Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I've played games where mobs have been just standing in clusters, perhaps taking only a few steps back and forth, and not really feeling very natural at all.
Thanks.
Will there be locked bonuses, only applicable depending on the weight of the armor, such as HP boosts for heavy, MP boosts for robe, movement speed or critical modifier boosts for medium, etc?
They said no many times. Too costly. It's not a main attraction for the mmo experience.
SIDENOTE: I'd prolly wish to hear, you'd scrap the MSQ idea! Not only because the execution of it seems extremly difficult, but also because MSQs tend to stand in conflict with the idea of an unimportant and nameless adventurer. Usually MSQs lead to superhero/chosen stories... I rather experience many small stories (wow coassic style) then a retail WoW / FF14 style story.
love you guys!! ❤️
Yes. Parlor games were a stretch goal for the kickstarter campaign.
you have to understand that for the sake of our mental health, we need an approximate date, waiting forever is more difficult to bear than a postponement.
the players get angry, get upset, and leave, and you won't see them again
can you at least consider a list of things to do to launch the alpha 2 so we can see the validated steps?
Formerly T-Elf
+1
Can you fish while mounted on an aquatic mount?
1. Will we be able to have mounted combat? Not necessarily directly our characters attacking, but certain skills that can be used to break enemy lines or quite literal "battering rams" used to destroy gates?
2. If the above is the case, can our mounts take damage and ultimately die?
The other question I had is on node types....which also appear to be pre-chosen or random. This is fine but I think perhaps there should also be a way in the initial stage or two of a nodes development to change that if so desired. Maybe some questing XP or a quest objective to lets say bring a renowned economist into a science node, or a well known spiritual leader into a military node thereby changing the direction the node takes. Currently to achieve this you'd have to abandon the node you started at and put work into (if you didn't already yet know the node type) and seek greener pastures so to speak. Perhaps you really want to stay at your node location but just don't want a certain node type. Just seems to me there's another way to do it while giving the player options.
For example. Say I wanted a guild gathering at a particular location. Would I be able to link my location to them so they can pin point that location on their map?