Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
-Avian Tulnar (topic video)
-Dwarf-to-tallest race heights for Tulnar
-Crows/ravens for Falconers
-AC:O & AC:V type aerial scouting for Falconer
If there is a new expension or update in a few years, I fear that the progress made up to that point will be meaningless. As new levels, new equipment, new areas and more will come out, the (then) "old" stuff will be outdated and all progress in that regard would become meaningless. (like in WOW for example)
Will the player be able to just regenerate their health after the fight (when they go out of combat) or are we reliant on health potions and healers?
The coin is a rite of passage. SO BE IT.
For example, being able to move the hp bar, skill bars, buffs/debuffs, etc.
Hiding from elite enemies lest you get tripped and smacked.
So the fact that you'd get new areas to explore, new skills to use, new max lv to beat your enemies too, new gear prospect to make you go out in the open world and fight for the resources is meaningless?
And what would be meaningful progress? Run the same dungeon for the millionth time, doing it 1s faster?
For Themes examples would be; A seaside theme with Sea Shanties, a theme for the upper class with a more classical approach, or dwarven mountain theme with drinking songs.
"Voice acting
NPCs will have voice acted audio greetings.[27][28]
Narrated quest lines are not currently planned.[27]
Adding voice acting into the game at a later point is a fairly cosmetic change.[27]
Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[27] – Steven Sharif
Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics.[29] – Steven Sharif"
https://ashesofcreation.wiki/NPCs#Voice_acting
This link may help you:
https://ashesofcreation.wiki/Parlor_games
This extract may help you:
"Players will have dials to adjust the reptilian, mammalian, humanoid, and other attributes of their Tulnar character in the Character creator.[6][19]
Mammalian Tulnar may have snout features, fur and inverted knees.[20]
Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[20]
There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[21][22]"
https://ashesofcreation.wiki/Tulnar#Tulnar_appearance
This link may help you:
https://ashesofcreation.wiki/Lore
So, are we ever going to get some updated summoner information? Maybe a skill or two?
Just a tiny morsel please🥺