) - You'll be able to place a farm in your freehold! I like the idea of adding scarecrows :) Stay tuned for more information on freehold farms as we progress further in development. For now, you can read more on them here, on the wiki!

    @Etalim (question) - Enemy mobs will have behavior trees, AI, and patterns that make the world feel more organic. An example of this is the game's day and night cycle, which you can read more on here, on the wiki! :)

    @shakacon (question) - We're continuing to work with our design team to provide details on what type of freehold building each cosmetic would cover, for both past and future items!

    @cosmichedgehog (question) - Only the character that made the freehold will be able to access it. This is of course subject to change and reiteration :)

    @Szaas (question) - This is a natural process of nodes and intended design! There are incentives, such as additional content locked behind, say neighboring nodes that might give players an incentive to raze an established node to the ground. You can learn more about nodes here, on the wiki :)

    @7Herb7 (question) - Gear sets will not be sexualized or revealing in a sexualized nature :) You can read more on gear appearance here, on the wiki :)

    @Breezeway (question) - The large majority of dungeons will be open world, with the intention being interaction with other players as well as the dungeon itself. "Half the problem won't just be solving the dungeon, it will be solving other players too" - You can read more on dungeons here, on the wiki :)

    @-T0Mb- (question) - Stay tuned for more information on artisan classes as well as gathering and crafting systems as we progress further in development :)

    @Ocio (question) - All players are important to us :) Casual players have their place in MMORPGs. We actually have a future Dev Discussion planned on this very topic, so stay tuned to the General Discussion page of the forums :)

    @Kamik (question) - I'm afraid we weren't able to fully understand your question. Could you perhaps reword this for us the next time you ask it? Thank you!

    @Arugan (question), @Nullsan (question), @therealmichi (question), @Cyanide (question), @Ashlynmae (question) - Thank you for your question! Unfortunately, they did not meet our deadline for the Q&A. We'd love if you came around for next month's development update livestream to ask your questions again!

    @Rociz (question) - Stay tuned for more information on monumental effects on siege battlefields as we progress further in development! For now, you can hear what Steven has mentioned in the past regarding this here :)

    @JeanPhilippeQC (question) - While we don't have a specific answer right now regarding the number of custom ranks that will be available to guild masters, to see what we've said previously on custom ranks see this of the replay from a previous stream.

    @Magic Man (question) - Tier 2 mounts jump, glide, and hover. Unlike tier 3 mounts, they're not capable of "true flight." You can learn more about what we've shared previously about different tiers of mounts here, on the wiki!

    @vixirix (question) - At this time, the plan is for the game to be fundamentally third-person. While a first-person point-of-view may be possible by zooming the camera. We may have a future Dev Discussion on this topic coming, so stay tuned for that! For now, you can learn more about what we've said on this topic here :)

    @Miss Xani (question) - While solo play will be viable, in Ashes of Creation grouping is an essential part of the game. Different content will be tuned for different sizes of groups. To learn more about group dynamics, see our blog here.

    @Claww (question), @Momoxmox (question) - Lore and story matters to us, and it's going to be a big part of Ashes of Creation. You can learn more about what we've shared regarding lore here, on the wiki!

    @AidanKD (question), 234Graph (question) - Stay tuned for more information regarding how specific augments change certain abilities as we get further into development. You can learn more about what we've said so far regarding augments here, on the wiki!

    @cakewalk (question) - At this time there are no plans to open up additional character and guild name reservations, outside of those that were a part of Kickstarter or other earlier backers.

    @BodedeBigode (question) - There will be nodes along the coast, and it might be possible to siege a coastal city by sea. You learn more about coastal nodes here, on the wiki!

    @BeerBrats (question) - The team is now developing on the Unreal Engine 5 (UE5). Migrating between UE4 and UE5 across the entirety of the game and our art assets takes time. To learn more about this transition, see our blog here.

    @JayGeL44 (question) - While the node system will be the same, Underrealm nodes have an adjacency with nodes directly above them. To learn more about this, see the stream replay here.

    @LordZhask (question) - At this time we have no date for Alpha 2, or the spot testing to take place prior to that testing phase. Stay tuned on our social channels, for when we have Alpha 2 information to share.

    @Elkay (question) - Seasons are planned to change on a weekly basis, and this won't just change weather and climate, but also the environment around you. You can learn more about what we've shared regarding seasons here, on the wiki!

    @Danya (question) - At this time, there are no plans for Ashes of Creation to be on Steam or the Epic Game Store. We plan to have our own launcher for Ashes of Creation.

    @Donver (question), @meowstical (question) - Stay tuned for more information regarding Alpha 2, and the specifics of what will be available to players during that testing phase.

    @Hexercat (question) - We'll have professionals work on game translations. As for indirect help, we'll look to our player community to provide feedback, so we can improve the quality of our translations.

    @Cadror (question) - We'll have a large variety of armor appearance and styles across Ashes of Creation. :)

    @deathwish (question) - We know people want to play with their friends, and help them get ready to participate in encounters with higher level players. If you haven't seen this, check out what we've said about the mentor program.

    @Neurotoxin (question) - While we have tools that help our art team be more efficient, given that some roads will change and morph with nodes and seasons, much of our roads and paths will need care and attention from our team.

    @Lethanel (question) - Will have different categories of quests, ranging from simple quests with no narrative choice to quests that can change the world around you based on player choice. You can learn more about what we've shared regarding quests here, on the wiki!

    @Sorcres (question) - Yes, we plan to have quests that are limited based on your class or race. You can learn more about what we've shared regarding quests here, on the wiki!

    @Ozijak (question) - There are creatures in the world of Verra that might surprise you. Stay tuned for more information :)

    @Gimlog (question) - Nodes are destroyed via sieges. Nodes can also delevel due to player action or player inaction. To learn more about how nodes advance and are destroyed, see our blog here.

    @Erodgemon (question) - Armor, building, ship, caravan, and mount cosmetics require an in-game item to be obtained first before you're able to use these cosmetics. Some cosmetics, like costumes and pets, won't have a restriction. You can learn more about what we've shared regarding cosmetics here, on the wiki!

    @Bergund Ironguard (question), @Fozuzu (question), @Hurtmei (question), @DynastyLife (question), @neuroguy (question), @Overthrow (question), @Bardtic (question), @Emberstone (question), @Niya (question), @nayrock (question) - Your questions were randomly selected and answered by Steven on stream! Make sure to check out the VOD as soon as it's uploaded on our YouTube channel in case you missed it live ^_^
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  • Vaknar wrote: »
    @AidanKD (question), 234Graph (question) - Stay tuned for more information regarding how specific augments change certain abilities as we get further into development. You can learn more about what we've said so far regarding augments here, on the wiki!

    Thank you for the HUGE effort of going through all these questions! I think it's understated but it's no small feat. And while for e.g my question is a "you'll need to wait a little longer" even the acknowledge is pretty awesome, so thank you.
  • 👀 Check out our February Development Update to catch-up on the latest news! https://youtu.be/T_pi8uuOvCY

    🧝‍♀️ 🤔 What was your favorite reveal this month?

    (Updated OP as well)
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  • AlyxaviorAlyxavior Member, Alpha Two
    My favorite reveal was the animal husbandry information.

    I am even more excited about it than I was before.

    With the new information, though, it did bring up new questions, too, regarding Freeholds and how many different large buildings can be placed. I intended to have a tavern and a fenced in area for animals to be "processed" for breeding. Will this be possible, and if so, are more than 2 large buildings able to be placed?

    Thank you for the progress toward release. I'm grateful that I'm here along for the journey.
  • mfckingjokermfckingjoker Member, Alpha Two
    Vaknar wrote: »
    Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!....

    The effort you put into this, wow. Thank you very much for responding :)

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  • @Vaknar ; Nodes are destroyed via sieges. Nodes can also delevel due to player action or player inaction. To learn more about how nodes advance and are destroyed, see our blog here.

    I'm pretty sure it's old info, I remember that the delevel mechanic caused to much issue , like nodes of same lvl next to others , ect.

    What I can't fine is if nodes can be destroyed by mobs in hordes ?
  • 👀 Check out our February Development Update to catch-up on the latest news! https://youtu.be/T_pi8uuOvCY

    🧝‍♀️ 🤔 What was your favorite reveal this month?

    (Updated OP as well)

    The Py'rai were easily my favorite reveal. I love them.
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