Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Next Livestream + Q&A Submission - Friday, April 29, 2022 at 11AM Pacific
Glorious Ashes of Creation Community!
Our next livestream will be Friday, April 29, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)!
Submissions end Wednesday, April 27, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
Edit:
📺 Video! 📺
https://youtu.be/qYuL-GrMmRM
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Comments
An example of this would be typing "/e asks this question." into the chat box and entering.
Which in chat would pop up in a different colored text as "Anduin Kayvaan asks this question."
Can you consider allowing us to turn off this unbearable music while we play?
I've left a comment before on an Instagram post about bioluminescent tattoos for the character creator, but perhaps we could look into making unique Tattoos, Jewelry, or maybe hair styles that can be crafted/looted/bought in the world?
Are skill augments freely changeable, or will there be some element of 'friction' that discourages frequent augment changes?
Did you shelf the idea to use castle siege mode as a testing ground?
Alpha 2 is still far far away, but i think being one of the first studios to showcase something in UE5 could help get attention and attract talent. Castle siege testing could fill that spot
Also getting combat to a advanced state before A2 can help with iterating connected systems in A2, as you would not have to constantly readjust them when the combat changes
i.e.: Plenty of games I have seen for example speed hackers and they never got banned, even if the recorded footages were stupidly obvious.
Or 3rd party users, quick example of it: A person gets debuffed the 3rd party reads the chat/debuff and instantly uses the cleanse skill/item of the debuffed player without any input from the person.
This has become an issue I have seen in recent game launches with the excuse that its "more content" when it is just them promising a full feature but only scratching the surface initially. This usually causes it to come out in a poor, buggy state that takes years to improve on or is left to rot.
Are there programs other than the Unreal Engine that you like your interns to have familiarity with, in relation to game development?
It could make for interesting navigation, gathering, exploration, and discovery opportunities!